Change #69b89cabf8a0c83264e340ec:
| Target: | Vandador |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-03-17 00:13:31.868000 |
| Changes: |
_id:
Removed:
67ef77d898867826cf79631e
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vandador
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5ddd690147f64b5a8313
Primary Race:
Removed:
67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Encampment
Money:
5484 → 5975
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef5f0e690147f64b5a832d
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Artificer State
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
5
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
491
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
5
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
23
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
33
wood:
5
stone:
10
mounts:
4
research:
3
magic:
1
bronze:
2
iron:
4
Resource Excess:
Removed:
food:
-2
wood:
1
stone:
4
mounts:
0
research:
3
magic:
2
bronze:
4
iron:
6
Resource Production:
Removed:
food:
31
wood:
6
stone:
14
mounts:
4
research:
6
magic:
3
bronze:
6
iron:
10
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Daer Amarth
type:
metropolis
node:
""
wall:
classical_walls
Item 2:
name:
Temple District
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Trade District
type:
commerce
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
""
Item 2:
type:
classical_library
node:
iron
Item 3:
type:
classical_home
node:
""
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
classical_hospital
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_school
node:
""
Jobs:
bureaucrat:
0 → None
fisherman:
0 → None
harvester:
2 → 0
hunter:
10 → 0
merchant:
0 → None
metallurgist:
5 → 0
miner:
3 → 0
mystic:
0 → None
researcher:
1 → 0
apprentice:
0 → None
farmer:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
stone_speaker:
0 → None
missionary:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
field:
stability_gain_chance
value:
0.3
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
Modified:
~
Library District
value:
17.0 → 18.0
resource_nodes:
Removed:
food:
2
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
26 → 24
wood:
15 → None
stone:
15 → None
mounts:
14 → None
research:
0 → None
magic:
10 → None
bronze:
5 → None
iron:
7 → 10
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
1
Trade Distance:
Removed:
16
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
3
Thorn Wardens:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Naval Units:
Removed:
classical_explosive_ship:
0
classical_siege_ship:
0
classical_transport_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0
expansion_roll:
0.6682878885418272 → 0.0916450883973905
stability_gain_chance_at_tick:
0.8 → 1
stability_gain_roll:
0.05278479809409453 → 0.33084157700324623
stability_loss_chance_at_tick:
Removed:
0.35
stability_loss_roll:
0.32922856710957205 → 0.19332653713603465
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Dragon Scale Armour
current_progress:
29 → 34
~
Great Artifact
current_progress:
16 → 19
Territory Types:
Removed:
plains:
3
forest:
3
dense_forest:
0
urban:
0
hill:
0
mountain:
7
river:
2
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': False} → None
military_wages:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
collection_teams:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
subsidized_labor:
investing:
3 → 0
cost:
7 → None
researched:
0 → True
invested:
4 → 7
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
2 → 3
research_production_at_tick:
5 → 6
production_at_tick:
food:
4 → -2
wood:
2 → 1
stone:
0 → 4
mounts:
0 → None
research:
3 → None
magic:
2 → None
bronze:
5 → 4
iron:
7 → 6
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
3
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5e72c859
+ c12b73a5
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ be680bc2
+ a04606de
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ eea307cb
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 7512cb2b
+ d4e546ff
+ 44e48ff0
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4d1aa109
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ a34f0018
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 28dbe577
+ 4c44ade9
+ f978d255
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 15c7202d
+ 73207556
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 99b45e7c
+ e39668b6
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ e08b6a98
+ 1f23c550
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 37740e9f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 03eb205d
+ a2cebe01
+ 52e0a6d8
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fce66049
+ b8f777fa
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ e4d6f7aa
+ 89add760
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 21b491a4
+ dc49893a
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 40a4cb5c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 42a5da88
+ 178ee5e0
+ 7b6e29af
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e0f82257
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7649d336
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 1cd5bb12
+ 33f4f056
+ f9bfd217
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ fe268b53
+ 77c78e90
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 93fac04d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cd968c06
+ b4808b7c
+ 7e2cb192
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 51e1bc5a
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 7272b42d
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d3957cdb
+ 1d4fe340
+ 74f89cce
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ c388bf6c
+ e05e5cba
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 45} → None
requirements:
{'district': ['hospital'], 'research': ['asymmetrical_warfare']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f692240f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 59cfc455
+ bc2f1b5f
+ bdd33a02
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 797e7e85
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 1, 'iron': 1, 'money': 45} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f824d52b
+ 767abeec
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 2aa2bcd3
+ 97de5ccf
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ faba005a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ac374edf
+ 233bac08
+ 545f745a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9883d59d
+ 51acf136
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-28
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.45
pop_loss_roll:
Removed:
0.986321944577171
Resource Capacity:
Removed:
food:
28
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
1
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
1
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ 33c28fbf
+ c0cf2294
+ c4ce3966
+ 4f4aa2f4
+ bb0d89c4
+ 3381a391
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188909580378443816/1482452331487428608
value:
30.0
- item
label:
Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value:
15.0
- item
label:
Foreign Acceptance: Harmony
value:
60.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ a2f42d89
+ 5be9d8f1
+ 548e25a1
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Total
value:
35.0
resource_production:
food:
Added:
+ b2444add
+ c9bd3a6b
+ f2936abb
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
Hunter
value:
30
- item
label:
Total
value:
31
wood:
Added:
+ 38a64d0a
+ c41e6c2c
Removed:
- item
label:
Harvester
value:
6
- item
label:
Total
value:
6
stone:
Added:
+ 01d51c18
+ 11b1d8bc
+ 08c0e969
Removed:
- item
label:
Miner
value:
12
- item
label:
Terrain: Mountain (7 tiles)
value:
2
- item
label:
Total
value:
14
mounts:
Added:
+ fadbcc0a
+ c0309487
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
Total
value:
4
research:
Added:
+ a771e073
+ b29f11a4
+ e609e5d2
+ 332cb401
+ 3ad74a0b
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Researcher
value:
1
- item
label:
Total
value:
6
magic:
Added:
+ fa8671a8
+ 0f910369
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Total
value:
3
bronze:
Added:
+ f600f604
+ 43662e82
+ 8b7b187e
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
6
iron:
Added:
+ 5b973873
+ 804bf5f5
+ 85b9ffd4
+ 1d98add1
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ b2de1f73
+ 0c495faa
+ e0d51f45
+ 1daa9368
+ 200699fc
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Race: Orchal (Insatiable)
value:
3
- item
label:
Population
value:
28
- item
label:
Total
value:
33
wood:
Added:
+ 4036042d
+ 14538b96
+ 5e2a43bd
+ 67bf1684
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Miner
value:
3
- item
label:
Total
value:
5
stone:
Added:
+ 5a705cc5
+ 7d363481
+ 60e432a7
+ afa127ec
+ 68f4fb2a
+ fa047fa3
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
2
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
10
mounts:
Added:
+ 105d05a9
+ 468d4f6e
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
4
research:
Added:
+ 040a1b68
+ a751dc52
Removed:
- item
label:
Tech Investment
value:
3
- item
label:
Total
value:
3
magic:
Added:
+ db2b5d01
+ 2c9c22bd
Removed:
- item
label:
Wonder: Daer Amarth the Floating City
value:
1.0
- item
label:
Total
value:
1
bronze:
Added:
+ 4de05149
+ fcb9c771
+ 7ea2c757
Removed:
- item
label:
City: Classical Walls
value:
1
- item
label:
Researcher
value:
1
- item
label:
Total
value:
2
iron:
Added:
+ aea152ac
+ 97eb96ee
Removed:
- item
label:
Researcher
value:
1
- item
label:
Total
value:
4
money_income:
Added:
+ e5c8bb6a
+ 5cd5eb56
+ 534fa0c0
+ 9ce6d321
+ e2729429
+ 60bb73bb
+ c668a7dd
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Ancient Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
491
karma:
Added:
+ a61f6c2b
+ ee976453
+ c977903b
+ 8c756897
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
-3
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for Vandador |