Change #69b89be9f8a0c83264e3407e:

Target: Arkadia
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:10:17.799000
Changes:
_id:
Removed: 67ef6df198867826cf7962fc
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Conservative
Name:
Removed: Arkadia
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 32
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef589d690147f64b5a8299
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 10
Rolling Karma:
-3 → -2
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Safeguard
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef624f690147f64b5a8365
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: Unsettled
Administration:
Removed: 2
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 23
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -5
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 6
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 761
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 6
Pop Count:
Removed: 19
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 0
Resource Consumption:
Removed:
food: 25
wood: 2
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -19
wood: 3
stone: 4
mounts: 2
research: 0
magic: 0
bronze: 1
iron: 0
Resource Production:
Removed:
food: 6
wood: 5
stone: 5
mounts: 2
research: 0
magic: 0
bronze: 1
iron: 0
Road Capacity:
Removed: 14
Stability Gain Chance:
Removed: 0.35
Stability Loss Chance:
Removed: 0.83
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Appollonya
type: metropolis
node: food
wall: ""
Item 2:
name: New Avalon
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_center
node: ""
Item 2:
type: ancient_forge
node: mounts
Item 3:
type: classical_workshop
node: stone
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_market
node: stone
Item 6:
type: ancient_church
node: wood
Item 7:
type: ancient_home
node: ""
Item 8:
type: classical_mint
node: ""
Jobs:
Removed:
apprentice: 0
fisherman: 0
bureaucrat: 0
farmer: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
artificer: 0
vampire: 0
astronomer: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
partial_undead: 0
brewer: 0
Ongoing Modifiers:
Removed:
Item 1:
field: stability_loss_chance
value: 0.01
duration: -1
source: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
resource_nodes:
Removed:
food: 1
wood: 1
stone: 2
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: -214 → -233
wood: 15 → None
stone: 4 → 8
mounts: 15 → None
research: -12 → None
magic: 2 → None
bronze: -56 → -55
iron: 4 → None
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 4
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 2
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_grey_wardens: 0
ancient_fire_shaman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 4
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_vanguard: 0
imperial_war_dancer: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
Naval Units:
Removed:
classical_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
Removed: 0.3926226312145026
stability_gain_chance_at_tick:
Removed: 0.35
stability_gain_roll:
0.10031028605593761 → 0.29260132234029557
stability_loss_chance_at_tick:
0.78 → 0.83
stability_loss_roll:
0.3126685726109153 → 0.8204154868803132
previous_karma:
Removed: -5
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 7
forest: 15
dense_forest: 0
urban: 0
hill: 1
mountain: 4
river: 3
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 2
Progress Quests:
Modified:
~ Moonstone Node
current_progress: 13 → 14
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
production_at_tick:
food: -19 → None
wood: 1 → 3
stone: 0 → 4
mounts: 2 → None
research: 0 → None
magic: 0 → None
bronze: -5 → 1
iron: 0 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 6
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ dc9b1101
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 60baa2b8
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d9383b39
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 567ed192
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 471baaad
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ a09755df
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 2c20fb3e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 76e8b541
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 9d4a652e
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 92659d8a
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 2a8e4ea3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d7f528f3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f90f078d
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 31b32e8e
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 0e08f590
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 317f2f9a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c2ee6444
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f6f700c5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 71d67c2b
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 3454100d
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ d34a2450
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 43336eba
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 30} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ca629b77
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 87f01656
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 399b802f
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ c52abed2
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ 2fdd2c70
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f3b1ae81
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c0b94da4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ db1fe441
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 82172841
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ e00872af
Removed:
- item
label: Military Funding: Substantial
value: 2
hp:
Added:
+ e11ea84d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cc041fcf
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 30} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 8fcb21bd
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ b60718f1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -26
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.37069652801186237
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.10000000000000002
pop_loss_roll:
Removed: 0.8044602914591859
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
resource_desires:
Added:
+ 47ec6b96
resource: stone
trade_type: Need to Buy
price: 90
quantity: 5
+ 80e7e664
resource: magic
trade_type: Need to Buy
price: 120
quantity: 2
Removed:
- a03fda4e
resource: food
trade_type: Desire to Sell
price: 50
quantity: 5
- 4bd05dd3
resource: wood
trade_type: Desire to Sell
price: 70
quantity: 0
- 33a40573
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 5
- 8e0b2531
resource: magic
trade_type: Desire to Sell
price: 95
quantity: 4
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
breakdowns:
stability_gain_chance:
Added:
+ d46c9897
+ b0abd677
+ 6b151dd9
+ 749a9268
Removed:
- item
label: Base
value: 0
- item
label: Scientific Stance: Conservative
value: 10.0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 35.0
stability_loss_chance:
Added:
+ 955e5a19
+ 34366686
+ b98620ae
+ b576f222
+ 9f75d0b4
+ 9545f375
+ 53d8c2bb
Removed:
- item
label: Base
value: 0
- item
label: Modifier: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
value: 1.0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Karma
value: 25.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Tax Stance: Moderate
value: 19.0
- item
label: Total
value: 83.0
resource_production:
food:
Added:
+ 82d15c08
+ a2d5a31e
+ eabbd72d
+ e7265520
+ 13331c24
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: Terrain: Plains (7 tiles)
value: 1
- item
label: Terrain: River (3 tiles)
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 6
wood:
Added:
+ 389cac93
+ 11eccd3f
+ cb5f5e05
Removed:
- item
label: Terrain: Forest (15 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 5
stone:
Added:
+ 7c78a265
+ f19fde46
+ 252f4225
Removed:
- item
label: Terrain: Mountain (4 tiles)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 5
mounts:
Added:
+ aaabbe69
+ 28101a08
Removed:
- item
label: Nodes
value: 2
- item
label: Total
value: 2
research:
Added:
+ c0d5be71
+ 882c3f38
Removed:
- item
label: Production Locked
value: 0
- item
label: Total
value: 0
magic:
Added:
+ 2cd70312
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 6b56d86e
+ a6cd56dc
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Total
value: 1
iron:
Added:
+ 4ce03fc3
Removed:
- item
label: Total
value: 0
resource_consumption:
food:
Added:
+ c4d0d9aa
+ c838e748
Removed:
- item
label: Population
value: 25
- item
label: Total
value: 25
wood:
Added:
+ d0e64d7d
+ 95be50f0
+ ebaa4410
Removed:
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Total
value: 2
stone:
Added:
+ 6e525098
+ ae7f35b8
Removed:
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 1
mounts:
Added:
+ 7a556ecb
Removed:
- item
label: Total
value: 0
research:
Added:
+ 089b806e
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 418c7508
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 336b4381
Removed:
- item
label: Total
value: 0
iron:
Added:
+ 1e4364e4
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 81ed6469
+ 30301d14
+ 5665306e
+ dd716a02
+ 003b1c96
+ db533225
+ f71cdff0
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Substantial
value: -150
- item
label: District: Classical Market
value: 100
- item
label: Owned Market: The Market of Avalon (Tariff Stance: Low)
value: 33
- item
label: Tax Stance: Moderate
value: 228
- item
label: Stockpile
value: 400
- item
label: Total
value: 761
karma:
Added:
+ b8fb0852
+ c37a3f68
+ 2cd0b729
+ 63c6824b
+ 7127133e
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Scientific Stance: Conservative
value: 2
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -5
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.37872026658447777
stability_loss_chance_civil_war_roll:
Removed: 0.4010922392699573
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ b2a6f0a4
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 0af05179
Removed:
- item
label: Military Funding: Substantial
value: 2
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 30} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ a29765cc
Removed:
- item
label: Military Funding: Substantial
value: 2
defense:
Added:
+ 77f5ee2c
Removed:
- item
label: Military Funding: Substantial
value: 2
Reason: Tick Update for Arkadia