Change #69b89c5df8a0c83264e340c1:
| Target: | Radhan |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:12:13.768000 |
| Changes: |
_id:
Removed:
68d1c64ef543357b045e931e
Name:
Removed:
Radhan
Region:
Removed:
67ef6b5c98867826cf7962ef
Prestige:
Removed:
0
Stability:
Stable → United
Infamy:
10 → 5
Temporary Karma:
Removed:
0
Money:
2801 → 6000
Primary Race:
Removed:
693f8e0f59205d635367acc7
Primary Culture:
Removed:
67ef795998867826cf79632c
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Road Usage:
Removed:
10
Overlord:
Removed:
67ef77d898867826cf79631e
Vassal Type:
Removed:
Tributary
Compliance:
Removed:
Loyal
Concessions:
Removed:
Districts:
Removed:
Item 1:
type:
ancient_artifactory
node:
""
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
classical_mine
node:
iron
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
classical_ranch
node:
mounts
Item 7:
type:
classical_dock
node:
food
Item 8:
type:
ancient_barrow
node:
""
Item 9:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Cities:
Removed:
Item 1:
name:
Melasurej
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tajar
type:
commerce
node:
magic
wall:
""
Item 3:
name:
Sesom's Shame
type:
generic
node:
food
wall:
""
Item 4:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Origin:
Removed:
(C) Fleeing Victims
Ongoing Modifiers:
Removed:
-
temp upkeep reduction on magic vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480394244794351778
field:
magic_consumption
value:
-2.0
duration:
1
source:
temp upkeep reduction on magic vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480394244794351778
Temperament:
Restricted content
Progress Quests:
Modified:
~
Enrich Leyline
current_progress:
16 → 19
~
(Seek) Quest of Ice and Fire (Legendary Artifact)
current_progress:
17 → 18
~
Create Breathreef node
current_progress:
13 → 16
~
Recover Rezeille's Royal Mantle
current_progress:
1 → 4
Government Type:
Removed:
Trade Federation
Succession Type:
Removed:
Inherited
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Low
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Military
Centralization Law:
Removed:
Focused
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Benevolence
Land Doctrine:
Removed:
Shock
Naval Doctrine:
Removed:
Skirmish
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Puritanical
Economy Type:
Removed:
Construction
Expansion Control Stance:
Removed:
Controlled
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
No Taxes
Justice Stance:
Removed:
Reformation
Resource Storage:
food:
17 → -11
wood:
15 → 3
stone:
2 → 1
mounts:
15 → None
research:
0 → None
magic:
0 → 17
bronze:
7 → 2
iron:
8 → 5
Territory Types:
Removed:
plains:
6
forest:
6
dense_forest:
0
urban:
0
hill:
2
mountain:
3
river:
2
desert:
0
tundra:
2
marsh:
0
hazardous_land:
0
shallow_water:
4
deep_water:
2
hazardous_water:
0
disconnected:
0
Jobs:
stone_speaker:
0 → None
entertainer:
0 → None
apprentice:
5 → 0
farmer:
0 → None
bureaucrat:
0 → None
fisherman:
5 → 0
harvester:
2 → 0
hunter:
0 → None
merchant:
3 → 0
metallurgist:
2 → 0
miner:
1 → 0
mystic:
0 → None
researcher:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
artificer:
2 → 0
full_vampire:
10 → 0
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
Land Units:
Removed:
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_ameru_marines:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
1
Ancient Heavy Cavalry:
1
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
1
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
1
Thorn Wardens:
0
Ameru Marines:
0
Reman Longbowbird:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Phantom:
0
Atronach:
0
Drake:
0
Pulsar:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
3
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
Administration:
Removed:
3
Effective Territory:
Removed:
28
Current Territory:
Removed:
27
Road Capacity:
Removed:
18
Effective Pop Capacity:
Removed:
31
Pop Count:
Removed:
34
Prestige Gain:
Removed:
-44
Passive Expansion Chance:
Removed:
0.2
Stability Loss Chance On Leader Death:
Removed:
0.75
Vampirism Chance:
Removed:
-100
Pop Loss Chance:
Removed:
0
Money Capacity:
Removed:
6000
Money Income:
Removed:
3852
Total Karma:
Removed:
26
Migration Distance:
Removed:
8
Stationary Delay:
Removed:
2
Chance to Disobey:
Removed:
0
Chance to Rebel:
Removed:
0
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Working Pops Count:
Removed:
30
Minority Count:
Removed:
15
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0
Civil War Chance:
Removed:
0
District Slots:
Removed:
9
Nomadic:
Removed:
0
City Slots:
Removed:
4
City Count:
Removed:
0
Defensive Pact Slots:
Removed:
1
Military Alliance Slots:
Removed:
1
Vassal Slots:
Removed:
5
Non-Aggression Pact Slots:
Removed:
5
Land Unit Count:
Removed:
4
Land Unit Capacity:
Removed:
7
Naval Unit Count:
Removed:
3
Naval Unit Capacity:
Removed:
7
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Resource Production:
Removed:
food:
37
wood:
7
stone:
6
mounts:
7
research:
0
magic:
21
bronze:
5
iron:
6
Resource Consumption:
Removed:
food:
65
wood:
19
stone:
7
mounts:
7
research:
0
magic:
4
bronze:
10
iron:
9
Resource Excess:
Removed:
food:
-28
wood:
-12
stone:
-1
mounts:
0
research:
0
magic:
17
bronze:
-5
iron:
-3
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
25
bronze:
5
iron:
5
Technology Cost Modifier:
Removed:
0
Technology Cost Minimum:
Removed:
0
Export Slots:
Removed:
7
Import Slots:
Removed:
8
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
8
Trade Distance:
Removed:
13
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
full_vampire:
(nested dict)
partial_undead:
(nested dict)
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 897fab3b
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ eaecc087
+ de17e1a9
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ f34b1e04
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 04b5e40e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0b36e71d
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 9c46133e
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ e9b55869
+ 79f103de
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 8848feb2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9f5fadc3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ad36058b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 3b901ff7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 8732847e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ aa72e90b
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 991766b9
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 3af76ceb
+ 20fb1f6e
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ c5ff94e0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 823355f3
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f1b8da6f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 698632ba
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 6884e501
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fd23e501
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d16a3583
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ c6ab32c8
+ 0a8ec483
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 7469d468
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 14634139
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 8f2e3991
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ bd01d280
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1a305975
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ cb441764
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c9694502
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 88bdef2f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7d5af7d6
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 54252ceb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 63eac63a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 973de49e
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 900e8da4
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ ecb30442
+ 61afa3c8
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 42338133
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 77d759fb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e62849ff
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 2, 'iron': 1} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 12, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 4bad2bb6
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ d0d136c3
+ 9c78408f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 8608275d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fba6e5e0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ dedee150
Removed:
- item
label:
Land Doctrine: Shock
value:
1
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 5ffa72fd
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 45d144e4
+ 3a629b3b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ d1b9e53d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 056a231f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ed20a0a8
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 2d422386
+ 6f2e19aa
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ f0e54b90
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ef0ed620
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 837fa519
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 1ba3538c
+ 71f649ae
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ eb1a788b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ e8a1c10b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 9c300cc5
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 7e7d9f7e
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 07786e53
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ acea26f4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fb547514
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 6588b161
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fedad931
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed:
8
previous_rolling_karma:
Removed:
23
previous_temporary_karma:
Removed:
-22
Raw Roll:
Restricted content
Rolling Karma:
23 → 22
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
0.503893715440107 → 0.46898438211270854
production_at_tick:
food:
-6 → -28
wood:
-6 → -12
stone:
4 → -1
mounts:
0 → None
research:
0 → None
magic:
17 → None
bronze:
0 → -5
iron:
1 → -3
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
0.8963273376731615 → 0.7710454896134448
stability_loss_chance_at_tick:
0.35 → 0
stability_loss_roll:
0.5784493309003259 → 0.1982490512284878
Notes:
Removed:
[The Valari Way gains the Cultural Effect: One Nation, Many People's, All Free.] (Nat 20 on Wondrous Event reward: https://discord.com/channels/1188889187018088488/1479302457312940094/1480689867233951896)
The Valari Way is bound to Radhan as a majority culture until it is lost in some way, meaning even if no pops directly following the culture exist it remains the majority culture.
Radhan may never take any law that allows slavery in any form, willingly or not. If they do, they will gain a Abysmal event and lose this cultural effect.
For every pop within Radhan that is a unique culture, religion, or race, Radhan gains 5 coins (per era). Current count: 27. Income provided (27 * 5 * 3) = 405.
If Radhan has the Harmony foreign acceptance stance, the stability gain chance maximum is doubled, and the stab gain chance effect includes unique races.
If Radhan has Oppression stance the stab loss chance gained from minorities is tripled.
In any region where Radhan holds a city, and regions adjacent to this region, Radhan doubles pop flee chance and is guaranteed to gain the fleeing pop. This is only counteracted if there are nations within 10 tiles of the fleeing pops location with the Free Citizenship stance, then reducing Radhans guaranteed chance to 75%. This is not beholden to trade distance, only the region borders. The pops gained from this may be provided to vassals as Radhan sees fit.
Radhan, when declaring an annexation war, may roll a dc 20 charisma check to have the enemy side capitulate completely before any fighting has occurred IF they promise to revive the nation at it's current pop count as a Tributary vassal or completely free nation afterwards. This can only be done on nations without vassals. If you do not keep your promise after succeeding, take 100 infamy. If you keep your promise, reduce your infamy by 20.
Any diplomatic action Radhan takes gains a +2 per race, religion, or culture that is within Radhan that is a majority with the nation being interacted with.
This Cultural Effect may gain new effects in conjunction with unique mechanics in future era's through the completion of a 10 progress quest.
Ruler Artifact Slots:
Removed:
18
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.8365931184385351 → 0.7511494591318053
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.09871985519484683 → 0.2881174730680526
vampirism_chance_at_tick:
Removed:
0.5
vampirism_roll:
Removed:
0.5268386110131
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.9208943657495368
breakdowns:
stability_gain_chance:
Added:
+ f88c08cb
+ 42606bb8
+ f8b1495e
+ 9996f201
+ db3a992f
+ 93f98d75
+ c75ea847
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
25.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: Era long from Pact https://discord.com/channels/1188889187018088488/1188909580378443816/1461098928941568030
value:
50.0
- item
label:
Karma
value:
30.0
- item
label:
Tax Stance: No Taxes
value:
34.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ 55d81567
+ fd66c069
+ dd5162d1
+ 557ea59b
+ bb8e363d
+ 6c908617
+ 511838ca
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
15.0
- item
label:
Expansion Control Stance: Controlled
value:
20.0
- item
label:
Modifier: Era duration from global https://discord.com/channels/1188889187018088488/1188909580378443816/1456808454575358110
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
45.0
- item
label:
Total
value:
0
resource_production:
food:
Added:
+ aea1cd33
+ db14f08f
+ db7a2c9c
+ c5ae68c6
+ 030d5125
+ c348eb21
+ d43c6a0c
+ 50a4e741
+ 8766fe76
+ a2893f91
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
7.0
- item
label:
Fisherman
value:
15
- item
label:
Terrain: Plains (6 tiles)
value:
1
- item
label:
Terrain: Shallow Water (4 tiles)
value:
1
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
37
wood:
Added:
+ aa9c090c
+ 2cfd4e20
+ 427845eb
+ e1ff2552
Removed:
- item
label:
Harvester
value:
4
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
stone:
Added:
+ 2cca8ff0
+ 8ff24b6c
+ f2beb6b3
+ e76af9b6
Removed:
- item
label:
Miner
value:
3
- item
label:
Terrain: Mountain (3 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
mounts:
Added:
+ 5f5f0431
+ 289772ee
+ f82d0273
+ 3ff5a745
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
research:
Added:
+ 0b5b8d69
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 8a12b00a
+ 660ea131
+ ddcd2cf2
+ a1060572
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Vampire
value:
10
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
21
bronze:
Added:
+ a674798a
+ 27f7f288
+ 86c42e25
+ 5650a8d6
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
iron:
Added:
+ f2f4b2fe
+ 3c11429b
+ 78c018ad
+ 8b46d9ad
+ f04625ca
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Nodes
value:
2
- item
label:
Total
value:
6
resource_consumption:
food:
Added:
+ ecbb3cd4
+ 676bac7d
+ 76aff8ca
+ b9d2af3f
+ 99dfa95a
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Vampire
value:
10
- item
label:
Population
value:
45
- item
label:
Total
value:
65
wood:
Added:
+ f2b597fc
+ c91924de
+ 53ad9900
+ 572ba7e4
+ 375c6f55
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Wonder: Radhanseatic Trade League
value:
11.0
- item
label:
Miner
value:
1
- item
label:
Total
value:
19
stone:
Added:
+ 6224a34c
+ f08e38ce
+ 014bcf85
+ faff6b5a
+ 24a34fd0
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
2
- item
label:
Metallurgist
value:
2
- item
label:
Total
value:
7
mounts:
Added:
+ c0f82f38
+ 690a65a5
+ d1103773
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Merchant
value:
3
- item
label:
Total
value:
7
research:
Added:
+ c6ac0f49
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 0529657e
+ f0f85321
+ f385e39c
+ 8f4008ee
+ 8d1346aa
Removed:
- item
label:
Modifier: Enrich Leyline upkeep https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
value:
3.0
- item
label:
Modifier: Beacon of Compliance https://discord.com/channels/1188889187018088488/1458204969470791934/1458206239069569168
value:
1.0
- item
label:
Modifier: Dirion's Magic Vault upkeep
value:
2.0
- item
label:
Modifier: temp upkeep reduction on magic vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480394244794351778
value:
-2.0
- item
label:
Total
value:
4
bronze:
Added:
+ 22306c3d
+ 11465de3
+ db9a32e6
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Artificer
value:
2
- item
label:
Total
value:
10
iron:
Added:
+ 730b8d2b
+ dfa22553
+ 24da872c
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Modifier: Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
4.0
- item
label:
Total
value:
9
money_income:
Added:
+ b35b916b
+ 18661417
+ 1caf64ff
+ b1a88c16
+ 96998cbf
+ 873d59bd
+ fed11a48
+ 9d3b73d6
+ 90db89d9
+ 3bdac338
+ 16f7011a
Removed:
- item
label:
Base
value:
150
- item
label:
City: Commerce
value:
75
- item
label:
Modifier: Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
1743.0
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
1275.0
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Vassal: Mountain Alliance (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Euskarra Temple (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Roa Coasts (Vassal Type: Mercantile)
value:
75
- item
label:
Owned Market: Avernal Market (Tariff Stance: Extreme)
value:
720
- item
label:
Tax Stance: No Taxes
value:
-306
- item
label:
Total
value:
3852
karma:
Added:
+ 4d05859d
+ 6f86037d
+ d5521501
+ 7b92cc23
+ 8492b2fb
+ f04608dc
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Scientific Stance: Puritanical
value:
4
- item
label:
Rolling Karma
value:
23
- item
label:
Total
value:
26
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
2
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ f94956b5
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 7c84d5c2
+ 01f991bb
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ e1cb244f
Removed:
- item
label:
Conscription Type: Low
value:
1
defense:
Added:
+ 4fb1b8a9
+ 4e9ef058
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
District: Ancient Forge (Synergy)
value:
1
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
1
Ancient Siege Weapon:
1
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for Radhan |