Change #69b80c81f8a0c83264e33c99:
| Target: | Sundralund |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:58:25.728000 |
| Changes: |
_id:
Removed:
67ef7e63e311e8b3699a1b1c
Region:
Removed:
67ef6c8a98867826cf7962f8
Diplomatic Stance:
Removed:
Extermination
Consumption Stance:
Removed:
Comfort
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Free
Road Usage:
Removed:
13
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Extreme
Compliance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Skirmish
Name:
Removed:
Sundralund
Primary Race:
Removed:
67ef78e398867826cf796324
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef795998867826cf79632c
Government Type:
Removed:
Autocracy
Infamy:
Removed:
0
Overlord:
Removed:
""
Land Doctrine:
Removed:
Militia
Money:
Removed:
6000
Tax Stance:
Removed:
Moderate
Citizenship Stance:
Removed:
Closed
Prestige:
Removed:
0
Vassal Type:
Removed:
None
Stability:
Removed:
Fragile
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Succession Type:
Removed:
Inherited
Conscription Type:
Removed:
Moderate
Mercenary Law:
Removed:
Mercenary Reliance
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Loyal Vassal
Current Territory:
Removed:
32
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
8
Temperament:
Restricted content
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
The Grand Exchange
type:
commerce
node:
""
wall:
""
Item 2:
name:
Kawaheim
type:
metropolis
node:
magic
wall:
""
Item 3:
name:
Aerinthal
type:
sanctum
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_center
node:
wood
Item 2:
type:
ancient_home
node:
food
Item 3:
type:
ancient_dock
node:
""
Item 4:
type:
ancient_fishery
node:
research
Item 5:
type:
classical_mint
node:
luxury
Item 6:
type:
classical_market
node:
""
Item 7:
type:
ancient_barrow
node:
""
Item 8:
type:
classical_fort
node:
""
Jobs:
Removed:
metallurgist:
0
full_vampire:
0
farmer:
0
stone_speaker:
0
entertainer:
0
missionary:
0
artificer:
0
apprentice:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
miner:
0
mystic:
0
researcher:
0
partial_vampire:
0
partial_undead:
0
revolutionary:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
magic_nodes
value:
2.0
duration:
-1
source:
Forts on Magic Node
Item 2:
field:
vampirism_chance
value:
-0.05
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
Item 3:
field:
vampirism_chance
value:
-0.1
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
Item 4:
field:
vampirism_chance
value:
-0.3
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1407047147915968686
Item 5:
field:
vampirism_chance
value:
-0.05
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1407047147915968686
Item 6:
field:
iron_storage_capacity
value:
5.0
duration:
-1
source:
Dirion's Magical Vault
Item 7:
field:
magic_storage_capacity
value:
25.0
duration:
-1
source:
Dirion's Magical Vault
Item 8:
field:
magic_consumption
value:
6.0
duration:
-1
source:
Dirion's Magical Vault
Item 9:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Portals!
resource_nodes:
Removed:
food:
1
wood:
1
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
-209
wood:
15
stone:
-16
mounts:
-12
research:
0
magic:
35
bronze:
5
iron:
7
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Export Slots:
Removed:
15
Import Slots:
Removed:
15
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_vampire:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
0
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1071
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
23
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
15
Remaining Import Slots:
Removed:
15
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
32
wood:
1
stone:
2
mounts:
1
research:
0
magic:
8
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-22
wood:
2
stone:
-2
mounts:
-1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Production:
Removed:
food:
10
wood:
3
stone:
0
mounts:
0
research:
0
magic:
9
bronze:
0
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
0.92
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
6
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
22
Nomadic:
Removed:
0
Trade Distance:
Removed:
16
concessions_chance_at_tick:
Removed:
0
concessions_roll:
Removed:
1
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.026673888932430945
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
Removed:
0.8138745162293561
stability_gain_chance_at_tick:
Removed:
0.25
stability_gain_roll:
Removed:
0.24311226890479598
stability_loss_chance_at_tick:
Removed:
0.97
stability_loss_roll:
Removed:
0.4218397627561915
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
7
previous_temporary_karma:
Removed:
0
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_arbalest:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_skirmisher:
0
classical_spearmen:
0
classical_tactician:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_civilian:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
classical_heavy_cavalry:
0
classical_thorn_wardens:
0
ancient_reman_longbowbird:
0
classical_drake:
0
classical_phantom:
0
classical_pulsar:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Seek Sundralund Aqua culture
progress_per_tick:
2
current_progress:
4
required_progress:
4
link:
https://discord.com/channels/1188889187018088488/1408570631389446368/1408603541467304017
total_progress_per_tick:
1
bonus_progress_per_tick:
0
slot:
tier_1_spell_slot
Item 2:
quest_name:
Brain Stem
bonus_progress_per_tick:
2
current_progress:
20
required_progress:
20
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1417503415541698700
slot:
3_progress_slot
total_progress_per_tick:
5
Item 3:
quest_name:
Magic node
bonus_progress_per_tick:
0
current_progress:
5
required_progress:
5
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1419882384513564683
slot:
1_progress_slot
total_progress_per_tick:
1
Item 4:
quest_name:
Blood magic
bonus_progress_per_tick:
0
current_progress:
6
required_progress:
6
link:
https://discord.com/channels/1188889187018088488/1438997996548395049/1439035094521090122
slot:
tier_3_spell_slot
total_progress_per_tick:
3
Territory Types:
Removed:
plains:
7
forest:
4
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
1
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
20
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
Removed:
food:
-22
wood:
2
stone:
-2
mounts:
-1
research:
0
magic:
1
bronze:
0
iron:
0
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.04062111459966544
vampirism_chance_at_tick:
Removed:
0.35
vampirism_roll:
Removed:
0.7277451084783484
Civil War Chance:
Removed:
0.2
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b1c696e1
+ afa8b5f3
+ 63125119
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ 1ffd8bb0
+ 70bb3b48
+ f0e0ea15
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ b0f5c774
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1b8a1749
+ a137cc6c
Removed:
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 12c9a116
+ 4ade46c4
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ 5d93fff6
+ 46ab52b6
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ 28c053dd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 8fc95131
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ bdc0c51c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ab70eacf
+ a8b8ca61
Removed:
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 732bdede
+ 66ac901b
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ eb13b752
+ dffcfcf0
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ 702a0029
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3d75d168
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 58ae8621
+ 47d551a6
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ 15945a19
+ ec87e8d9
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ 423b5e57
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 00f10976
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 63dbea34
+ 9a71fd86
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ 2843c955
+ 0773f08e
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ c133caa4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1bfaeb81
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1dc11e70
+ 9043292d
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
defense:
Added:
+ 47460462
+ 7cf68193
Removed:
- item
label:
Military Funding: Extreme
value:
3
- item
label:
Mercenary Law: Mercenary Reliance
value:
-2
hp:
Added:
+ 5bd2f7a0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 36352e35
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ db7e5f88
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 701fb146
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 69d1d852
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f2241f08
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d03bc21d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
35
bronze:
5
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.09653257358955569
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.8931777535914652
stability_loss_chance_civil_war_roll:
Removed:
0.3811297075843618
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
resource_desires:
Removed:
Item 1:
resource:
food
trade_type:
Desire to Sell
price:
50
quantity:
5
Item 2:
resource:
wood
trade_type:
Desire to Sell
price:
70
quantity:
5
Item 3:
resource:
stone
trade_type:
Need to Buy
price:
95
quantity:
2
Item 4:
resource:
mounts
trade_type:
Desire to Sell
price:
75
quantity:
4
Item 5:
resource:
bronze
trade_type:
Desire to Sell
price:
120
quantity:
5
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
breakdowns:
stability_gain_chance:
Added:
+ b6fb1712
+ 35535d42
+ c6d2d5a9
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
25.0
stability_loss_chance:
Added:
+ b2e41cbc
+ 1a1eb10f
+ e1cf47fc
+ 1313f7ad
+ 3df01657
+ 94853014
Removed:
- item
label:
Base
value:
0
- item
label:
Citizenship Stance: Closed
value:
-20.0
- item
label:
Foreign Acceptance: Integration
value:
18.0
- item
label:
Scientific Stance: Progressive
value:
46.0
- item
label:
Tax Stance: Moderate
value:
23.0
- item
label:
Total
value:
92.0
resource_production:
food:
Added:
+ b9a2a2e9
+ 29c2d587
+ e5f6f456
+ 2fd9b431
+ 32f2a65b
+ 67f3102c
Removed:
- item
label:
District: Ancient Dock
value:
1
- item
label:
District: Ancient Fishery
value:
1
- item
label:
Terrain: Plains (7 tiles)
value:
1
- item
label:
Terrain: Shallow Water (20 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
wood:
Added:
+ ca404ace
+ 8089e605
+ d8ea9c1f
Removed:
- item
label:
Terrain: Forest (4 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
3
stone:
Added:
+ b7c0ebf8
Removed:
- item
label:
Total
value:
0
mounts:
Added:
+ cd23b288
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 08928901
+ 62a28c58
+ b709759b
+ e85eeecd
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
Nodes
value:
2
- item
label:
Production Locked
value:
-4
- item
label:
Total
value:
0
magic:
Added:
+ 620af335
+ ff812e88
+ 20842b4b
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
6.0
- item
label:
Total
value:
9
bronze:
Added:
+ d82a1a26
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ bd8dce93
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ 5e6b1043
+ 2b35897b
+ dc91a7bd
+ e230b419
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
30
- item
label:
Total
value:
32
wood:
Added:
+ 0819e3c3
+ 7738aa58
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
1
stone:
Added:
+ f7a942c3
+ 70e162d1
+ a6941123
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Total
value:
2
mounts:
Added:
+ 5873a671
+ 8fec50f9
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 46d6d7c6
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 07688db4
+ 2c99935f
+ f86c8f38
Removed:
- item
label:
Modifier: Dirion's Magical Vault
value:
6.0
- item
label:
Modifier: Portals!
value:
2.0
- item
label:
Total
value:
8
bronze:
Added:
+ 269645e4
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ 92dcdd4f
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 1606a331
+ d839f264
+ 03b71a97
+ a78de09d
+ c702d2e8
+ a7e1cdfd
+ 71233d43
+ 1c9ce5ab
+ 53ae748a
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Classical Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Market: The Twilight Market (Market Safety Stance: Protect)
value:
-75
- item
label:
Tax Stance: Moderate
value:
276
- item
label:
Stockpile
value:
800
- item
label:
Total
value:
1071
karma:
Added:
+ da6147c3
+ 4f2f2099
+ f9490741
+ ec9652ac
+ 8a2828b5
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Fragile
value:
-2
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
8
- item
label:
Total
value:
0
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
|
| Reason: | Recalculate Sundralund before event roll |