Change #69b80cb0f8a0c83264e33cb6:

Target: Vandador
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-16 13:59:12.679000
Changes:
_id:
Removed: 67ef77d898867826cf79631e
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Vandador
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Far Travelers
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 18
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5ddd690147f64b5a8313
Primary Race:
Removed: 67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -3
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Nomadic
Nomad Camp Type:
Removed: Encampment
Money:
Removed: 5484
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef5f0e690147f64b5a832d
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Artificer State
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 4
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 491
Naval Attack Modifier:
Removed: 4
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 23
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 33
wood: 5
stone: 10
mounts: 4
research: 3
magic: 1
bronze: 2
iron: 4
Resource Excess:
Removed:
food: -2
wood: 1
stone: 4
mounts: 0
research: 3
magic: 2
bronze: 4
iron: 6
Resource Production:
Removed:
food: 31
wood: 6
stone: 14
mounts: 4
research: 6
magic: 3
bronze: 6
iron: 10
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 1
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Daer Amarth
type: metropolis
node: ""
wall: classical_walls
Item 2:
name: Temple District
type: sanctum
node: ""
wall: ""
Item 3:
name: Trade District
type: commerce
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: ""
Item 2:
type: classical_library
node: iron
Item 3:
type: classical_home
node: ""
Item 4:
type: ancient_market
node: ""
Item 5:
type: classical_hospital
node: ""
Item 6:
type: classical_mint
node: ""
Item 7:
type: classical_school
node: ""
Jobs:
Removed:
bureaucrat: 0
fisherman: 0
harvester: 2
hunter: 10
merchant: 0
metallurgist: 5
miner: 3
mystic: 0
researcher: 1
apprentice: 0
farmer: 0
artificer: 0
vampire: 0
astronomer: 0
full_vampire: 0
partial_vampire: 0
stone_speaker: 0
missionary: 0
entertainer: 0
partial_undead: 0
brewer: 0
revolutionary: 0
firefather_priest: 0
Ongoing Modifiers:
Removed:
Item 1:
field: food_storage_capacity
value: 3.0
duration: -1
source: Until the end of the era (https://discord.com/channels/1188889187018088488/1188909580378443816/1394713158689755197)
Item 2:
field: Turns with Library
value: 17.0
duration: -1
source: Library District
Item 3:
field: research_production
value: 3.0
duration: -1
source: Library District
Item 4:
field: technology_cost_modifier
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
Item 5:
field: technology_cost_minimum
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
Item 6:
field: stability_gain_chance
value: 0.3
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
resource_nodes:
Removed:
food: 2
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 26
wood: 15
stone: 15
mounts: 14
research: 0
magic: 10
bronze: 5
iron: 7
Effective Pop Capacity:
Removed: 23
Nomadic:
Removed: 1
Trade Distance:
Removed: 16
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Skirmisher: 0
Spearmen: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 3
Thorn Wardens: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Naval Units:
Removed:
classical_explosive_ship: 0
classical_siege_ship: 0
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
expansion_chance_at_tick:
Removed: 0
expansion_roll:
Removed: 0.6682878885418272
stability_gain_chance_at_tick:
Removed: 0.8
stability_gain_roll:
Removed: 0.05278479809409453
stability_loss_chance_at_tick:
Removed: 0.35
stability_loss_roll:
Removed: 0.32922856710957205
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name: Friendly Faction
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 0
link: https://discord.com/channels/1188889187018088488/1403529214770282598/1404238310599032957
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Compass of Ages
bonus_progress_per_tick: 0
current_progress: 17
required_progress: 17
link: https://discord.com/channels/1188889187018088488/1408552296111145020/1409327991560999053
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Song of Life
bonus_progress_per_tick: 0
current_progress: 10
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1416166256855355576/1417255300091871253
slot: no_slot
total_progress_per_tick: 0
Item 4:
quest_name: Fated Destiny
bonus_progress_per_tick: 0
current_progress: 10
required_progress: 10
link: https://discord.com/channels/1188889187018088488/1421182288166785228/1421744374907142174
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: For the "totally real dueling artifact"
bonus_progress_per_tick: 2
current_progress: 29
required_progress: 29
link: https://discord.com/channels/1188889187018088488/1449229566001545243/1449921665772290170
slot: no_slot
total_progress_per_tick: 0
Item 6:
quest_name: Dragon Scale Armour
bonus_progress_per_tick: 2
current_progress: 29
required_progress: 35
link: https://discord.com/channels/1188889187018088488/1466824698993053858/1467702311626473647
slot: 4_progress_slot
total_progress_per_tick: 5
Item 7:
quest_name: Great Artifact
bonus_progress_per_tick: 3
current_progress: 16
required_progress: 19
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1466491494436442432
slot: tier_1_spell_slot
total_progress_per_tick: 4
Territory Types:
Removed:
plains: 3
forest: 3
dense_forest: 0
urban: 0
hill: 0
mountain: 7
river: 2
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 2
research_production_at_tick:
Removed: 5
production_at_tick:
Removed:
food: 4
wood: 2
stone: 0
mounts: 0
research: 3
magic: 2
bronze: 5
iron: 7
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 3
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9ce15ea6
+ 0f8faf1b
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ bf24e3b0
+ afdb5784
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 54c02878
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 55a5f0ae
+ fb618649
+ bc03f572
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b129ed85
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9f5537a0
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d3520c28
+ 6444da03
+ a8b0056e
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5940f0da
+ bc8ac092
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 99b36939
+ b295bb29
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ db7d29db
+ 2931d218
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 8a3fe457
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 10c63306
+ c1ce5b26
+ 45b3da29
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 55889983
+ c91f86ff
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1ee117df
+ 84c2ab41
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 0d3383e9
+ 44c6a800
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ e4cd2ed6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 99087783
+ 790e7709
+ ee0fea84
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ ea39d94f
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 061efcb6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 0aa1018c
+ 4e1eb282
+ 0fbbce48
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 0fccefd5
+ f52c5111
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 95d2bd6d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ a9681d10
+ 3ca58ea0
+ cdac2710
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 8e00f416
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 799832f1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 04c5040a
+ f0db3bc8
+ 6037874e
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ ec26bbae
+ 2524ab10
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 45} → None
requirements: {'district': ['hospital'], 'research': ['asymmetrical_warfare']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2e7edb7e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5cc69e91
+ 9284db71
+ 67ab79b2
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ b3b27ffb
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Orchal Cavalry:
display_name: Orchal Cavalry → None
base_name: Orchal Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 600} → None
upkeep: {'mounts': 1, 'iron': 1, 'money': 45} → None
requirements: {'race': ['Orchal']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5b1d356a
+ 86d47a49
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ f905646f
+ e6412e16
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 308e4821
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cfd58d74
+ ac20a4ff
+ 22f778bd
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 5cdd1b4f
+ 864e99d1
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0
Prestige Gain:
Removed: -28
Technology Cost Minimum:
Removed: 2
Technology Cost Modifier:
Removed: -1
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.45
pop_loss_roll:
Removed: 0.986321944577171
Resource Capacity:
Removed:
food: 28
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 1
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 1
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ d817141e
+ 15994fea
+ b9a24f79
+ 486d13f9
+ e8626794
+ cab55986
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
value: 30.0
- item
label: Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value: 15.0
- item
label: Foreign Acceptance: Harmony
value: 60.0
- item
label: Total
value: 100
stability_loss_chance:
Added:
+ 7fbb825a
+ 882b670a
+ 68264a21
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Total
value: 35.0
resource_production:
food:
Added:
+ 183af732
+ 2ad89ad7
+ 97721110
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: Hunter
value: 30
- item
label: Total
value: 31
wood:
Added:
+ 5783f521
+ ae06d298
Removed:
- item
label: Harvester
value: 6
- item
label: Total
value: 6
stone:
Added:
+ 75a853fc
+ 6f9df6e6
+ 9369d4fc
Removed:
- item
label: Miner
value: 12
- item
label: Terrain: Mountain (7 tiles)
value: 2
- item
label: Total
value: 14
mounts:
Added:
+ 3a5cabe9
+ a08441e1
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: Total
value: 4
research:
Added:
+ 717489a7
+ eb3f41d2
+ b5ac6fb3
+ 7c91fb65
+ 83c2636e
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Researcher
value: 1
- item
label: Total
value: 6
magic:
Added:
+ e881d770
+ c3e0a8d6
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Total
value: 3
bronze:
Added:
+ 29170169
+ 7ad17ce0
+ 4108193d
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Total
value: 6
iron:
Added:
+ d582f111
+ 539af773
+ 3c4620df
+ 521d2e5d
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ d35a9d58
+ 3aff55ae
+ 1a10b1f5
+ f1204bdd
+ 65be9213
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Race: Orchal (Insatiable)
value: 3
- item
label: Population
value: 28
- item
label: Total
value: 33
wood:
Added:
+ 1fa6d8df
+ 5dbd2eaf
+ 5cfd4cbc
+ 51305761
Removed:
- item
label: District: Classical Library
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Miner
value: 3
- item
label: Total
value: 5
stone:
Added:
+ 66d1940c
+ 01c7ee29
+ 91d6d5e1
+ f1cc2f71
+ a173abb8
+ 94c4ac55
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 2
- item
label: Metallurgist
value: 5
- item
label: Total
value: 10
mounts:
Added:
+ bf14c885
+ f378d0b5
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 4
research:
Added:
+ dc293cca
+ 081cb146
Removed:
- item
label: Tech Investment
value: 3
- item
label: Total
value: 3
magic:
Added:
+ 5e9d65d0
+ f6710ed7
Removed:
- item
label: Wonder: Daer Amarth the Floating City
value: 1.0
- item
label: Total
value: 1
bronze:
Added:
+ e577507b
+ 3dd936b4
+ bd58c21a
Removed:
- item
label: City: Classical Walls
value: 1
- item
label: Researcher
value: 1
- item
label: Total
value: 2
iron:
Added:
+ 09bc611f
+ 8e66849f
Removed:
- item
label: Researcher
value: 1
- item
label: Total
value: 4
money_income:
Added:
+ a112d70d
+ ab7482dc
+ d927539d
+ f1f07c45
+ 0ecd1f9b
+ a0d9bc39
+ b026d6f2
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: District: Ancient Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: Low
value: 126
- item
label: Stockpile
value: 400
- item
label: Total
value: 491
karma:
Added:
+ 5d5c5309
+ ad4eb193
+ debfb746
+ b7a7279b
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Recalculate Vandador before event roll