Change #69b80c84f8a0c83264e33c9b:

Target: Taika
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:58:29.543000
Changes:
_id:
Removed: 67ef774c98867826cf79631c
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Taika
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 34
Vassal Type:
Removed: Tributary
Region:
Removed: 67ef6b6c98867826cf7962f3
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5a6c690147f64b5a82bf
Primary Race:
Removed: 67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -2
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
Removed: 6433
Compliance:
Removed: Neutral
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: 67f21ff9609d94b5146136f0
Conscription Type:
Removed: Low
Origin:
Removed: (A) Protected Scion
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 6
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 10
Effective Territory:
Removed: 43
Event Roll:
Restricted content
Export Slots:
Removed: 10
Import Slots:
Removed: 10
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 4
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 8225
Money Income:
Removed: 1988
Naval Attack Modifier:
Removed: 4
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 25
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 10
Remaining Import Slots:
Removed: 10
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 0
Resource Consumption:
Removed:
food: 27
wood: 12
stone: 7
mounts: 1
research: 6
magic: 11
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 17
wood: -1
stone: 4
mounts: 10
research: 0
magic: 24
bronze: 8
iron: 5
Resource Production:
Removed:
food: 44
wood: 11
stone: 11
mounts: 11
research: 6
magic: 35
bronze: 8
iron: 5
Road Capacity:
Removed: 30
Stability Gain Chance:
Removed: 0.5
Stability Loss Chance:
Removed: 0.7
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 23
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Taik
type: metropolis
node: magic
wall: ""
Item 2:
name: Tash-Qatshi
type: commerce
node: ""
wall: ""
Item 3:
name: Taik-Grimaz
type: sanctum
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: mounts
Item 2:
type: ancient_farms
node: food
Item 3:
type: classical_home
node: food
Item 4:
type: classical_market
node: magic
Item 5:
type: classical_center
node: wood
Item 6:
type: ancient_magic_site
node: magic
Item 7:
type: classical_mint
node: bronze
Item 8:
type: classical_artifactory
node: stone
Item 9:
type: ancient_forge
node: ""
Item 10:
type: classical_spire
node: ""
Jobs:
Removed:
apprentice: 0
fisherman: 0
bureaucrat: 3
farmer: 6
harvester: 3
hunter: 0
merchant: 0
metallurgist: 2
miner: 1
mystic: 10
researcher: 0
artificer: 0
vampire: 0
astronomer: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
partial_undead: 0
brewer: 0
revolutionary: 0
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: research_production
value: 2.0
duration: -1
source: Sigmarianism
Item 2:
field: research_nodes
value: 1.0
duration: -1
source: Node under capitol
Item 3:
field: food_production
value: 3.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
Item 4:
field: district_slots
value: 1.0
duration: -1
source: Sandship
Item 5:
field: trade_distance
value: 3.0
duration: -1
source: Sandship docks
Item 6:
field: iron_nodes
value: 1.0
duration: -1
source: Under Mint
Item 7:
field: magic_storage_capacity
value: 15.0
duration: -1
source: Dirion Vault
Item 8:
field: magic_consumption
value: 3.0
duration: -1
source: Dirion Vault
Item 9:
field: magic_consumption
value: 1.0
duration: -1
source: Beacon
Item 10:
field: magic_consumption
value: 1.0
duration: -1
source: Mana Shield
Item 11:
field: magic_nodes
value: 1.0
duration: -1
source: Under Artifactory
Item 12:
field: magic_consumption
value: 2.0
duration: -3
source: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
Item 13:
field: money_income
value: -112.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
Item 14:
field: money_income
value: 200.0
duration: 34
source: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
Item 15:
field: magic_consumption
value: 6.0
duration: -1
source: Sanctify
Item 16:
field: money_income
value: 175.0
duration: 35
source: https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
Item 17:
field: money_income
value: 300.0
duration: 46
source: https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
Item 18:
field: bronze_storage_capacity
value: 5.0
duration: -1
source: Vault
Item 19:
field: magic_consumption
value: 1.0
duration: -1
source: Vault for bronze
Item 20:
field: money_income
value: 300.0
duration: 47
source: https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
Item 21:
field: money_capacity
value: 2225.0
duration: -1
source: Vault
Item 22:
field: magic_consumption
value: -3.0
duration: -1
source: Vault for money
Item 23:
field: money_income
value: 200.0
duration: 48
source: https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
Item 24:
field: money_income
value: 200.0
duration: 49
source: https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
Item 25:
field: stability_loss_chance
value: 0.5
duration: 1
source: https://discord.com/channels/1188889187018088488/1482160307597217813/1482856059725942945
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 1
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 8
wood: 14
stone: 11
mounts: 5
research: 0
magic: 13
bronze: 7
iron: 5
Effective Pop Capacity:
Removed: 24
Nomadic:
Removed: 0
Trade Distance:
Removed: 25
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_war_dancer: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 5
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Orchal Cavalry: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Skirmisher: 0
Spearmen: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Missile Ship: 0
Scout Ship: 0
Thorn Wardens: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Ameru Marines: 0
Reman Longbowbird: 0
Classical Elite Infantry: 0
Naval Units:
Removed:
classical_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
concessions_chance_at_tick:
Removed: 0
concessions_roll:
Removed: 0.3989634907248105
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
Removed: 0.35324201429743884
rebellion_chance_at_tick:
Removed: 0.05
rebellion_roll:
Removed: 0.8462025222122868
stability_gain_chance_at_tick:
Removed: 0.5
stability_gain_roll:
Removed: 0.30314800349442705
stability_loss_chance_at_tick:
Removed: 0.3
stability_loss_roll:
Removed: 0.5721399771360778
previous_karma:
Removed: -4
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 6
mountain: 14
river: 0
desert: 13
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: (Complete) Mythical Caverns (A)
bonus_progress_per_tick: 0
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1270592485978017802/1369337972968657078
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: (Complete) Mythical (B)
bonus_progress_per_tick: 0
current_progress: 11
required_progress: 11
link: https://discord.com/channels/1188889187018088488/1270592485978017802/1369345064517632151
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: (Complete) Searching for Umbrella (Seek)
bonus_progress_per_tick: 0
current_progress: 8
required_progress: 8
link: https://discord.com/channels/1188889187018088488/1373127713874907226/1373883157967011880
slot: no_slot
total_progress_per_tick: 0
Item 4:
quest_name: (Complete) Research Node
bonus_progress_per_tick: 0
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1370585600037490831/1371212958318723275
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: (Complete) Seek for Shiny Box
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 4
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1399276928338366516
slot: no_slot
total_progress_per_tick: 0
Item 6:
quest_name: (Complete) Mercenary - Slot 1 (+1)
bonus_progress_per_tick: 1
current_progress: 5
required_progress: 5
link: https://discord.com/channels/1188889187018088488/1402814962937761843/1404200593517445210
slot: no_slot
total_progress_per_tick: 0
Item 7:
quest_name: (Complete) Mythical Step 2
bonus_progress_per_tick: 2
current_progress: 20
required_progress: 20
link: https://discord.com/channels/1188889187018088488/1195835928447549582/1394142759585317060
slot: no_slot
total_progress_per_tick: 0
Item 8:
quest_name: (Complete) Artifice for new legendary (Artifice)
bonus_progress_per_tick: 1
current_progress: 28
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1375262824158462125/1375263111589920859
slot: no_slot
total_progress_per_tick: 0
Item 9:
quest_name: (Complete) Goblin Project Iron Node
bonus_progress_per_tick: 1
current_progress: 16
required_progress: 16
link: https://discord.com/channels/1188889187018088488/1387550987723603989/1388987866885128434
slot: no_slot
total_progress_per_tick: 0
Item 10:
quest_name: (Complete) Plague moment
bonus_progress_per_tick: 1
current_progress: 4
required_progress: 4
link: https://discord.com/channels/1188889187018088488/1428622125459177513/1429454696644345997
slot: no_slot
total_progress_per_tick: 0
Item 11:
quest_name: (Complete) Enrich leyline
bonus_progress_per_tick: 0
current_progress: 22
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1404409262364692520/1404410154413326388
slot: no_slot
total_progress_per_tick: 0
Item 12:
quest_name: (Complete) Artifice on Good
bonus_progress_per_tick: 1
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1427391357349134378/1427393795338670163
slot: no_slot
total_progress_per_tick: 0
Item 13:
quest_name: (Complete) Mythical Step 3
bonus_progress_per_tick: 4
current_progress: 25
required_progress: 25
link: https://discord.com/channels/1188889187018088488/1195835928447549582/1394142759585317060
slot: no_slot
total_progress_per_tick: 0
Item 14:
quest_name: (Complete) Food Node
bonus_progress_per_tick: 0
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1295478923433480252/1370044724051968140
slot: no_slot
total_progress_per_tick: 0
Item 15:
quest_name: (Complete) Fated Title - Slot 3 (+1)
bonus_progress_per_tick: 1
current_progress: 23
required_progress: 23
link: https://discord.com/channels/1188889187018088488/1403340874859155609/1403889733423071382
slot: no_slot
total_progress_per_tick: 0
Item 16:
quest_name: (Complete) Magic Node
bonus_progress_per_tick: 4
current_progress: 22
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1408613875057954836/1409237682793611274
slot: no_slot
total_progress_per_tick: 0
Item 17:
quest_name: (Complete) Spell Component 2 - Slot 2
bonus_progress_per_tick: 4
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1447759763051118707
slot: no_slot
total_progress_per_tick: 0
Item 18:
quest_name: (Complete) Spell Component
bonus_progress_per_tick: 2
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1448183044103209071/1449950710379581440
slot: no_slot
total_progress_per_tick: 0
Item 19:
quest_name: (Complete) Artifice for legendary
bonus_progress_per_tick: 1
current_progress: 27
required_progress: 27
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1447759763051118707
slot: no_slot
total_progress_per_tick: 0
Item 20:
quest_name: (Complete) Seek on Xa'ta'ta blade
bonus_progress_per_tick: 1
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
slot: no_slot
total_progress_per_tick: 0
Item 21:
quest_name: (Complete) Recover Shimmering Elixir
bonus_progress_per_tick: 0
current_progress: 21
required_progress: 21
link: https://discord.com/channels/1188889187018088488/1407128335934296160/1407128759194226738
slot: no_slot
total_progress_per_tick: 0
Item 22:
quest_name: (Complete) Spell component 1
bonus_progress_per_tick: 0
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1460167314661179564
slot: no_slot
total_progress_per_tick: 0
Item 23:
quest_name: (Complete) Spell component 2
bonus_progress_per_tick: 2
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1460167314661179564 - https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
slot: no_slot
total_progress_per_tick: 0
Item 24:
quest_name: (Awaiting Quest) Seek on Crown +1 for Divine
bonus_progress_per_tick: 1
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1468063345524478066/1468124907572428832
slot: no_slot
total_progress_per_tick: 0
Item 25:
quest_name: (Awaiting Quest) Ikepili Religious Effect - Slot 4
bonus_progress_per_tick: 1
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1412981558410743818/1414450261287632956
slot: no_slot
total_progress_per_tick: 0
Item 26:
quest_name: (Awaiting quest) Salt Blizard Spell
bonus_progress_per_tick: 1
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1419888115857887292/1421957360783589386
slot: no_slot
total_progress_per_tick: 0
Item 27:
quest_name: (Awaiting Quest) Spell component 3
bonus_progress_per_tick: 4
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1460167314661179564
slot: no_slot
total_progress_per_tick: 0
Item 28:
quest_name: Spell component 4
bonus_progress_per_tick: 1
current_progress: 4
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1460167314661179564
slot: no_slot
total_progress_per_tick: 0
Item 29:
quest_name: Iron Node
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1424955002098814977
slot: no_slot
total_progress_per_tick: 0
Item 30:
quest_name: Good Healing artifact
bonus_progress_per_tick: 1
current_progress: 0
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1319470456478240839/1319473619096829983
slot: no_slot
total_progress_per_tick: 0
Item 31:
quest_name: Research node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1437274511509815407
slot: no_slot
total_progress_per_tick: 0
Item 32:
quest_name: Custom Mundane Unit
bonus_progress_per_tick: 2
current_progress: 0
required_progress: 0
link: https://discord.com/channels/1188889187018088488/1448540727062827101/1449952618414870581
slot: no_slot
total_progress_per_tick: 0
Item 33:
quest_name: Good artifact
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1451495439609364562/1453215566667186258
slot: no_slot
total_progress_per_tick: 0
Item 34:
quest_name: Spell component 5
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1460167314661179564
slot: no_slot
total_progress_per_tick: 0
Item 35:
quest_name: Casino on Rock
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 57
link: https://discord.com/channels/1188889187018088488/1188899747696750695/1460540076592468085
slot: no_slot
total_progress_per_tick: 0
Item 36:
quest_name: Big Rock (Wonder stuff big effect)
bonus_progress_per_tick: 4
current_progress: 23
required_progress: 180
link: https://discord.com/channels/1188889187018088488/1188899747696750695/1465499839281233941
slot: 1_progress_slot
total_progress_per_tick: 5
Item 37:
quest_name: Big Rock second slot dedicated
bonus_progress_per_tick: 4
current_progress: 5
required_progress: 180
link: https://discord.com/channels/1188889187018088488/1479653640577745077/1480291596019826865
slot: 1_progress_slot
total_progress_per_tick: 5
Item 38:
quest_name: Good artifact "A Magic Rock With a Tiny Wizard Hat"
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1466202905534009436/1467711329878937805
slot: no_slot
total_progress_per_tick: 0
Item 39:
quest_name: Great artifact artifice +1 from Divine
bonus_progress_per_tick: 1
current_progress: 16
required_progress: 19
link: https://discord.com/channels/1188889187018088488/1468063345524478066/1468124907572428832
slot: tier_3_spell_slot
total_progress_per_tick: 4
Item 40:
quest_name: Green! Spell component 1
bonus_progress_per_tick: 0
current_progress: 1
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1474900854539681921
slot: tier_1_spell_slot
total_progress_per_tick: 1
Item 41:
quest_name: New Spell component 2
bonus_progress_per_tick: 1
current_progress: 1
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1474900854539681921
slot: 1_progress_slot
total_progress_per_tick: 2
Item 42:
quest_name: Seek on Void Parasite +1 from Divine
bonus_progress_per_tick: 1
current_progress: 4
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1478934248697364522/1478935382354825389
slot: tier_3_spell_slot
total_progress_per_tick: 4
Item 43:
quest_name: spell component creation quest: Big Brain Bauble
bonus_progress_per_tick: 0
current_progress: 9
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1479653396490489876/1480316035126263968
slot: 1_progress_slot
total_progress_per_tick: 1
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 6
research_production_at_tick:
Removed: 6
production_at_tick:
Removed:
food: 2
wood: 10
stone: 10
mounts: 10
research: 0
magic: 15
bronze: 14
iron: 8
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 5
land_unit_details:
Oakling:
display_name: Oakling → None
base_name: Oakling → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'magic': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 40f1201a
+ cab4e3a8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f291dd4e
+ 9ad01e36
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 0af1f33d
Removed:
- item
label: Stability: United
value: 1
Ravager:
display_name: Ravager → None
base_name: Ravager → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 400} → None
upkeep: {'magic': 2, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 10, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ e541dc18
+ 2096ee92
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ c54d7501
+ a24968c8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 76f46df8
Removed:
- item
label: Stability: United
value: 1
Vortex:
display_name: Vortex → None
base_name: Vortex → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 3, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 491bb3ea
+ 32279949
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ cb1ca4bf
+ d31c5c84
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 8e32e024
Removed:
- item
label: Stability: United
value: 1
Wyrm:
display_name: Wyrm → None
base_name: Wyrm → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'magic': 2, 'stone': 2, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 45a5791f
+ 77419216
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ ee25402e
+ 74455bd3
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 4c923040
Removed:
- item
label: Stability: United
value: 1
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 0da8d876
+ cee72693
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2c962c43
+ 6e7649f3
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 9f409660
Removed:
- item
label: Stability: United
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a09c64b5
+ a77ab9b1
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 211a0e53
+ a9924bd7
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 313605c9
Removed:
- item
label: Stability: United
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 574da7c9
Removed:
- item
label: Stability: United
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 81907fd7
+ 97d19b4f
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2c93a738
+ 1c5dfc33
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 89f01db9
Removed:
- item
label: Stability: United
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 45} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 7f9e08ea
Removed:
- item
label: Stability: United
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2017c623
+ 1071ea24
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 5e85b8d9
+ 622a701e
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
morale:
Added:
+ 8adad6df
Removed:
- item
label: Stability: United
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 68781cd5
Removed:
- item
label: Stability: United
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 3cc3a1e4
Removed:
- item
label: Stability: United
value: 1
Classical Elite Infantry:
display_name: Classical Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 500} → None
upkeep: {'iron': 2, 'stone': 1, 'money': 45} → None
requirements: {'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ baaba133
Removed:
- item
label: Stability: United
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'mounts': 1, 'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 077cdb6e
Removed:
- item
label: Stability: United
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 3822703a
Removed:
- item
label: Stability: United
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -35
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 25
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 25
wood: 15
stone: 15
mounts: 15
research: 0
magic: 30
bronze: 15
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: Mythical Deck (6) upkept by wonder Shimmering Elixier (6) Held by OITC Taikan Healing Leaf (4) Held by OITC Taikan Orb of Orbiness (6) Held by Faction Dagger of Undeath (6) Held by Green Gentlemen
Ruler Artifact Slots:
Removed: 22
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ c9d3c6e2
+ 52f01556
+ 5d46d7c8
Removed:
- item
label: Base
value: 0
- item
label: Foreign Acceptance: Harmony
value: 115.0
- item
label: Total
value: 50.0
stability_loss_chance:
Added:
+ 2f4e4eac
+ 8c785dbb
+ 3dc2c328
+ a5c1fcf9
+ 610afa3b
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1482160307597217813/1482856059725942945
value: 50.0
- item
label: Total
value: 70.0
resource_production:
food:
Added:
+ 81d388ab
+ e4f69777
+ 9cc84098
+ 232a0c80
+ ceced99b
+ bc714328
+ fbe8b5b9
+ 043468a3
+ c9d68b5b
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: District: Ancient Farms
value: 2
- item
label: District: Ancient Farms (Synergy)
value: 1
- item
label: Technology: Tenant Farming
value: 2
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
value: 3.0
- item
label: Farmer
value: 30
- item
label: Nodes
value: 4
- item
label: Total
value: 44
wood:
Added:
+ 702f33dc
+ 74b89a50
+ 6acf49aa
Removed:
- item
label: Harvester
value: 9
- item
label: Nodes
value: 2
- item
label: Total
value: 11
stone:
Added:
+ 0574eda6
+ 7ab8f0e8
+ 9cd364d2
+ 7bae4221
+ cef6ab6c
Removed:
- item
label: Miner
value: 4
- item
label: Terrain: Hill (6 tiles)
value: 1
- item
label: Terrain: Mountain (14 tiles)
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 11
mounts:
Added:
+ 13cce520
+ dd0d3185
+ 7cb42c08
+ 575f93db
+ 4ec92ff2
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: District: Classical Ranch (Synergy)
value: 1
- item
label: Terrain: Desert (13 tiles)
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 11
research:
Added:
+ 7135d214
+ 3a242920
+ 252cb57b
+ 837645b4
+ f2ebcd4f
+ 323026ea
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Sigmarianism
value: 2.0
- item
label: Religion: Sigmarianism
value: 1.0
- item
label: Nodes
value: 2.0
- item
label: Religious Homogeneity
value: 2.0
- item
label: Total
value: 6
magic:
Added:
+ 0be6e7f4
+ 844befd4
+ 936149f0
+ f4a417fd
+ 923b23ef
+ b20dda0c
Removed:
- item
label: District: Ancient Magic Site
value: 1
- item
label: District: Ancient Magic Site (Synergy)
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Mystic
value: 20
- item
label: Nodes
value: 10.0
- item
label: Total
value: 35
bronze:
Added:
+ 71a96445
+ 3f230e5d
+ a12290fd
+ 6132bb55
+ db6be07a
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 4
- item
label: Nodes
value: 2
- item
label: Total
value: 8
iron:
Added:
+ 402cffe5
+ 7917ecbd
+ f661b3e6
+ 626aedf1
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 2
- item
label: Nodes
value: 2.0
- item
label: Total
value: 5
resource_consumption:
food:
Added:
+ 218e3129
+ 6d978524
+ 88db5cbc
+ b6a97c81
Removed:
- item
label: City: Commerce
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Population
value: 25
- item
label: Total
value: 27
wood:
Added:
+ 736c10fe
+ 68c8fceb
+ da0ee5a9
+ fd09e9d6
+ 21738679
+ aea770ad
Removed:
- item
label: District: Classical Center
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Bureaucrat
value: 3
- item
label: Farmer
value: 6
- item
label: Miner
value: 1
- item
label: Total
value: 12
stone:
Added:
+ 7d3bb25c
+ 323ebe4b
+ 73823309
+ d55c301e
+ 26d407dd
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 3
- item
label: Metallurgist
value: 2
- item
label: Total
value: 7
mounts:
Added:
+ ceb49a0d
+ a4fb390e
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 1f440346
+ 39ae00fa
Removed:
- item
label: Tech Investment
value: 6
- item
label: Total
value: 6
magic:
Added:
+ c89124e5
+ a9579b85
+ c0560914
+ 3d5f4f59
+ 1955886b
+ 0d34e622
+ eefc4f8e
+ 979dc166
Removed:
- item
label: Modifier: Dirion Vault
value: 3.0
- item
label: Modifier: Beacon
value: 1.0
- item
label: Modifier: Mana Shield
value: 1.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
value: 2.0
- item
label: Modifier: Sanctify
value: 6.0
- item
label: Modifier: Vault for bronze
value: 1.0
- item
label: Modifier: Vault for money
value: -3.0
- item
label: Total
value: 11
bronze:
Added:
+ b0513bb8
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 7db09051
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ f40b055a
+ 2b843d1f
+ 42c08e4e
+ 96bf93ec
+ 5f6b7a5d
+ ba682ccb
+ 057936f1
+ 7f12fcd4
+ 3150a3f5
+ c93739b9
+ 4a88b197
+ a637cb42
+ 429cbb94
+ 3f031572
+ aae16f9e
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: District: Classical Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
value: -112.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
value: 200.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
value: 175.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
value: 300.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
value: 300.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
value: 200.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
value: 200.0
- item
label: Vassal: Sartak Alo (Vassal Type: Mercantile)
value: 75
- item
label: Tax Stance: Low
value: 150
- item
label: Stockpile
value: 400
- item
label: Total
value: 1988
karma:
Added:
+ c0a105fc
+ 244b1f26
+ 06b4e098
+ 51a2188a
+ 8c778ea0
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Conscription Type: Low
value: 1
- item
label: Rolling Karma
value: -2
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 2
Support Unit Count:
Removed: 0
support_unit_details:
Beacon:
display_name: Beacon → None
base_name: Beacon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'magic': 1, 'money': 45} → None
requirements: {'district': ['magic_site']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ e0492557
+ 201bc0cb
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 10294df1
+ cf59fba8
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ f355a6f9
+ 95e46a51
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 7edd3deb
+ 7fa8653b
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 45} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ fb88241e
+ 02f3ed66
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0018e4d2
+ 70c1ec39
Removed:
- item
label: Conscription Type: Low
value: 1
- item
label: Military Funding: Extreme
value: 3
Support Units:
Removed:
Tactician: 0
Beacon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Reason: Recalculate Taika before event roll