Change #69b89c36f8a0c83264e340ac:
| Target: | Lyroa |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:11:34.683000 |
| Changes: |
_id:
Removed:
67ef71c898867826cf796308
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Lyroa
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Iron-Fisted Dictatorship
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
33
Vassal Type:
Removed:
Tributary
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
67ef5b42690147f64b5a82d5
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
15
Rolling Karma:
8 → 9
Military Funding:
Removed:
Notable
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
Removed:
6000
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef624f690147f64b5a8365
Overlord:
Removed:
68d1c64ef543357b045e931e
Conscription Type:
Removed:
High
Origin:
Removed:
(T) Fragile Unification
Temperament:
Restricted content
Stability:
Unsettled → Fragile
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
8
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
6
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
revolutionary:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-6
Land Attack Modifier:
Removed:
-5
Land Defense Modifier:
Removed:
-5
Land Unit Capacity:
Removed:
8
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
874
Naval Attack Modifier:
Removed:
-5
Naval Defense Modifier:
Removed:
-5
Naval Unit Capacity:
Removed:
8
Pop Count:
Removed:
18
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
26
wood:
5
stone:
4
mounts:
1
research:
0
magic:
0
bronze:
3
iron:
0
Resource Excess:
Removed:
food:
-17
wood:
3
stone:
1
mounts:
2
research:
0
magic:
6
bronze:
1
iron:
1
Resource Production:
Removed:
food:
9
wood:
8
stone:
5
mounts:
3
research:
0
magic:
6
bronze:
4
iron:
1
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
1.05
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Lyroa
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Item 3:
name:
Mercorion
type:
commerce
node:
mounts
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Item 5:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
""
Item 2:
type:
classical_workshop
node:
stone
Item 3:
type:
ancient_forge
node:
bronze
Item 4:
type:
classical_dock
node:
food
Item 5:
type:
classical_mint
node:
wood
Item 6:
type:
classical_library
node:
food
Item 7:
type:
classical_fort
node:
research
Jobs:
Removed:
apprentice:
0
farmer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
stone_speaker:
0
entertainer:
0
partial_undead:
0
brewer:
0
revolutionary:
0
Ongoing Modifiers:
Modified:
~
Library District
value:
18.0 → 19.0
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
0
research:
0
magic:
2
bronze:
1
iron:
0
Resource Storage:
food:
-715 → -732
wood:
-25 → -22
stone:
-17 → -16
mounts:
20 → None
research:
0 → None
magic:
20 → None
bronze:
-31 → -30
iron:
-6 → -5
Effective Pop Capacity:
Removed:
19
Nomadic:
Removed:
0
Trade Distance:
Removed:
1
Imperial District:
Removed:
type:
arsenal
node:
luxury
Land Units:
Removed:
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
5
classical_light_infantry:
0
classical_spearmen:
3
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
3
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
1
classical_siege_weapon:
1
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_heavy_cavalry:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Pulsar:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Classical Light Cavalry:
0
Skirmisher:
0
Orchal Cavalry:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Phantom:
0
Auxiliary:
0
Classical Civilian:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Spearmen:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Missile Ship:
0
Imperial War Dancer:
0
Thorn Wardens:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Missile Ship:
0
Scout Ship:
0
Classical Transport Ship:
0
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
Removed:
0.04361633182746527
stability_gain_chance_at_tick:
Removed:
0.25
stability_gain_roll:
0.07527390729161199 → 0.34406602861663316
stability_loss_chance_at_tick:
1.27 → 1.05
stability_loss_roll:
0.28804056813918644 → 0.21415493101690175
previous_karma:
Removed:
-12
previous_rolling_karma:
Removed:
8
previous_temporary_karma:
Removed:
0
Concessions:
magic:
None → 4
mounts:
None → 4
Territory Types:
Removed:
plains:
5
forest:
21
dense_forest:
0
urban:
0
hill:
0
mountain:
6
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Legendary
progress_per_tick:
2
current_progress:
28
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1402441287181013093/1402859252929921157
total_progress_per_tick:
3
bonus_progress_per_tick:
2
slot:
1_progress_slot
Item 2:
quest_name:
Simulate Spell
progress_per_tick:
2
current_progress:
15
required_progress:
15
link:
https://discord.com/channels/1188889187018088488/1195493916561129613/1420552138693673061 https://discord.com/channels/1188889187018088488/1408594558228631633/1409331204179886282
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 3:
quest_name:
Grand Exhibition
progress_per_tick:
2
current_progress:
11
required_progress:
25
link:
https://discord.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 4:
quest_name:
Blood Autumn Vassalization
progress_per_tick:
1
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1347357359919599617/1349051741525639168
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 5:
quest_name:
Find ivory bark
bonus_progress_per_tick:
0
current_progress:
2
required_progress:
2
link:
https://discord.com/channels/1188889187018088488/1425997749744308265/1426960886228062329
slot:
no_slot
total_progress_per_tick:
0
Item 6:
quest_name:
Breath Reef
bonus_progress_per_tick:
0
current_progress:
22
required_progress:
22
link:
https://discord.com/channels/1188889187018088488/1426357285705220096/1427257510397739049
slot:
1_progress_slot
total_progress_per_tick:
1
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
food:
-31 → -17
wood:
3 → None
stone:
1 → None
mounts:
2 → None
research:
0 → None
magic:
6 → None
bronze:
0 → 1
iron:
1 → None
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
13
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 10.0} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b2c4b060
+ 13341d93
+ 30fd6db7
+ 570893a9
+ 1bdd3aed
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ cf58da4b
+ a2828f94
+ 22d4b02e
+ 9b4bf30b
+ 4fb5e54a
+ 1220bbe3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 4b35f125
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 72c64e0a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ e2860250
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a7f07dc7
+ 8099aa4e
+ 7016d321
+ 49b97530
+ c0ffbf52
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 88f12614
+ 3170688d
+ b351e7c9
+ c8c9cc64
+ 0a71efb7
+ 8b29dd90
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 73dc6a3a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 05deba1d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ e7732922
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 779fb15f
+ 1ecf4553
+ f119e626
+ 30339370
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ f28c8563
+ 6363a7ad
+ 2b46a537
+ 8c0da2bf
+ 359d8a9d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ d1940615
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 5dd0397f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Heavy Infantry:
display_name:
Ancient Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 89e6ec9b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ efd8ac50
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 6dc6b0a6
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1f371f2b
+ b96592f0
+ 797be773
+ dacdfbb0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ fc6f0632
+ 4ab0b568
+ e7e179fc
+ 9dca000c
+ 1e96457b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ d443f5fe
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 97d388e3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 91910640
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 5698b624
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 2a909dac
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 10.0} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5073b567
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f87b1595
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ e7c002f2
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cbcc5255
+ 1f1b088f
+ b15bcb5e
+ 8b1a6b5d
+ 0ac178c6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 583342bb
+ 3807b14c
+ e64a8e31
+ 64c2e00f
+ 97c0bc44
+ 23f31910
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 1e9d3a80
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 44e1caa4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ bca9ab77
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 10.0} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 75d114f9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ef69e586
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ d03e8838
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 0c3d50ab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 19ee71fc
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 106cdaca
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 669e5599
+ c64c536e
+ 1bc4a58c
+ 37bd2206
+ 97314655
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 5ab05686
+ b67ed0df
+ d349c0f0
+ 812a8448
+ c5b0858f
+ 3dec0aef
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ fd1aed93
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ df45350d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 2d52d22b
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c0cfa03a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 12c9dbb3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b464eb47
+ d3ac07e2
+ a05a6596
+ 6c4ef16f
+ b82264da
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 993ad30b
+ ddc6dd5b
+ 648171e8
+ cd58ccd3
+ 43527687
+ 0a13b7ae
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 51049c0a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1dcb118e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 03487a6c
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 10.0} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 0ddc1e9c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1e5615aa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ b94709ec
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Imperial Legionnaire:
display_name:
Imperial Legionnaire → None
base_name:
Imperial Legionnaire → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 0, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 0, 'defense': 4, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2f5ffbd2
+ c40a9d75
+ 204c0103
+ 3c135220
+ cc3786a6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 4ed4c4ed
+ 2d884017
+ 86101e76
+ 3fd8ef69
+ dabbed86
+ e7883324
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ e32bdf13
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 32a67af3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
retaliation_damage:
Added:
+ 58c59148
Removed:
- item
label:
Land Doctrine: Volley
value:
1
Imperial Marksman:
display_name:
Imperial Marksman → None
base_name:
Imperial Marksman → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6104b1b0
+ fd9de6f6
+ bd25feea
+ 3bea4579
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ d1ea427b
+ 0d8cb5c9
+ 9ac15107
+ f0077f85
+ 5191d682
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 26d6e1d5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ f94d3d79
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Imperial Arbalest:
display_name:
Imperial Arbalest → None
base_name:
Imperial Arbalest → None
unit_type:
Land → None
unit_class:
Classical Imperial Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'prestige': 1, 'money': 10.0} → None
requirements:
{'district': ['workshop'], 'name': ['Lyroa']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ d93954bb
+ f41c7128
+ 090722da
+ 9e04c81f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 235c1c57
+ 820afbf8
+ cbec0ea2
+ 6a0e0727
+ 01e20249
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 0b8a4560
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3cda057c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a1c8098c
+ 11548f79
+ 57b9901f
+ 03e158f3
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ ebbfd068
+ 9da7b804
+ fbb0d278
+ b77ac160
+ f8a98908
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 81e318ab
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 2ce3e343
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8b5f4e4
+ c8c40b33
+ 619bfe03
+ b170c825
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 98fe8b77
+ 9ffd7af1
+ 02c89fe5
+ a1e114c7
+ 480a1280
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 847a7571
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 71b445fa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0ef3c02c
+ 3da37337
+ 64b588b6
+ d59318a6
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ f362452b
+ ca4085b7
+ 3c102025
+ e2e39745
+ 555825e0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ a8c55829
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0a158006
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e3f3b72f
+ 3de4533f
+ 453b1c91
+ 71ba8edd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 299aa16c
+ c6f100b5
+ 4f38588a
+ 431bbc88
+ 7b23c393
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
hp:
Added:
+ 3e15354c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 438514af
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d4d0f287
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 62866208
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 3ecdd0c4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ b65b23ff
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 30c6567d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ be36d9b6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9e76a1e1
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-41
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.11422783342330034
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.9
pop_loss_roll:
Removed:
0.2827094939888739
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
3
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
resource_desires:
Added:
+ b65f4a63
resource:
food
trade_type:
Need to Buy
price:
60
quantity:
1
+ b176daf2
resource:
stone
trade_type:
Need to Buy
price:
95
quantity:
5
+ 16bcfc23
resource:
iron
trade_type:
Need to Buy
price:
185
quantity:
2
Removed:
- ffe24d5e
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
0
- 10655534
resource:
mounts
trade_type:
Desire to Buy
price:
75
quantity:
3
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
passive_civil_war_chance_at_tick:
Removed:
0.2
passive_civil_war_roll:
Removed:
0.6369273000053003
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
stability_loss_chance_on_leader_death_civil_war_roll:
Removed:
0.5197465293114097
stability_loss_chance_on_leader_deathcivil_war_chance_at_tick:
Removed:
0.5
stability_loss_chance_civil_war_roll:
Removed:
0.0766326281240558
stability_loss_chancecivil_war_chance_at_tick:
Removed:
0.5
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
0.9945116299004921 → 0.16584311709959154
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.985685102117027 → 0.5804830457580095
breakdowns:
stability_gain_chance:
Added:
+ 4d129622
+ ec7d2da1
+ 3298134a
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Total
value:
25.0
stability_loss_chance:
Added:
+ 12f09f56
+ 218379a0
+ 8b03a6ea
+ a4dfc654
+ a6b85150
Removed:
- item
label:
Base
value:
0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
9.0
- item
label:
Tax Stance: High
value:
36.0
- item
label:
Total
value:
105.0
resource_production:
food:
Added:
+ 496e83b5
+ ce4d8208
+ 7aa99093
+ c293ace2
+ 9dc198f6
+ b6d6adf8
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Terrain: Plains (5 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
9
wood:
Added:
+ 1641251a
+ 9b4e3900
+ d4d55132
+ df4eb09e
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Terrain: Forest (21 tiles)
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
stone:
Added:
+ 676ebb7a
+ ab024990
+ df8c7d8a
+ 4c881a47
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Terrain: Mountain (6 tiles)
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
mounts:
Added:
+ 8631e025
+ 0e3f7d50
+ 38c4ffc8
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
3
research:
Added:
+ d8e8a38e
+ f6e1d12c
+ 9bda6651
+ 3b73553b
+ 4c139b5f
+ 4e6136e0
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Nodes
value:
2
- item
label:
Production Locked
value:
-7.0
- item
label:
Total
value:
0
magic:
Added:
+ 0d4644fe
+ e2e79c88
+ 3719f2eb
+ 3ec4a3b5
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
bronze:
Added:
+ 3f93a2c7
+ 6c70ff31
+ 0975d520
+ ab96dade
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
District: Ancient Forge
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
iron:
Added:
+ 70d7b724
+ 38605780
Removed:
- item
label:
Government Type: Iron-Fisted Dictatorship
value:
1
- item
label:
Total
value:
1
resource_consumption:
food:
Added:
+ 1115a702
+ 52ae9d53
+ e0a73028
+ d0f26fc1
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
24
- item
label:
Total
value:
26
wood:
Added:
+ 7fbd2723
+ 06cdfeaa
+ daf271c3
+ ad0ccffb
Removed:
- item
label:
District: Ancient Home
value:
1
- item
label:
District: Classical Library
value:
2
- item
label:
City: Metropolis
value:
1
- item
label:
Total
value:
5
stone:
Added:
+ dac03d63
+ ba654ceb
+ e2a83df5
+ 980e3023
+ 14f84908
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
District: Classical Dock
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Total
value:
4
mounts:
Added:
+ 33f981f9
+ 1f10cf47
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 271f6479
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 4a1d5036
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ 028d4537
+ 10a8e52d
+ 5511fb7a
+ 9ef1010b
Removed:
- item
label:
District: Classical Workshop
value:
1
- item
label:
District: Classical Mint
value:
1
- item
label:
District: Classical Fort
value:
1
- item
label:
Total
value:
3
iron:
Added:
+ a51b6cf1
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 2cbff10d
+ 4d51ea3b
+ 052643da
+ 21225c9c
+ 54417ddd
+ a7498ac2
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Notable
value:
-75
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: High
value:
324
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
874
karma:
Added:
+ ba61020a
+ 5f346a17
+ 00483cc2
+ 669cf143
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Unsettled
value:
-2
- item
label:
Rolling Karma
value:
8
- item
label:
Total
value:
-6
Support Unit Capacity:
Removed:
4
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 5047eb21
+ 3fcd1542
+ 2a11e068
+ 412ca24e
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ e04648c8
+ 005ef7d9
+ 5e5e7cf6
+ f29f4de4
+ 35f1e3e9
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ e39ffdf5
+ 1bb15d7a
+ 10c55c1b
+ 391ef448
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
defense:
Added:
+ 8844b80e
+ 194c4abd
+ a8aec2c8
+ 63d5d857
+ dc93316d
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Notable
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
- item
label:
District: Arsenal
value:
1
- item
label:
District: Arsenal (Synergy)
value:
1
Classical Siege Weapon:
{'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 10.0}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician:
{'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 10.0}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Beacon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
Tactician:
0
|
| Reason: | Tick Update for Lyroa |