Change #69b89c22f8a0c83264e340a1:
| Target: | Jinying |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:11:14.671000 |
| Changes: |
_id:
Removed:
67ef6fbf98867826cf796302
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Jinying
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
59
Vassal Type:
Removed:
None
Region:
Removed:
67ef6c8a98867826cf7962f8
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5e98690147f64b5a8327
Primary Race:
Removed:
67ef4cd789e17a6e9fa6bbdb
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
39
Rolling Karma:
14 → 13
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Militia
Nomad Camp Type:
Removed:
None
Money:
4486 → 5243
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Skirmish
Primary Religion:
Removed:
67ef661c690147f64b5a83ab
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
9
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
73
Event Roll:
Restricted content
Export Slots:
Removed:
18
Import Slots:
Removed:
14
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_vampire:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
14
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
10
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
757
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
10
Pop Count:
Removed:
24
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
18
Remaining Import Slots:
Removed:
14
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
37
wood:
14
stone:
6
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
0
wood:
12
stone:
4
mounts:
1
research:
9
magic:
5
bronze:
1
iron:
1
Resource Production:
Removed:
food:
37
wood:
26
stone:
10
mounts:
2
research:
9
magic:
6
bronze:
1
iron:
1
Road Capacity:
Removed:
42
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
0.34
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Shílín
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Huīzīché
type:
commerce
node:
magic
wall:
""
Item 3:
name:
Diànjiǎoshí
type:
sanctum
node:
""
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_artifactory
node:
stone
Item 2:
type:
classical_home
node:
food
Item 3:
type:
classical_market
node:
mounts
Item 4:
type:
classical_center
node:
wood
Item 5:
type:
classical_library
node:
research
Item 6:
type:
classical_fishery
node:
research
Item 7:
type:
classical_dock
node:
""
Item 8:
type:
classical_school
node:
""
Jobs:
apprentice:
0 → None
farmer:
0 → None
bureaucrat:
3 → 0
fisherman:
6 → 0
harvester:
4 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
miner:
2 → 0
mystic:
0 → None
researcher:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
partial_vampire:
0 → None
full_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
13.0 → 14.0
resource_nodes:
Removed:
food:
2
wood:
1
stone:
2
mounts:
0
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
20 → None
wood:
5 → 17
stone:
12 → 16
mounts:
6 → 7
research:
0 → None
magic:
1 → 6
bronze:
0 → 1
iron:
4 → 5
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
16
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.25590580505252636 → 0.5057283047959532
stability_gain_chance_at_tick:
Removed:
0.3
stability_gain_roll:
0.481728043524155 → 0.6741736735053377
stability_loss_chance_at_tick:
Removed:
0.34
stability_loss_roll:
0.4581840371625283 → 0.5795241352284421
previous_karma:
Removed:
14
previous_rolling_karma:
Removed:
14
previous_temporary_karma:
Removed:
0
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_fire_shaman:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_atronach:
0
classical_chariot:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Chariot:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Spearmen:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Auxiliary:
0
Classical Civilian:
0
Skirmisher:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
0
Thorn Wardens:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
2
forest:
28
dense_forest:
1
urban:
2
hill:
0
mountain:
0
river:
16
desert:
0
tundra:
0
marsh:
4
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
5
disconnected:
0
Progress Quests:
Modified:
~
Recover Blade of Amel-Dyon
current_progress:
6 → 9
~
Magic Node Creation
current_progress:
4 → 6
~
Mundane Artifact Creation
current_progress:
2 → 4
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
12 → 0
research_production_at_tick:
12 → 9
production_at_tick:
food:
16 → 0
wood:
0 → 12
stone:
1 → 4
mounts:
0 → 1
research:
0 → 9
magic:
5 → None
bronze:
0 → 1
iron:
0 → 1
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.7857630403190491
vampirism_chance_at_tick:
Removed:
0.45
vampirism_roll:
Removed:
0.07198855573097651
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 4da10369
+ d7deddd0
+ a9465c7f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Militia
value:
1
defense:
Added:
+ 33928c8a
+ dd9419ac
+ 826e604a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
Land Doctrine: Militia
value:
1
hp:
Added:
+ 66634d1a
+ a95e1e12
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
- item
label:
Race: Laoshu Ren (Courageous)
value:
1
morale:
Added:
+ c6099818
+ c614f642
+ 7832bf39
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
damage:
Added:
+ cffbcfda
Removed:
- item
label:
Race: Laoshu Ren (Courageous)
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 20d67456
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ aaa45c62
+ 5659ecd8
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1b34f023
+ df94180e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ ecddae48
+ 4714cd77
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 16de3548
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d898c10c
+ 695649ee
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5d5e82f8
+ c67ed958
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
- item
label:
Race: Laoshu Ren (Courageous)
value:
1
morale:
Added:
+ dca39a52
+ 1ab78d92
+ ed906966
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Land Doctrine: Militia
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
damage:
Added:
+ 0f0338cf
Removed:
- item
label:
Race: Laoshu Ren (Courageous)
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 26ff1808
+ 69621e35
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 479dc1d0
+ d691efe2
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ ed73613b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fab12458
+ d1830055
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 63027379
+ 1616d8a2
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 7e18d181
+ 61e394db
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ 01028ac6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cd5488a1
+ 998a389c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2ca4facd
+ db614504
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 610dcd7a
+ 14f3aae9
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ ee934e4c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 38427fea
+ 88a8a0ef
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ f46046d1
+ 8c9d1cb8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 5fea20d9
+ 8e597a3d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
hp:
Added:
+ b43cbcec
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ dbcde7e1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 319cd509
+ 5314c191
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 13915fd4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ dc5e4eec
+ 0dfd824c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 841137b1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4c00cb2d
+ c1628b73
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 63f606b5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 51700a21
+ 3d1083fa
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Classical Transport Ship:
display_name:
Classical Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Classical Transport Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 175} → None
upkeep:
{'wood': 1, 'food': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['deep_hulls']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2993c5f8
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-27
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
-0.5
Working Pops Count:
Removed:
15
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.05000000000000001
pop_loss_roll:
Removed:
0.14700584267677586
Resource Capacity:
Removed:
food:
27
wood:
17
stone:
17
mounts:
17
research:
0
magic:
22
bronze:
12
iron:
12
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.759318596626875
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
22
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 51e15157
+ 11fa0b8f
+ 90b79b7f
+ c486ef32
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: Until end of Medieval or next law change https://discord.com/channels/1188889187018088488/1188909580378443816/1462708963962392784
value:
5.0
- item
label:
Total
value:
30.0
stability_loss_chance:
Added:
+ 07bd7479
+ 47bf186d
+ 3eba1c8f
+ e9e64049
+ 47b30ea7
+ ade213a3
+ e98280b3
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1456776653018501286/1457612839979192322
value:
-100.0
- item
label:
Foreign Acceptance: Integration
value:
3.0
- item
label:
Scientific Stance: Progressive
value:
48.0
- item
label:
Tax Stance: High
value:
48.0
- item
label:
Total
value:
34.0
resource_production:
food:
Added:
+ 2fea6fef
+ 3bdfaccb
+ f5806466
+ 0c68e778
+ e83655d8
+ 0324b892
+ 24a7c2b1
Removed:
- item
label:
District: Classical Fishery
value:
2
- item
label:
District: Classical Dock
value:
2
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Fisherman
value:
24
- item
label:
Terrain: River (16 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
37
wood:
Added:
+ 574d9e6e
+ 46073573
+ 61f64653
+ 72c2e688
+ 3d0b9519
Removed:
- item
label:
Harvester
value:
16
- item
label:
Terrain: Forest (28 tiles)
value:
7
- item
label:
Terrain: Marsh (4 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
26
stone:
Added:
+ 0aad6c4b
+ 6b470857
+ 6a7bbc64
Removed:
- item
label:
Miner
value:
8
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
mounts:
Added:
+ 9eeb0062
+ 269f78b3
Removed:
- item
label:
Nodes
value:
2
- item
label:
Total
value:
2
research:
Added:
+ b6013935
+ 71b14d8e
+ 3421795e
+ 6046cf5f
+ 8cfac56b
Removed:
- item
label:
Scientific Stance: Progressive
value:
2
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
2.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
9
magic:
Added:
+ 266c6d7b
+ 934a53f0
+ 208536b8
+ ff5b9c68
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Terrain: Hazardous Water (5 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
bronze:
Added:
+ b4c97855
+ 8dcec89f
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
iron:
Added:
+ f85f3c77
+ cc2ec3e3
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ 0c3fab61
+ 4e651aa7
+ 0bcabb08
+ ea104d16
+ fb1b843f
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Wonder: The Zu Xun House of Healing
value:
3.0
- item
label:
Population
value:
32
- item
label:
Total
value:
37
wood:
Added:
+ f81ee727
+ 1d79200e
+ a3f4ff94
+ b3c12477
+ eec31ea7
+ cf5504d2
Removed:
- item
label:
District: Classical Center
value:
1
- item
label:
District: Classical Library
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
9
- item
label:
Miner
value:
2
- item
label:
Total
value:
14
stone:
Added:
+ a1b8d79c
+ 77e37c13
+ 5814da90
+ 64f8cd1e
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
4
- item
label:
Total
value:
6
mounts:
Added:
+ 8bb245ac
+ b7a9557f
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 9eb2dce5
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 7dca40c6
+ 6adb5429
Removed:
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1426344153133875302/1427085181830828114
value:
1.0
- item
label:
Total
value:
1
bronze:
Added:
+ c4bde123
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ d24e73b1
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 9b522285
+ efd98f55
+ 51180420
+ d8883619
+ d5e2c828
+ 5af0d69a
+ af3ebf1d
+ 63ae5b24
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
District: Classical Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Vassal: Xī nèi lù (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Zhǎo Nèi Lù (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: High
value:
432
- item
label:
Total
value:
757
karma:
Added:
+ 63263cfb
+ 31721b0c
+ 45ec2e7b
+ ad9ba1f7
+ 041d111f
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Scientific Stance: Progressive
value:
-2
- item
label:
Rolling Karma
value:
14
- item
label:
Total
value:
14
Support Unit Capacity:
Removed:
5
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Beacon:
0
Tactician:
0
|
| Reason: | Tick Update for Jinying |