Change #69b89c36f8a0c83264e340ac:

Target: Lyroa
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:11:34.683000
Changes:
_id:
Removed: 67ef71c898867826cf796308
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Lyroa
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 33
Vassal Type:
Removed: Tributary
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Elected
Empire:
Removed: on
Primary Culture:
Removed: 67ef5b42690147f64b5a82d5
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 15
Rolling Karma:
8 → 9
Military Funding:
Removed: Notable
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
Removed: 6000
Compliance:
Removed: Neutral
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef624f690147f64b5a8365
Overlord:
Removed: 68d1c64ef543357b045e931e
Conscription Type:
Removed: High
Origin:
Removed: (T) Fragile Unification
Temperament:
Restricted content
Stability:
Unsettled → Fragile
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0.3
Concessions Amount:
Removed: 8
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 6
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
revolutionary: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -6
Land Attack Modifier:
Removed: -5
Land Defense Modifier:
Removed: -5
Land Unit Capacity:
Removed: 8
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 874
Naval Attack Modifier:
Removed: -5
Naval Defense Modifier:
Removed: -5
Naval Unit Capacity:
Removed: 8
Pop Count:
Removed: 18
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 26
wood: 5
stone: 4
mounts: 1
research: 0
magic: 0
bronze: 3
iron: 0
Resource Excess:
Removed:
food: -17
wood: 3
stone: 1
mounts: 2
research: 0
magic: 6
bronze: 1
iron: 1
Resource Production:
Removed:
food: 9
wood: 8
stone: 5
mounts: 3
research: 0
magic: 6
bronze: 4
iron: 1
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.25
Stability Loss Chance:
Removed: 1.05
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 3
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Lyroa
type: metropolis
node: ""
wall: ""
Item 2:
name: Velinûru
type: sanctum
node: magic
wall: ""
Item 3:
name: Mercorion
type: commerce
node: mounts
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Item 5:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: ""
Item 2:
type: classical_workshop
node: stone
Item 3:
type: ancient_forge
node: bronze
Item 4:
type: classical_dock
node: food
Item 5:
type: classical_mint
node: wood
Item 6:
type: classical_library
node: food
Item 7:
type: classical_fort
node: research
Jobs:
Removed:
apprentice: 0
farmer: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
artificer: 0
vampire: 0
astronomer: 0
full_vampire: 0
partial_vampire: 0
missionary: 0
stone_speaker: 0
entertainer: 0
partial_undead: 0
brewer: 0
revolutionary: 0
Ongoing Modifiers:
Modified:
~ Library District
value: 18.0 → 19.0
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 0
research: 0
magic: 2
bronze: 1
iron: 0
Resource Storage:
food: -715 → -732
wood: -25 → -22
stone: -17 → -16
mounts: 20 → None
research: 0 → None
magic: 20 → None
bronze: -31 → -30
iron: -6 → -5
Effective Pop Capacity:
Removed: 19
Nomadic:
Removed: 0
Trade Distance:
Removed: 1
Imperial District:
Removed:
type: arsenal
node: luxury
Land Units:
Removed:
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 5
classical_light_infantry: 0
classical_spearmen: 3
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 3
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 1
classical_siege_weapon: 1
classical_orchal_cavalry: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_heavy_cavalry: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Pulsar: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Classical Light Cavalry: 0
Skirmisher: 0
Orchal Cavalry: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Phantom: 0
Auxiliary: 0
Classical Civilian: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Spearmen: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial Arbalest: 0
Missile Ship: 0
Imperial War Dancer: 0
Thorn Wardens: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Missile Ship: 0
Scout Ship: 0
Classical Transport Ship: 0
expansion_chance_at_tick:
Removed: 0.2
expansion_roll:
Removed: 0.04361633182746527
stability_gain_chance_at_tick:
Removed: 0.25
stability_gain_roll:
0.07527390729161199 → 0.34406602861663316
stability_loss_chance_at_tick:
1.27 → 1.05
stability_loss_roll:
0.28804056813918644 → 0.21415493101690175
previous_karma:
Removed: -12
previous_rolling_karma:
Removed: 8
previous_temporary_karma:
Removed: 0
Concessions:
magic: None → 4
mounts: None → 4
Territory Types:
Removed:
plains: 5
forest: 21
dense_forest: 0
urban: 0
hill: 0
mountain: 6
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Legendary
progress_per_tick: 2
current_progress: 28
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1402441287181013093/1402859252929921157
total_progress_per_tick: 3
bonus_progress_per_tick: 2
slot: 1_progress_slot
Item 2:
quest_name: Simulate Spell
progress_per_tick: 2
current_progress: 15
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1420552138693673061 https://discord.com/channels/1188889187018088488/1408594558228631633/1409331204179886282
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 3:
quest_name: Grand Exhibition
progress_per_tick: 2
current_progress: 11
required_progress: 25
link: https://discord.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 4:
quest_name: Blood Autumn Vassalization
progress_per_tick: 1
current_progress: 18
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1347357359919599617/1349051741525639168
total_progress_per_tick: 0
bonus_progress_per_tick: 0
slot: no_slot
Item 5:
quest_name: Find ivory bark
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 2
link: https://discord.com/channels/1188889187018088488/1425997749744308265/1426960886228062329
slot: no_slot
total_progress_per_tick: 0
Item 6:
quest_name: Breath Reef
bonus_progress_per_tick: 0
current_progress: 22
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1426357285705220096/1427257510397739049
slot: 1_progress_slot
total_progress_per_tick: 1
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
production_at_tick:
food: -31 → -17
wood: 3 → None
stone: 1 → None
mounts: 2 → None
research: 0 → None
magic: 6 → None
bronze: 0 → 1
iron: 1 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 13
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 10.0} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b2c4b060
+ 13341d93
+ 30fd6db7
+ 570893a9
+ 1bdd3aed
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ cf58da4b
+ a2828f94
+ 22d4b02e
+ 9b4bf30b
+ 4fb5e54a
+ 1220bbe3
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 4b35f125
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 72c64e0a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ e2860250
Removed:
- item
label: Land Doctrine: Volley
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a7f07dc7
+ 8099aa4e
+ 7016d321
+ 49b97530
+ c0ffbf52
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 88f12614
+ 3170688d
+ b351e7c9
+ c8c9cc64
+ 0a71efb7
+ 8b29dd90
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 73dc6a3a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 05deba1d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ e7732922
Removed:
- item
label: Land Doctrine: Volley
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 10.0} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 779fb15f
+ 1ecf4553
+ f119e626
+ 30339370
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ f28c8563
+ 6363a7ad
+ 2b46a537
+ 8c0da2bf
+ 359d8a9d
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ d1940615
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5dd0397f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Heavy Infantry:
display_name: Ancient Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements: {'district': ['workshop'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 89e6ec9b
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ efd8ac50
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 6dc6b0a6
Removed:
- item
label: Land Doctrine: Volley
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1f371f2b
+ b96592f0
+ 797be773
+ dacdfbb0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ fc6f0632
+ 4ab0b568
+ e7e179fc
+ 9dca000c
+ 1e96457b
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ d443f5fe
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 97d388e3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 91910640
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 5698b624
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 2a909dac
Removed:
- item
label: Land Doctrine: Volley
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 10.0} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5073b567
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f87b1595
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ e7c002f2
Removed:
- item
label: Land Doctrine: Volley
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cbcc5255
+ 1f1b088f
+ b15bcb5e
+ 8b1a6b5d
+ 0ac178c6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 583342bb
+ 3807b14c
+ e64a8e31
+ 64c2e00f
+ 97c0bc44
+ 23f31910
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 1e9d3a80
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 44e1caa4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ bca9ab77
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 10.0} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 75d114f9
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ef69e586
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ d03e8838
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Elite Infantry:
display_name: Classical Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 500} → None
upkeep: {'iron': 2, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 5, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 0c3d50ab
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 19ee71fc
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 106cdaca
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 669e5599
+ c64c536e
+ 1bc4a58c
+ 37bd2206
+ 97314655
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 5ab05686
+ b67ed0df
+ d349c0f0
+ 812a8448
+ c5b0858f
+ 3dec0aef
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ fd1aed93
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ df45350d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 2d52d22b
Removed:
- item
label: Land Doctrine: Volley
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c0cfa03a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 12c9dbb3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 10.0} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 0} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 1, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ b464eb47
+ d3ac07e2
+ a05a6596
+ 6c4ef16f
+ b82264da
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 993ad30b
+ ddc6dd5b
+ 648171e8
+ cd58ccd3
+ 43527687
+ 0a13b7ae
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 51049c0a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1dcb118e
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 03487a6c
Removed:
- item
label: Land Doctrine: Volley
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 10.0} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 0ddc1e9c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1e5615aa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ b94709ec
Removed:
- item
label: Land Doctrine: Volley
value: 1
Imperial Legionnaire:
display_name: Imperial Legionnaire → None
base_name: Imperial Legionnaire → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 0, 'money': 10.0} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 0, 'defense': 4, 'hp': 11, 'morale': 5, 'damage': 3, 'retaliation_damage': 3, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 2f5ffbd2
+ c40a9d75
+ 204c0103
+ 3c135220
+ cc3786a6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 4ed4c4ed
+ 2d884017
+ 86101e76
+ 3fd8ef69
+ dabbed86
+ e7883324
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ e32bdf13
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 32a67af3
Removed:
- item
label: Consumption Stance: Comfort
value: 1
retaliation_damage:
Added:
+ 58c59148
Removed:
- item
label: Land Doctrine: Volley
value: 1
Imperial Marksman:
display_name: Imperial Marksman → None
base_name: Imperial Marksman → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 10.0} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6104b1b0
+ fd9de6f6
+ bd25feea
+ 3bea4579
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ d1ea427b
+ 0d8cb5c9
+ 9ac15107
+ f0077f85
+ 5191d682
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 26d6e1d5
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ f94d3d79
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Imperial Arbalest:
display_name: Imperial Arbalest → None
base_name: Imperial Arbalest → None
unit_type: Land → None
unit_class: Classical Imperial Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 600} → None
upkeep: {'prestige': 1, 'money': 10.0} → None
requirements: {'district': ['workshop'], 'name': ['Lyroa']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 7, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': '2-4', 'speed': 2, 'armor': 2} → None
stat_breakdown:
attack:
Added:
+ d93954bb
+ f41c7128
+ 090722da
+ 9e04c81f
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 235c1c57
+ 820afbf8
+ cbec0ea2
+ 6a0e0727
+ 01e20249
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 0b8a4560
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3cda057c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a1c8098c
+ 11548f79
+ 57b9901f
+ 03e158f3
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ ebbfd068
+ 9da7b804
+ fbb0d278
+ b77ac160
+ f8a98908
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 81e318ab
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 2ce3e343
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ d8b5f4e4
+ c8c40b33
+ 619bfe03
+ b170c825
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 98fe8b77
+ 9ffd7af1
+ 02c89fe5
+ a1e114c7
+ 480a1280
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 847a7571
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 71b445fa
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 0ef3c02c
+ 3da37337
+ 64b588b6
+ d59318a6
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ f362452b
+ ca4085b7
+ 3c102025
+ e2e39745
+ 555825e0
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ a8c55829
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 0a158006
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e3f3b72f
+ 3de4533f
+ 453b1c91
+ 71ba8edd
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 299aa16c
+ c6f100b5
+ 4f38588a
+ 431bbc88
+ 7b23c393
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
hp:
Added:
+ 3e15354c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 438514af
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d4d0f287
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 62866208
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 3ecdd0c4
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 10.0} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ b65b23ff
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 30c6567d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ be36d9b6
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 9e76a1e1
Removed:
- item
label: Consumption Stance: Comfort
value: 1
Passive Expansion Chance:
Removed: 0.2
Prestige Gain:
Removed: -41
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.11422783342330034
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.9
pop_loss_roll:
Removed: 0.2827094939888739
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 15
iron: 15
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 3
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
resource_desires:
Added:
+ b65f4a63
resource: food
trade_type: Need to Buy
price: 60
quantity: 1
+ b176daf2
resource: stone
trade_type: Need to Buy
price: 95
quantity: 5
+ 16bcfc23
resource: iron
trade_type: Need to Buy
price: 185
quantity: 2
Removed:
- ffe24d5e
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 0
- 10655534
resource: mounts
trade_type: Desire to Buy
price: 75
quantity: 3
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.6369273000053003
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
stability_loss_chance_on_leader_death_civil_war_roll:
Removed: 0.5197465293114097
stability_loss_chance_on_leader_deathcivil_war_chance_at_tick:
Removed: 0.5
stability_loss_chance_civil_war_roll:
Removed: 0.0766326281240558
stability_loss_chancecivil_war_chance_at_tick:
Removed: 0.5
concessions_chance_at_tick:
Removed: 0.3
concessions_roll:
0.9945116299004921 → 0.16584311709959154
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
0.985685102117027 → 0.5804830457580095
breakdowns:
stability_gain_chance:
Added:
+ 4d129622
+ ec7d2da1
+ 3298134a
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Total
value: 25.0
stability_loss_chance:
Added:
+ 12f09f56
+ 218379a0
+ 8b03a6ea
+ a4dfc654
+ a6b85150
Removed:
- item
label: Base
value: 0
- item
label: Market: Avernal Market (Tariff Stance: Extreme)
value: 10.0
- item
label: Foreign Acceptance: Integration
value: 9.0
- item
label: Tax Stance: High
value: 36.0
- item
label: Total
value: 105.0
resource_production:
food:
Added:
+ 496e83b5
+ ce4d8208
+ 7aa99093
+ c293ace2
+ 9dc198f6
+ b6d6adf8
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Classical Dock
value: 2
- item
label: District: Classical Dock (Synergy)
value: 1
- item
label: Terrain: Plains (5 tiles)
value: 1
- item
label: Nodes
value: 4
- item
label: Total
value: 9
wood:
Added:
+ 1641251a
+ 9b4e3900
+ d4d55132
+ df4eb09e
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Forest (21 tiles)
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 8
stone:
Added:
+ 676ebb7a
+ ab024990
+ df8c7d8a
+ 4c881a47
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Terrain: Mountain (6 tiles)
value: 2
- item
label: Nodes
value: 2
- item
label: Total
value: 5
mounts:
Added:
+ 8631e025
+ 0e3f7d50
+ 38c4ffc8
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 3
research:
Added:
+ d8e8a38e
+ f6e1d12c
+ 9bda6651
+ 3b73553b
+ 4c139b5f
+ 4e6136e0
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Nodes
value: 2
- item
label: Production Locked
value: -7.0
- item
label: Total
value: 0
magic:
Added:
+ 0d4644fe
+ e2e79c88
+ 3719f2eb
+ 3ec4a3b5
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: City: Sanctum
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 6
bronze:
Added:
+ 3f93a2c7
+ 6c70ff31
+ 0975d520
+ ab96dade
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: District: Ancient Forge
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 4
iron:
Added:
+ 70d7b724
+ 38605780
Removed:
- item
label: Government Type: Iron-Fisted Dictatorship
value: 1
- item
label: Total
value: 1
resource_consumption:
food:
Added:
+ 1115a702
+ 52ae9d53
+ e0a73028
+ d0f26fc1
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Population
value: 24
- item
label: Total
value: 26
wood:
Added:
+ 7fbd2723
+ 06cdfeaa
+ daf271c3
+ ad0ccffb
Removed:
- item
label: District: Ancient Home
value: 1
- item
label: District: Classical Library
value: 2
- item
label: City: Metropolis
value: 1
- item
label: Total
value: 5
stone:
Added:
+ dac03d63
+ ba654ceb
+ e2a83df5
+ 980e3023
+ 14f84908
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: District: Classical Dock
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Total
value: 4
mounts:
Added:
+ 33f981f9
+ 1f10cf47
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 271f6479
Removed:
- item
label: Total
value: 0
magic:
Added:
+ 4a1d5036
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ 028d4537
+ 10a8e52d
+ 5511fb7a
+ 9ef1010b
Removed:
- item
label: District: Classical Workshop
value: 1
- item
label: District: Classical Mint
value: 1
- item
label: District: Classical Fort
value: 1
- item
label: Total
value: 3
iron:
Added:
+ a51b6cf1
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ 2cbff10d
+ 4d51ea3b
+ 052643da
+ 21225c9c
+ 54417ddd
+ a7498ac2
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Notable
value: -75
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: High
value: 324
- item
label: Stockpile
value: 400
- item
label: Total
value: 874
karma:
Added:
+ ba61020a
+ 5f346a17
+ 00483cc2
+ 669cf143
Removed:
- item
label: Base
value: 0
- item
label: Stability: Unsettled
value: -2
- item
label: Rolling Karma
value: 8
- item
label: Total
value: -6
Support Unit Capacity:
Removed: 4
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 10.0} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 5047eb21
+ 3fcd1542
+ 2a11e068
+ 412ca24e
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ e04648c8
+ 005ef7d9
+ 5e5e7cf6
+ f29f4de4
+ 35f1e3e9
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 10.0} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 2, 'defense': 3, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ e39ffdf5
+ 1bb15d7a
+ 10c55c1b
+ 391ef448
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
defense:
Added:
+ 8844b80e
+ 194c4abd
+ a8aec2c8
+ 63d5d857
+ dc93316d
Removed:
- item
label: Conscription Type: High
value: -1
- item
label: Military Funding: Notable
value: 1
- item
label: District: Ancient Forge (Synergy)
value: 1
- item
label: District: Arsenal
value: 1
- item
label: District: Arsenal (Synergy)
value: 1
Classical Siege Weapon: {'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 10.0}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician: {'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 10.0}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Beacon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Tactician: 0
Reason: Tick Update for Lyroa