Change #69b89cabf8a0c83264e340ec:

Target: Vandador
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-03-17 00:13:31.868000
Changes:
_id:
Removed: 67ef77d898867826cf79631e
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Vandador
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Far Travelers
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 18
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5ddd690147f64b5a8313
Primary Race:
Removed: 67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -3
Military Funding:
Removed: Extreme
Land Doctrine:
Removed: Nomadic
Nomad Camp Type:
Removed: Encampment
Money:
5484 → 5975
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef5f0e690147f64b5a832d
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Artificer State
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 4
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 491
Naval Attack Modifier:
Removed: 4
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 23
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 33
wood: 5
stone: 10
mounts: 4
research: 3
magic: 1
bronze: 2
iron: 4
Resource Excess:
Removed:
food: -2
wood: 1
stone: 4
mounts: 0
research: 3
magic: 2
bronze: 4
iron: 6
Resource Production:
Removed:
food: 31
wood: 6
stone: 14
mounts: 4
research: 6
magic: 3
bronze: 6
iron: 10
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 1
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Daer Amarth
type: metropolis
node: ""
wall: classical_walls
Item 2:
name: Temple District
type: sanctum
node: ""
wall: ""
Item 3:
name: Trade District
type: commerce
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: classical_ranch
node: ""
Item 2:
type: classical_library
node: iron
Item 3:
type: classical_home
node: ""
Item 4:
type: ancient_market
node: ""
Item 5:
type: classical_hospital
node: ""
Item 6:
type: classical_mint
node: ""
Item 7:
type: classical_school
node: ""
Jobs:
bureaucrat: 0 → None
fisherman: 0 → None
harvester: 2 → 0
hunter: 10 → 0
merchant: 0 → None
metallurgist: 5 → 0
miner: 3 → 0
mystic: 0 → None
researcher: 1 → 0
apprentice: 0 → None
farmer: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
stone_speaker: 0 → None
missionary: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Removed:
- https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
field: stability_gain_chance
value: 0.3
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
Modified:
~ Library District
value: 17.0 → 18.0
resource_nodes:
Removed:
food: 2
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 26 → 24
wood: 15 → None
stone: 15 → None
mounts: 14 → None
research: 0 → None
magic: 10 → None
bronze: 5 → None
iron: 7 → 10
Effective Pop Capacity:
Removed: 23
Nomadic:
Removed: 1
Trade Distance:
Removed: 16
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_elite_infantry: 0
classical_phantom: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Classical Elite Infantry: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial War Dancer: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Auxiliary: 0
Cavalry Archer: 0
Chariot: 0
Classical Civilian: 0
Classical Heavy Cavalry: 0
Classical Light Cavalry: 0
Skirmisher: 0
Spearmen: 0
Missile Ship: 0
Scout Ship: 0
Orchal Cavalry: 3
Thorn Wardens: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Phantom: 0
Pulsar: 0
Naval Units:
Removed:
classical_explosive_ship: 0
classical_siege_ship: 0
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
expansion_chance_at_tick:
Removed: 0
expansion_roll:
0.6682878885418272 → 0.0916450883973905
stability_gain_chance_at_tick:
0.8 → 1
stability_gain_roll:
0.05278479809409453 → 0.33084157700324623
stability_loss_chance_at_tick:
Removed: 0.35
stability_loss_roll:
0.32922856710957205 → 0.19332653713603465
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Modified:
~ Dragon Scale Armour
current_progress: 29 → 34
~ Great Artifact
current_progress: 16 → 19
Territory Types:
Removed:
plains: 3
forest: 3
dense_forest: 0
urban: 0
hill: 0
mountain: 7
river: 2
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
collection_teams: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True} → None
poultices: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor:
investing: 3 → 0
cost: 7 → None
researched: 0 → True
invested: 4 → 7
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
2 → 3
research_production_at_tick:
5 → 6
production_at_tick:
food: 4 → -2
wood: 2 → 1
stone: 0 → 4
mounts: 0 → None
research: 3 → None
magic: 2 → None
bronze: 5 → 4
iron: 7 → 6
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 3
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5e72c859
+ c12b73a5
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ be680bc2
+ a04606de
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ eea307cb
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 7512cb2b
+ d4e546ff
+ 44e48ff0
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 4d1aa109
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Heavy Cavalry:
display_name: Ancient Heavy Cavalry → None
base_name: Heavy Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 300} → None
upkeep: {'mount': 1, 'bronze': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a34f0018
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 28dbe577
+ 4c44ade9
+ f978d255
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 15c7202d
+ 73207556
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Ancient Light Cavalry:
display_name: Ancient Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 250} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 99b45e7c
+ e39668b6
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ e08b6a98
+ 1f23c550
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 37740e9f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 03eb205d
+ a2cebe01
+ 52e0a6d8
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ fce66049
+ b8f777fa
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e4d6f7aa
+ 89add760
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 21b491a4
+ dc49893a
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ 40a4cb5c
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 42a5da88
+ 178ee5e0
+ 7b6e29af
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ e0f82257
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Cavalry Archer:
display_name: Cavalry Archer → None
base_name: Cavalry Archer → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: True → None
recruitment_cost: {'money': 225} → None
upkeep: {'mount': 1, 'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7649d336
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 1cd5bb12
+ 33f4f056
+ f9bfd217
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ fe268b53
+ 77c78e90
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 45} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 93fac04d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ cd968c06
+ b4808b7c
+ 7e2cb192
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 51e1bc5a
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Classical Light Cavalry:
display_name: Classical Light Cavalry → None
base_name: Light Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 375} → None
upkeep: {'money': 45} → None
requirements: {'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7272b42d
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ d3957cdb
+ 1d4fe340
+ 74f89cce
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ c388bf6c
+ e05e5cba
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Skirmisher:
display_name: Skirmisher → None
base_name: Skirmisher → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'wood': 2, 'money': 45} → None
requirements: {'district': ['hospital'], 'research': ['asymmetrical_warfare']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f692240f
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ 59cfc455
+ bc2f1b5f
+ bdd33a02
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 797e7e85
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
Orchal Cavalry:
display_name: Orchal Cavalry → None
base_name: Orchal Cavalry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: True → None
recruitment_cost: {'money': 600} → None
upkeep: {'mounts': 1, 'iron': 1, 'money': 45} → None
requirements: {'race': ['Orchal']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f824d52b
+ 767abeec
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
defense:
Added:
+ 2aa2bcd3
+ 97de5ccf
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Military Funding: Extreme
value: 3
hp:
Added:
+ faba005a
Removed:
- item
label: Consumption Stance: Comfort
value: 1
morale:
Added:
+ ac374edf
+ 233bac08
+ 545f745a
Removed:
- item
label: Stability: United
value: 1
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: Consumption Stance: Comfort
value: 1
speed:
Added:
+ 9883d59d
+ 51acf136
Removed:
- item
label: Land Doctrine: Nomadic
value: 1
- item
label: Land Doctrine: Nomadic
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0
Prestige Gain:
Removed: -28
Technology Cost Minimum:
Removed: 2
Technology Cost Modifier:
Removed: -1
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.45
pop_loss_roll:
Removed: 0.986321944577171
Resource Capacity:
Removed:
food: 28
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
Centralization Law:
Removed: Absolute
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 1
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 1
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ 33c28fbf
+ c0cf2294
+ c4ce3966
+ 4f4aa2f4
+ bb0d89c4
+ 3381a391
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Comfort
value: 25.0
- item
label: Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
value: 30.0
- item
label: Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value: 15.0
- item
label: Foreign Acceptance: Harmony
value: 60.0
- item
label: Total
value: 100
stability_loss_chance:
Added:
+ a2f42d89
+ 5be9d8f1
+ 548e25a1
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 35.0
- item
label: Total
value: 35.0
resource_production:
food:
Added:
+ b2444add
+ c9bd3a6b
+ f2936abb
Removed:
- item
label: District: Classical Ranch
value: 1
- item
label: Hunter
value: 30
- item
label: Total
value: 31
wood:
Added:
+ 38a64d0a
+ c41e6c2c
Removed:
- item
label: Harvester
value: 6
- item
label: Total
value: 6
stone:
Added:
+ 01d51c18
+ 11b1d8bc
+ 08c0e969
Removed:
- item
label: Miner
value: 12
- item
label: Terrain: Mountain (7 tiles)
value: 2
- item
label: Total
value: 14
mounts:
Added:
+ fadbcc0a
+ c0309487
Removed:
- item
label: District: Classical Ranch
value: 4
- item
label: Total
value: 4
research:
Added:
+ a771e073
+ b29f11a4
+ e609e5d2
+ 332cb401
+ 3ad74a0b
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: District: Classical School
value: 1
- item
label: Modifier: Library District
value: 3.0
- item
label: Researcher
value: 1
- item
label: Total
value: 6
magic:
Added:
+ fa8671a8
+ 0f910369
Removed:
- item
label: City: Sanctum
value: 3
- item
label: Total
value: 3
bronze:
Added:
+ f600f604
+ 43662e82
+ 8b7b187e
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Total
value: 6
iron:
Added:
+ 5b973873
+ 804bf5f5
+ 85b9ffd4
+ 1d98add1
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Metallurgist
value: 5
- item
label: Nodes
value: 2
- item
label: Total
value: 10
resource_consumption:
food:
Added:
+ b2de1f73
+ 0c495faa
+ e0d51f45
+ 1daa9368
+ 200699fc
Removed:
- item
label: City: Sanctum
value: 1
- item
label: City: Commerce
value: 1
- item
label: Race: Orchal (Insatiable)
value: 3
- item
label: Population
value: 28
- item
label: Total
value: 33
wood:
Added:
+ 4036042d
+ 14538b96
+ 5e2a43bd
+ 67bf1684
Removed:
- item
label: District: Classical Library
value: 1
- item
label: City: Metropolis
value: 1
- item
label: Miner
value: 3
- item
label: Total
value: 5
stone:
Added:
+ 5a705cc5
+ 7d363481
+ 60e432a7
+ afa127ec
+ 68f4fb2a
+ fa047fa3
Removed:
- item
label: Nomad Camp Type: Encampment
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Sanctum
value: 1
- item
label: Harvester
value: 2
- item
label: Metallurgist
value: 5
- item
label: Total
value: 10
mounts:
Added:
+ 105d05a9
+ 468d4f6e
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 4
research:
Added:
+ 040a1b68
+ a751dc52
Removed:
- item
label: Tech Investment
value: 3
- item
label: Total
value: 3
magic:
Added:
+ db2b5d01
+ 2c9c22bd
Removed:
- item
label: Wonder: Daer Amarth the Floating City
value: 1.0
- item
label: Total
value: 1
bronze:
Added:
+ 4de05149
+ fcb9c771
+ 7ea2c757
Removed:
- item
label: City: Classical Walls
value: 1
- item
label: Researcher
value: 1
- item
label: Total
value: 2
iron:
Added:
+ aea152ac
+ 97eb96ee
Removed:
- item
label: Researcher
value: 1
- item
label: Total
value: 4
money_income:
Added:
+ e5c8bb6a
+ 5cd5eb56
+ 534fa0c0
+ 9ce6d321
+ e2729429
+ 60bb73bb
+ c668a7dd
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Extreme
value: -225
- item
label: District: Ancient Market
value: 100
- item
label: City: Commerce
value: 75
- item
label: Tax Stance: Low
value: 126
- item
label: Stockpile
value: 400
- item
label: Total
value: 491
karma:
Added:
+ a61f6c2b
+ ee976453
+ c977903b
+ 8c756897
Removed:
- item
label: Base
value: 0
- item
label: Stability: United
value: 2
- item
label: Rolling Karma
value: -3
- item
label: Total
value: -1
Support Unit Capacity:
Removed: 3
Support Unit Count:
Removed: 0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon: 0
Battering Ram: 0
Ancient Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Tick Update for Vandador