Change #69b89be9f8a0c83264e3407e:
| Target: | Arkadia |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:10:17.799000 |
| Changes: |
_id:
Removed:
67ef6df198867826cf7962fc
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Conservative
Name:
Removed:
Arkadia
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Moderate
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
0
Current Territory:
Removed:
32
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef589d690147f64b5a8299
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
10
Rolling Karma:
-3 → -2
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Safeguard
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef624f690147f64b5a8365
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(T) Survivors
Temperament:
Restricted content
Stability:
Removed:
Unsettled
Administration:
Removed:
2
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
23
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-5
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
761
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
6
Pop Count:
Removed:
19
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
0
Resource Consumption:
Removed:
food:
25
wood:
2
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-19
wood:
3
stone:
4
mounts:
2
research:
0
magic:
0
bronze:
1
iron:
0
Resource Production:
Removed:
food:
6
wood:
5
stone:
5
mounts:
2
research:
0
magic:
0
bronze:
1
iron:
0
Road Capacity:
Removed:
14
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0.83
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Appollonya
type:
metropolis
node:
food
wall:
""
Item 2:
name:
New Avalon
type:
generic
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_center
node:
""
Item 2:
type:
ancient_forge
node:
mounts
Item 3:
type:
classical_workshop
node:
stone
Item 4:
type:
ancient_farms
node:
""
Item 5:
type:
classical_market
node:
stone
Item 6:
type:
ancient_church
node:
wood
Item 7:
type:
ancient_home
node:
""
Item 8:
type:
classical_mint
node:
""
Jobs:
Removed:
apprentice:
0
fisherman:
0
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_loss_chance
value:
0.01
duration:
-1
source:
https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
resource_nodes:
Removed:
food:
1
wood:
1
stone:
2
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
-214 → -233
wood:
15 → None
stone:
4 → 8
mounts:
15 → None
research:
-12 → None
magic:
2 → None
bronze:
-56 → -55
iron:
4 → None
Effective Pop Capacity:
Removed:
20
Nomadic:
Removed:
0
Trade Distance:
Removed:
4
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
2
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_grey_wardens:
0
ancient_fire_shaman:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
4
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_vanguard:
0
imperial_war_dancer:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
Naval Units:
Removed:
classical_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.3926226312145026
stability_gain_chance_at_tick:
Removed:
0.35
stability_gain_roll:
0.10031028605593761 → 0.29260132234029557
stability_loss_chance_at_tick:
0.78 → 0.83
stability_loss_roll:
0.3126685726109153 → 0.8204154868803132
previous_karma:
Removed:
-5
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
7
forest:
15
dense_forest:
0
urban:
0
hill:
1
mountain:
4
river:
3
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
2
Progress Quests:
Modified:
~
Moonstone Node
current_progress:
13 → 14
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
food:
-19 → None
wood:
1 → 3
stone:
0 → 4
mounts:
2 → None
research:
0 → None
magic:
0 → None
bronze:
-5 → 1
iron:
0 → None
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
6
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ dc9b1101
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 60baa2b8
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ d9383b39
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 567ed192
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 471baaad
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ a09755df
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 2c20fb3e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 76e8b541
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 9d4a652e
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 92659d8a
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 2a8e4ea3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d7f528f3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f90f078d
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 31b32e8e
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 0e08f590
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 317f2f9a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c2ee6444
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f6f700c5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 71d67c2b
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 3454100d
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ d34a2450
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 43336eba
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ca629b77
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 87f01656
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 399b802f
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c52abed2
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 2fdd2c70
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f3b1ae81
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c0b94da4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ db1fe441
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 82172841
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ e00872af
Removed:
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ e11ea84d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cc041fcf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 8fcb21bd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b60718f1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-26
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.37069652801186237
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.10000000000000002
pop_loss_roll:
Removed:
0.8044602914591859
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
resource_desires:
Added:
+ 47ec6b96
resource:
stone
trade_type:
Need to Buy
price:
90
quantity:
5
+ 80e7e664
resource:
magic
trade_type:
Need to Buy
price:
120
quantity:
2
Removed:
- a03fda4e
resource:
food
trade_type:
Desire to Sell
price:
50
quantity:
5
- 4bd05dd3
resource:
wood
trade_type:
Desire to Sell
price:
70
quantity:
0
- 33a40573
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
5
- 8e0b2531
resource:
magic
trade_type:
Desire to Sell
price:
95
quantity:
4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
breakdowns:
stability_gain_chance:
Added:
+ d46c9897
+ b0abd677
+ 6b151dd9
+ 749a9268
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Conservative
value:
10.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
35.0
stability_loss_chance:
Added:
+ 955e5a19
+ 34366686
+ b98620ae
+ b576f222
+ 9f75d0b4
+ 9545f375
+ 53d8c2bb
Removed:
- item
label:
Base
value:
0
- item
label:
Modifier: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
value:
1.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Karma
value:
25.0
- item
label:
Foreign Acceptance: Integration
value:
3.0
- item
label:
Tax Stance: Moderate
value:
19.0
- item
label:
Total
value:
83.0
resource_production:
food:
Added:
+ 82d15c08
+ a2d5a31e
+ eabbd72d
+ e7265520
+ 13331c24
Removed:
- item
label:
District: Ancient Farms
value:
2
- item
label:
Terrain: Plains (7 tiles)
value:
1
- item
label:
Terrain: River (3 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
wood:
Added:
+ 389cac93
+ 11eccd3f
+ cb5f5e05
Removed:
- item
label:
Terrain: Forest (15 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
stone:
Added:
+ 7c78a265
+ f19fde46
+ 252f4225
Removed:
- item
label:
Terrain: Mountain (4 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
5
mounts:
Added:
+ aaabbe69
+ 28101a08
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ c0d5be71
+ 882c3f38
Removed:
- item
label:
Production Locked
value:
0
- item
label:
Total
value:
0
magic:
Added:
+ 2cd70312
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 6b56d86e
+ a6cd56dc
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ 4ce03fc3
Removed:
- item
label:
Total
value:
0
resource_consumption:
food:
Added:
+ c4d0d9aa
+ c838e748
Removed:
- item
label:
Population
value:
25
- item
label:
Total
value:
25
wood:
Added:
+ d0e64d7d
+ 95be50f0
+ ebaa4410
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Total
value:
2
stone:
Added:
+ 6e525098
+ ae7f35b8
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
1
mounts:
Added:
+ 7a556ecb
Removed:
- item
label:
Total
value:
0
research:
Added:
+ 089b806e
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 418c7508
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 336b4381
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ 1e4364e4
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 81ed6469
+ 30301d14
+ 5665306e
+ dd716a02
+ 003b1c96
+ db533225
+ f71cdff0
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
District: Classical Market
value:
100
- item
label:
Owned Market: The Market of Avalon (Tariff Stance: Low)
value:
33
- item
label:
Tax Stance: Moderate
value:
228
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
761
karma:
Added:
+ b8fb0852
+ c37a3f68
+ 2cd0b729
+ 63c6824b
+ 7127133e
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Scientific Stance: Conservative
value:
2
- item
label:
Rolling Karma
value:
-3
- item
label:
Total
value:
-5
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.37872026658447777
stability_loss_chance_civil_war_roll:
Removed:
0.4010922392699573
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ b2a6f0a4
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 0af05179
Removed:
- item
label:
Military Funding: Substantial
value:
2
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ a29765cc
Removed:
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 77f5ee2c
Removed:
- item
label:
Military Funding: Substantial
value:
2
|
| Reason: | Tick Update for Arkadia |