Change #69b89c7ff8a0c83264e340d1:
| Target: | Taika |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:12:47.648000 |
| Changes: |
_id:
Removed:
67ef774c98867826cf79631c
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Taika
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
34
Vassal Type:
Removed:
Tributary
Region:
Removed:
67ef6b6c98867826cf7962f3
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5a6c690147f64b5a82bf
Primary Race:
Removed:
67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
-2 → -1
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
3433 → 5571
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
67f21ff9609d94b5146136f0
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Protected Scion
Temperament:
Restricted content
Stability:
United → Stable
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
6
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
10
Effective Territory:
Removed:
43
Event Roll:
Restricted content
Export Slots:
Removed:
10
Import Slots:
Removed:
10
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
8225
Money Income:
Removed:
2138
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
10
Remaining Import Slots:
Removed:
10
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
0
Resource Consumption:
Removed:
food:
27
wood:
12
stone:
7
mounts:
1
research:
6
magic:
11
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
17
wood:
-1
stone:
4
mounts:
10
research:
0
magic:
24
bronze:
8
iron:
5
Resource Production:
Removed:
food:
44
wood:
11
stone:
11
mounts:
11
research:
6
magic:
35
bronze:
8
iron:
5
Road Capacity:
Removed:
30
Stability Gain Chance:
Removed:
0.5
Stability Loss Chance:
Removed:
0.7
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
23
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Taik
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tash-Qatshi
type:
commerce
node:
""
wall:
""
Item 3:
name:
Taik-Grimaz
type:
sanctum
node:
magic
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
mounts
Item 2:
type:
ancient_farms
node:
food
Item 3:
type:
classical_home
node:
food
Item 4:
type:
classical_market
node:
magic
Item 5:
type:
classical_center
node:
wood
Item 6:
type:
ancient_magic_site
node:
magic
Item 7:
type:
classical_mint
node:
bronze
Item 8:
type:
classical_artifactory
node:
stone
Item 9:
type:
ancient_forge
node:
""
Item 10:
type:
classical_spire
node:
""
Jobs:
apprentice:
0 → None
fisherman:
0 → None
bureaucrat:
3 → 0
farmer:
6 → 0
harvester:
3 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
2 → 0
miner:
1 → 0
mystic:
10 → 0
researcher:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1482160307597217813/1482856059725942945
field:
stability_loss_chance
value:
0.5
duration:
1
source:
https://discord.com/channels/1188889187018088488/1482160307597217813/1482856059725942945
Modified:
~
https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
duration:
34 → 33
~
https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
duration:
35 → 34
~
https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
duration:
46 → 45
~
https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
duration:
47 → 46
~
https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
duration:
48 → 47
~
https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
duration:
49 → 48
~
https://discord.com/channels/1188889187018088488/1482160444222472192/1483103159739093134
duration:
50 → 49
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
8 → 25
wood:
14 → 13
stone:
11 → 15
mounts:
5 → 15
research:
0 → None
magic:
13 → 30
bronze:
7 → 15
iron:
5 → 10
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
25
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_war_dancer:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
5
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Orchal Cavalry:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Missile Ship:
0
Scout Ship:
0
Thorn Wardens:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Ameru Marines:
0
Reman Longbowbird:
0
Classical Elite Infantry:
0
Imperial War Dancer:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Naval Units:
Removed:
classical_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
concessions_chance_at_tick:
Removed:
0
concessions_roll:
0.3989634907248105 → 0.4686500582288551
expansion_chance_at_tick:
0.2 → 0.4
expansion_roll:
0.35324201429743884 → 0.6232716450783282
rebellion_chance_at_tick:
Removed:
0.05
rebellion_roll:
0.8462025222122868 → 0.22095732287112158
stability_gain_chance_at_tick:
Removed:
0.5
stability_gain_roll:
0.30314800349442705 → 0.9515084227247141
stability_loss_chance_at_tick:
0.3 → 0.7
stability_loss_roll:
0.5721399771360778 → 0.5956794190144349
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-2
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
6
mountain:
14
river:
0
desert:
13
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Big Rock (Wonder stuff big effect)
current_progress:
23 → 28
~
Big Rock second slot dedicated
current_progress:
5 → 10
~
Great artifact artifice +1 from Divine
current_progress:
16 → 19
~
Green! Spell component 1
current_progress:
1 → 2
~
New Spell component 2
current_progress:
1 → 3
~
Seek on Void Parasite +1 from Divine
current_progress:
4 → 8
~
spell component creation quest: Big Brain Bauble
current_progress:
9 → 10
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
national_identity:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False, 'invested': 1} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
investing:
6 → 0
cost:
6 → None
researched:
0 → True
invested:
None → 6
market_control:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mentor_smiths:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
public_safety:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 4, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': True, 'invested': 9} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
Removed:
6
research_production_at_tick:
Removed:
6
production_at_tick:
food:
2 → 17
wood:
10 → -1
stone:
10 → 4
mounts:
10 → None
research:
0 → None
magic:
15 → 24
bronze:
14 → 8
iron:
8 → 5
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
5
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ ef786830
+ 5658b23d
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 28fea2b3
+ ffb5dcf0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 09c8f71c
Removed:
- item
label:
Stability: United
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 9ef71859
+ a500fc8c
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 59d9da35
+ 8f1f5628
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 7dbf05db
Removed:
- item
label:
Stability: United
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 3, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 62710e41
+ 137e5ac5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f0cf49a6
+ 1d040385
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 4cdac343
Removed:
- item
label:
Stability: United
value:
1
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ 598fe0f8
+ c2a4c844
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ ddddd1d0
+ e2433036
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ e0cf1213
Removed:
- item
label:
Stability: United
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 03eb7f23
+ 515f2269
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 3d4f0771
+ e95cbfdc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ f4b5874d
Removed:
- item
label:
Stability: United
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 10e3d0e3
+ c02b1136
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 81cf605f
+ 0b5e00cc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ fd0b276e
Removed:
- item
label:
Stability: United
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ b4feb06d
Removed:
- item
label:
Stability: United
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 9655ab4a
+ 6cf72c78
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 0e312671
+ 2a04f3c5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 6cd8a45b
Removed:
- item
label:
Stability: United
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ c807f317
Removed:
- item
label:
Stability: United
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 81bd323f
+ 46b4b970
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 61d71d51
+ 7323bd05
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ a07c1767
Removed:
- item
label:
Stability: United
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 789f3424
Removed:
- item
label:
Stability: United
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ acb2042f
Removed:
- item
label:
Stability: United
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ acf7b78b
Removed:
- item
label:
Stability: United
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ b6ed29be
Removed:
- item
label:
Stability: United
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 29e43c45
Removed:
- item
label:
Stability: United
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-35
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
25
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
25
wood:
15
stone:
15
mounts:
15
research:
0
magic:
30
bronze:
15
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
Mythical Deck (6) upkept by wonder
Shimmering Elixier (6) Held by OITC
Taikan Healing Leaf (4) Held by OITC
Taikan Orb of Orbiness (6) Held by Faction
Dagger of Undeath (6) Held by Green Gentlemen
Ruler Artifact Slots:
Removed:
22
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ e9a1675a
+ b9dcceb8
+ 8d72d824
Removed:
- item
label:
Base
value:
0
- item
label:
Foreign Acceptance: Harmony
value:
115.0
- item
label:
Total
value:
50.0
stability_loss_chance:
Added:
+ da6a7b07
+ 43fcf832
+ 431a75aa
+ f58a296d
+ 854596de
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1482160307597217813/1482856059725942945
value:
50.0
- item
label:
Total
value:
70.0
resource_production:
food:
Added:
+ abd90464
+ 0904b49c
+ 53a1e58b
+ f9f1e54a
+ ba314829
+ e0ddc477
+ 5a4be694
+ a60638fd
+ 5ffecc03
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
District: Ancient Farms
value:
2
- item
label:
District: Ancient Farms (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
value:
3.0
- item
label:
Farmer
value:
30
- item
label:
Nodes
value:
4
- item
label:
Total
value:
44
wood:
Added:
+ d2e4a9fe
+ 7a1d4270
+ 883ca690
Removed:
- item
label:
Harvester
value:
9
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
stone:
Added:
+ 039153f1
+ f60679da
+ 2543e5d0
+ 32fe4fb0
+ ea233934
Removed:
- item
label:
Miner
value:
4
- item
label:
Terrain: Hill (6 tiles)
value:
1
- item
label:
Terrain: Mountain (14 tiles)
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
mounts:
Added:
+ 18e6aba5
+ 4ad4648c
+ cabc0338
+ 99d01fc6
+ c3830e2c
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Terrain: Desert (13 tiles)
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
research:
Added:
+ fca2fb36
+ c49163b6
+ 47bb172b
+ 0fb0ab16
+ 4939b93e
+ 3c6b854d
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Sigmarianism
value:
2.0
- item
label:
Religion: Sigmarianism
value:
1.0
- item
label:
Nodes
value:
2.0
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Total
value:
6
magic:
Added:
+ 6112e4ae
+ c3695f99
+ 4d4a6c96
+ 692be9c1
+ 02117808
+ 46a5278e
Removed:
- item
label:
District: Ancient Magic Site
value:
1
- item
label:
District: Ancient Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
20
- item
label:
Nodes
value:
10.0
- item
label:
Total
value:
35
bronze:
Added:
+ 7014c3f6
+ ec13d4bd
+ d76b33c8
+ 3b243e08
+ 7013112c
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
8
iron:
Added:
+ 4973a95d
+ bee8e164
+ 0feb18cb
+ dd323f31
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
2
- item
label:
Nodes
value:
2.0
- item
label:
Total
value:
5
resource_consumption:
food:
Added:
+ 2110e2e6
+ d6ebb136
+ b6da9abd
+ b1b5cdf4
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
25
- item
label:
Total
value:
27
wood:
Added:
+ 4b88721b
+ d25e11b9
+ c24c899a
+ 1ed8ea69
+ 02ffeae2
+ f646ec73
Removed:
- item
label:
District: Classical Center
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Bureaucrat
value:
3
- item
label:
Farmer
value:
6
- item
label:
Miner
value:
1
- item
label:
Total
value:
12
stone:
Added:
+ 83fbdae5
+ 6e64f0b2
+ bc839d73
+ b3dd7a0b
+ a8471d9c
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
3
- item
label:
Metallurgist
value:
2
- item
label:
Total
value:
7
mounts:
Added:
+ 4c7d9896
+ f7bd52eb
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 72a9afce
+ ef20c201
Removed:
- item
label:
Tech Investment
value:
6
- item
label:
Total
value:
6
magic:
Added:
+ 44f2eb8d
+ a1370f52
+ d3a024e9
+ 350a5521
+ a6d6f20d
+ c27553b8
+ aa4617ef
+ fb357fb5
Removed:
- item
label:
Modifier: Dirion Vault
value:
3.0
- item
label:
Modifier: Beacon
value:
1.0
- item
label:
Modifier: Mana Shield
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
value:
2.0
- item
label:
Modifier: Sanctify
value:
6.0
- item
label:
Modifier: Vault for bronze
value:
1.0
- item
label:
Modifier: Vault for money
value:
-3.0
- item
label:
Total
value:
11
bronze:
Added:
+ dcd7c74d
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ f4470118
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ 688341da
+ 212ea02e
+ 7bfffe1f
+ 3e21b34e
+ 8d121af5
+ 9792d2c3
+ 9b8d77a7
+ 085e7b64
+ ace2cb98
+ b6faded0
+ 5dd0b5af
+ be31c50b
+ 4a852900
+ b356f527
+ 94067093
+ d84b232f
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Classical Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
value:
-112.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
value:
175.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
value:
300.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
value:
300.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1482160444222472192/1483103159739093134
value:
150.0
- item
label:
Vassal: Sartak Alo (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
150
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
2138
karma:
Added:
+ a3e747bf
+ 8ee159ae
+ 0ab12a94
+ 900dc27a
+ d6c0deae
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Rolling Karma
value:
-2
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ c6f079a6
+ 09d2b1d5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 76b6c296
+ f8f77a1b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ c849ef60
+ 07a80077
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 3dedddcf
+ b4c3497f
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ ddaf7b2a
+ 5b3b4d54
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ c0c0e9ad
+ 771a7306
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Support Units:
Removed:
Tactician:
0
Beacon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
|
| Reason: | Tick Update for Taika |