Change #69b80cb0f8a0c83264e33cb6:
| Target: | Vandador |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-16 13:59:12.679000 |
| Changes: |
_id:
Removed:
67ef77d898867826cf79631e
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vandador
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5ddd690147f64b5a8313
Primary Race:
Removed:
67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Encampment
Money:
Removed:
5484
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef5f0e690147f64b5a832d
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Artificer State
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
5
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
491
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
5
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
23
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
33
wood:
5
stone:
10
mounts:
4
research:
3
magic:
1
bronze:
2
iron:
4
Resource Excess:
Removed:
food:
-2
wood:
1
stone:
4
mounts:
0
research:
3
magic:
2
bronze:
4
iron:
6
Resource Production:
Removed:
food:
31
wood:
6
stone:
14
mounts:
4
research:
6
magic:
3
bronze:
6
iron:
10
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Daer Amarth
type:
metropolis
node:
""
wall:
classical_walls
Item 2:
name:
Temple District
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Trade District
type:
commerce
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
""
Item 2:
type:
classical_library
node:
iron
Item 3:
type:
classical_home
node:
""
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
classical_hospital
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_school
node:
""
Jobs:
Removed:
bureaucrat:
0
fisherman:
0
harvester:
2
hunter:
10
merchant:
0
metallurgist:
5
miner:
3
mystic:
0
researcher:
1
apprentice:
0
farmer:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
stone_speaker:
0
missionary:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
0
firefather_priest:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
food_storage_capacity
value:
3.0
duration:
-1
source:
Until the end of the era (https://discord.com/channels/1188889187018088488/1188909580378443816/1394713158689755197)
Item 2:
field:
Turns with Library
value:
17.0
duration:
-1
source:
Library District
Item 3:
field:
research_production
value:
3.0
duration:
-1
source:
Library District
Item 4:
field:
technology_cost_modifier
value:
-1.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
Item 5:
field:
technology_cost_minimum
value:
2.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1455753361956802611
Item 6:
field:
stability_gain_chance
value:
0.3
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
resource_nodes:
Removed:
food:
2
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
26
wood:
15
stone:
15
mounts:
14
research:
0
magic:
10
bronze:
5
iron:
7
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
1
Trade Distance:
Removed:
16
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
3
Thorn Wardens:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Naval Units:
Removed:
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0
expansion_roll:
Removed:
0.6682878885418272
stability_gain_chance_at_tick:
Removed:
0.8
stability_gain_roll:
Removed:
0.05278479809409453
stability_loss_chance_at_tick:
Removed:
0.35
stability_loss_roll:
Removed:
0.32922856710957205
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Friendly Faction
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
0
link:
https://discord.com/channels/1188889187018088488/1403529214770282598/1404238310599032957
slot:
no_slot
total_progress_per_tick:
0
Item 2:
quest_name:
Compass of Ages
bonus_progress_per_tick:
0
current_progress:
17
required_progress:
17
link:
https://discord.com/channels/1188889187018088488/1408552296111145020/1409327991560999053
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
Song of Life
bonus_progress_per_tick:
0
current_progress:
10
required_progress:
10
link:
https://discord.com/channels/1188889187018088488/1416166256855355576/1417255300091871253
slot:
no_slot
total_progress_per_tick:
0
Item 4:
quest_name:
Fated Destiny
bonus_progress_per_tick:
0
current_progress:
10
required_progress:
10
link:
https://discord.com/channels/1188889187018088488/1421182288166785228/1421744374907142174
slot:
no_slot
total_progress_per_tick:
0
Item 5:
quest_name:
For the "totally real dueling artifact"
bonus_progress_per_tick:
2
current_progress:
29
required_progress:
29
link:
https://discord.com/channels/1188889187018088488/1449229566001545243/1449921665772290170
slot:
no_slot
total_progress_per_tick:
0
Item 6:
quest_name:
Dragon Scale Armour
bonus_progress_per_tick:
2
current_progress:
29
required_progress:
35
link:
https://discord.com/channels/1188889187018088488/1466824698993053858/1467702311626473647
slot:
4_progress_slot
total_progress_per_tick:
5
Item 7:
quest_name:
Great Artifact
bonus_progress_per_tick:
3
current_progress:
16
required_progress:
19
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1466491494436442432
slot:
tier_1_spell_slot
total_progress_per_tick:
4
Territory Types:
Removed:
plains:
3
forest:
3
dense_forest:
0
urban:
0
hill:
0
mountain:
7
river:
2
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
2
research_production_at_tick:
Removed:
5
production_at_tick:
Removed:
food:
4
wood:
2
stone:
0
mounts:
0
research:
3
magic:
2
bronze:
5
iron:
7
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
3
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9ce15ea6
+ 0f8faf1b
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ bf24e3b0
+ afdb5784
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 54c02878
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 55a5f0ae
+ fb618649
+ bc03f572
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ b129ed85
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9f5537a0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d3520c28
+ 6444da03
+ a8b0056e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5940f0da
+ bc8ac092
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 99b36939
+ b295bb29
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ db7d29db
+ 2931d218
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 8a3fe457
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 10c63306
+ c1ce5b26
+ 45b3da29
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 55889983
+ c91f86ff
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1ee117df
+ 84c2ab41
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0d3383e9
+ 44c6a800
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ e4cd2ed6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 99087783
+ 790e7709
+ ee0fea84
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ea39d94f
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 061efcb6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0aa1018c
+ 4e1eb282
+ 0fbbce48
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0fccefd5
+ f52c5111
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 95d2bd6d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a9681d10
+ 3ca58ea0
+ cdac2710
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 8e00f416
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 799832f1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 04c5040a
+ f0db3bc8
+ 6037874e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ec26bbae
+ 2524ab10
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 45} → None
requirements:
{'district': ['hospital'], 'research': ['asymmetrical_warfare']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2e7edb7e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 5cc69e91
+ 9284db71
+ 67ab79b2
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ b3b27ffb
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 1, 'iron': 1, 'money': 45} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5b1d356a
+ 86d47a49
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f905646f
+ e6412e16
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 308e4821
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cfd58d74
+ ac20a4ff
+ 22f778bd
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5cdd1b4f
+ 864e99d1
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-28
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.45
pop_loss_roll:
Removed:
0.986321944577171
Resource Capacity:
Removed:
food:
28
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
1
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
1
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ d817141e
+ 15994fea
+ b9a24f79
+ 486d13f9
+ e8626794
+ cab55986
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
value:
30.0
- item
label:
Ruler: Taur Aran AerfÃreb i Ranyar (Titles)
value:
15.0
- item
label:
Foreign Acceptance: Harmony
value:
60.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ 7fbb825a
+ 882b670a
+ 68264a21
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Total
value:
35.0
resource_production:
food:
Added:
+ 183af732
+ 2ad89ad7
+ 97721110
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
Hunter
value:
30
- item
label:
Total
value:
31
wood:
Added:
+ 5783f521
+ ae06d298
Removed:
- item
label:
Harvester
value:
6
- item
label:
Total
value:
6
stone:
Added:
+ 75a853fc
+ 6f9df6e6
+ 9369d4fc
Removed:
- item
label:
Miner
value:
12
- item
label:
Terrain: Mountain (7 tiles)
value:
2
- item
label:
Total
value:
14
mounts:
Added:
+ 3a5cabe9
+ a08441e1
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
Total
value:
4
research:
Added:
+ 717489a7
+ eb3f41d2
+ b5ac6fb3
+ 7c91fb65
+ 83c2636e
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Researcher
value:
1
- item
label:
Total
value:
6
magic:
Added:
+ e881d770
+ c3e0a8d6
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Total
value:
3
bronze:
Added:
+ 29170169
+ 7ad17ce0
+ 4108193d
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
6
iron:
Added:
+ d582f111
+ 539af773
+ 3c4620df
+ 521d2e5d
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ d35a9d58
+ 3aff55ae
+ 1a10b1f5
+ f1204bdd
+ 65be9213
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Race: Orchal (Insatiable)
value:
3
- item
label:
Population
value:
28
- item
label:
Total
value:
33
wood:
Added:
+ 1fa6d8df
+ 5dbd2eaf
+ 5cfd4cbc
+ 51305761
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Miner
value:
3
- item
label:
Total
value:
5
stone:
Added:
+ 66d1940c
+ 01c7ee29
+ 91d6d5e1
+ f1cc2f71
+ a173abb8
+ 94c4ac55
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
2
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
10
mounts:
Added:
+ bf14c885
+ f378d0b5
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
4
research:
Added:
+ dc293cca
+ 081cb146
Removed:
- item
label:
Tech Investment
value:
3
- item
label:
Total
value:
3
magic:
Added:
+ 5e9d65d0
+ f6710ed7
Removed:
- item
label:
Wonder: Daer Amarth the Floating City
value:
1.0
- item
label:
Total
value:
1
bronze:
Added:
+ e577507b
+ 3dd936b4
+ bd58c21a
Removed:
- item
label:
City: Classical Walls
value:
1
- item
label:
Researcher
value:
1
- item
label:
Total
value:
2
iron:
Added:
+ 09bc611f
+ 8e66849f
Removed:
- item
label:
Researcher
value:
1
- item
label:
Total
value:
4
money_income:
Added:
+ a112d70d
+ ab7482dc
+ d927539d
+ f1f07c45
+ 0ecd1f9b
+ a0d9bc39
+ b026d6f2
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Ancient Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
491
karma:
Added:
+ 5d5c5309
+ ad4eb193
+ debfb746
+ b7a7279b
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
-3
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Recalculate Vandador before event roll |