Change #69db051cb658f456a70edd29:
| Target: | Lusariyya |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:36:12.531000 |
| Changes: |
_id:
Removed:
67ef7f0fe311e8b3699a1b1e
Region:
Removed:
67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed:
Belligerent
Consumption Stance:
Removed:
Indulgence
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Limitless
Road Usage:
Removed:
10
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Notable
Compliance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Fleet
Name:
Removed:
Lusariyya
Primary Race:
Removed:
67ef790098867826cf796326
Scientific Stance:
Removed:
Pragmatic
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef799198867826cf796331
Government Type:
Removed:
Representative Council
Infamy:
Removed:
0
Overlord:
Removed:
""
Land Doctrine:
Removed:
Volley
Money:
3600 → 4807
Tax Stance:
Removed:
High
Citizenship Stance:
Removed:
None
Prestige:
Removed:
0
Vassal Type:
Removed:
None
Stability:
Stable → United
Primary Religion:
Removed:
67ef7a6398867826cf79633b
Succession Type:
Removed:
Elected
Conscription Type:
Removed:
Moderate
Mercenary Law:
Removed:
Some Mercenaries
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Shattered Dominion
Current Territory:
Removed:
35
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
-4
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name:
Durasiya
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Zarqayn
type:
commerce
node:
stone
wall:
""
Item 3:
name:
Luwanah
type:
generic
node:
mounts
wall:
""
Districts:
Removed:
Item 1:
type:
classical_home
node:
food
Item 2:
type:
ancient_forge
node:
iron
Item 3:
type:
classical_mint
node:
luxury
Item 4:
type:
classical_library
node:
research
Item 5:
type:
ancient_farms
node:
""
Item 6:
type:
ancient_dock
node:
""
Item 7:
type:
classical_workshop
node:
""
Item 8:
type:
classical_center
node:
wood
Jobs:
farmer:
6 → 0
harvester:
4 → 0
miner:
1 → 0
fisherman:
0 → None
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
mystic:
10 → 0
researcher:
0 → None
bureaucrat:
2 → 0
apprentice:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
21.0 → 22.0
resource_nodes:
Removed:
food:
1
wood:
0
stone:
2
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
25 → None
wood:
15 → None
stone:
15 → None
mounts:
14 → 15
research:
0 → None
magic:
0 → 10
bronze:
0 → 2
iron:
10 → None
Administration:
Removed:
5
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
35
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
8
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1207
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
8
Pop Count:
Removed:
24
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
37
wood:
17
stone:
5
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
3
wood:
1
stone:
3
mounts:
4
research:
11
magic:
10
bronze:
2
iron:
3
Resource Production:
Removed:
food:
40
wood:
18
stone:
8
mounts:
5
research:
11
magic:
10
bronze:
2
iron:
3
Road Capacity:
Removed:
26
Stability Gain Chance:
Removed:
0.5
Stability Loss Chance:
Removed:
0.06
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
28
Nomadic:
Removed:
0
Trade Distance:
Removed:
13
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
ancient_reman_longbowbird:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Thorn Wardens:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Auxiliary:
0
Classical Civilian:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Pulsar:
0
Orchal Cavalry:
0
Classical Elite Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Cavalry Archer:
0
Classical Light Cavalry:
0
Phantom:
0
Ameru Marines:
0
Reman Longbowbird:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_transport_ship:
0
classical_explosive_ship:
0
classical_siege_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
0
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
expansion_chance_at_tick:
Removed:
0.6
expansion_roll:
0.3550493467850363 → 0.2718774206089526
stability_gain_chance_at_tick:
Removed:
0.5
stability_gain_roll:
0.6650877006865774 → 0.3553092654881407
stability_loss_chance_at_tick:
0.46 → 0.06
stability_loss_roll:
0.5693863547388551 → 0.6814520525045463
previous_karma:
Removed:
-2
previous_rolling_karma:
Removed:
-4
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
2
dense_forest:
0
urban:
3
hill:
3
mountain:
2
river:
2
desert:
0
tundra:
11
marsh:
0
hazardous_land:
0
shallow_water:
12
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Ancient Relic
current_progress:
6 → 7
~
Recovery of Lusari Archives
current_progress:
6 → 7
~
Research Node 3
current_progress:
3 → 4
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
7 → 0
research_production_at_tick:
10 → 11
production_at_tick:
food:
3 → None
wood:
1 → None
stone:
3 → None
mounts:
4 → None
research:
3 → 11
magic:
5 → 10
bronze:
4 → 2
iron:
1 → 3
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 15} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 355f48ab
+ 36d8f280
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 228ca274
+ 95f569f2
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
hp:
Added:
+ 4efed5d3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ f9d80dda
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ b68d6c15
+ 1e801353
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': -1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 10f4eb04
+ 32822f1c
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ b7c5bf68
+ 6daf279b
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
hp:
Added:
+ 7f016167
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 5cee8569
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 83966437
+ dec2843b
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Heavy Archers:
display_name:
Heavy Archers → None
base_name:
Heavy Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'bronze': 1, 'money': 15} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ef466c3e
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ d41b277d
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ 2905a000
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 1f0d6aa9
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ d025ef02
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Archers:
display_name:
Ancient Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ dfd7e005
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ f376297f
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ ffc0f80d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 760e3b24
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 32f9d508
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Light Infantry:
display_name:
Ancient Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c866369f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 16e67383
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 820a3501
+ 178580a2
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 15} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5647bca4
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ c88ccf95
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ df767c9a
+ ec6b4508
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': -1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bd8117c1
+ e1e530a8
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 30ad2f93
+ e6883234
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
hp:
Added:
+ c0246659
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 399b6811
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ c5929f05
+ 610047db
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 15} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b546ff33
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ d5f81778
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 0c272793
+ 3fe030de
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Heavy Infantry:
display_name:
Classical Heavy Infantry → None
base_name:
Heavy Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'iron': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['classical_workshop']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': -1, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 5, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1e44dd3c
+ 79171e48
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
-2
defense:
Added:
+ 2eb648a0
+ cfe10438
Removed:
- item
label:
Military Funding: Notable
value:
1
- item
label:
Land Doctrine: Volley
value:
1
hp:
Added:
+ adfc46fd
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 97a4851e
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ bb8bcea8
+ 4f90f0f7
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Archers:
display_name:
Classical Light Archers → None
base_name:
Light Archers → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['workshop'], 'research': ['ramparts']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b8303cfa
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 11e5db79
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 1fdc1d4f
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 15} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9944a2d2
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ d3a4b242
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 966ae362
+ 4ac5d6e3
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 15} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ e575f1d4
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 8e722d36
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 92c587d7
+ dbfc8993
Removed:
- item
label:
Land Doctrine: Volley
value:
1
- item
label:
Consumption Stance: Indulgence
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a704d35c
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ b84d0e2e
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ 6d10032e
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 44e51370
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 7e4d68c3
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ df91505c
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 6e8b3fd2
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ 6bd5e44b
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ bc3645ea
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 51c54166
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f252d5c9
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ bfc3f55d
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ ce79fc2d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 8f433f8a
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 2f79caac
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d48b6c19
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 0f45c70e
Removed:
- item
label:
Military Funding: Notable
value:
1
hp:
Added:
+ 4b930e52
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 4c5792c4
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 2d6add48
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 11352db5
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 7bea2c34
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 2198d210
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 1906503c
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 51402af1
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 41af7607
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 0c2c8fe6
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 64cfa212
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 427a8a9d
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
morale:
Added:
+ 506077f2
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
retaliation_damage:
Added:
+ 58924bbd
Removed:
- item
label:
Consumption Stance: Indulgence
value:
1
Passive Expansion Chance:
Removed:
0.6
Prestige Gain:
Removed:
-28
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-4
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
23
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.05
pop_loss_roll:
Removed:
0.9026879041074369
Resource Capacity:
Removed:
food:
25
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
https://discord.com/channels/1188889187018088488/1455846619986792459/1457623367296356352
Lusari Libraries have a research cap of 5, until the end of Medieval era.
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ fc7c6002
+ ace25f70
+ d8760bad
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Indulgence
value:
40.0
- item
label:
Total
value:
50.0
stability_loss_chance:
Added:
+ e1f9337e
+ b2f8330c
+ 14ce3acb
+ 45159dc5
+ 185d226f
+ ef437d44
+ 546fa37e
+ dce4b82c
+ 482f9a21
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
15.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Ruler: Ruqayya Nawḥārīn Ab-Ashar (Titles)
value:
-10.0
- item
label:
Karma
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
3.0
- item
label:
Tax Stance: High
value:
48.0
- item
label:
Stability Level
value:
15.0
- item
label:
Total
value:
6.0
resource_production:
food:
Added:
+ 3f4225b8
+ 5991e0b0
+ d3d0476e
+ f8f958dd
+ 4ce1034a
+ c8491ff0
+ 916b329d
Removed:
- item
label:
District: Ancient Farms
value:
2
- item
label:
District: Ancient Dock
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Farmer
value:
30
- item
label:
Terrain: Shallow Water (12 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
40
wood:
Added:
+ d5f02aa0
+ 091833b1
+ 07b65843
Removed:
- item
label:
Harvester
value:
16
- item
label:
Nodes
value:
2
- item
label:
Total
value:
18
stone:
Added:
+ bcc1a121
+ d57261ea
+ 65b84ed7
Removed:
- item
label:
Miner
value:
4
- item
label:
Nodes
value:
4
- item
label:
Total
value:
8
mounts:
Added:
+ ab3859c2
+ cd58ac5c
+ 45ea5946
Removed:
- item
label:
Terrain: Tundra (11 tiles)
value:
3
- item
label:
Nodes
value:
2
- item
label:
Total
value:
5
research:
Added:
+ 1499f094
+ 819ef7a5
+ c625875b
+ 1e645977
+ ecb866b1
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Library District
value:
4.0
- item
label:
Modifier: Doubled Library District
value:
2.0
- item
label:
Nodes
value:
4
- item
label:
Total
value:
11
magic:
Added:
+ b136383d
+ 3911a155
Removed:
- item
label:
Mystic
value:
10
- item
label:
Total
value:
10
bronze:
Added:
+ 967c209d
+ f01951a2
+ 57bd0845
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Total
value:
2
iron:
Added:
+ 9efa6986
+ f669437f
+ 9a213d69
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
3
resource_consumption:
food:
Added:
+ a6ed44be
+ c73ab014
+ 7a11e249
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Population
value:
36
- item
label:
Total
value:
37
wood:
Added:
+ f4c90bc1
+ b696bb88
+ 8fac4af6
+ 230bc510
+ 33f6d2b0
+ 31d1f463
+ 32c25c23
+ 522aaec9
+ ec02b8bb
+ 8e447f08
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
District: Classical Center
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Modifier: Doubled Library District (would be 4, but is reduced by 1 due to Construction Economy)
value:
3.0
- item
label:
Modifier: Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
value:
1.0
- item
label:
Farmer
value:
6
- item
label:
Miner
value:
1
- item
label:
Bureaucrat
value:
2
- item
label:
Total
value:
17
stone:
Added:
+ 9fe7e6e6
+ 9fc4885b
+ e2974d2c
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
Harvester
value:
4
- item
label:
Total
value:
5
mounts:
Added:
+ 597ac1cb
+ df50c8bb
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 8f900dc3
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ d9303ca2
Removed:
- item
label:
Total
value:
0
bronze:
Added:
+ eabd2f82
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ f78bed2f
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ c0a5aace
+ ed1cd1b5
+ 3a3f2cdc
+ c00a0448
+ c93ef038
+ c29068a6
+ 5cee187d
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Notable
value:
-75
- item
label:
City: Commerce
value:
75
- item
label:
Market: Road to Elishiano (Market Safety Stance: Protect)
value:
-75
- item
label:
Tax Stance: High
value:
432
- item
label:
Stockpile
value:
700
- item
label:
Total
value:
1207
karma:
Added:
+ e759838f
+ b323aa46
+ 45fd6f28
+ 87ee4426
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: Stable
value:
2
- item
label:
Rolling Karma
value:
-4
- item
label:
Total
value:
-2
Support Unit Capacity:
Removed:
4
Support Unit Count:
Removed:
0
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ ee4c6d4c
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ 1563f644
Removed:
- item
label:
Military Funding: Notable
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 15} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 9b057557
Removed:
- item
label:
Military Funding: Notable
value:
1
defense:
Added:
+ d31c2a39
Removed:
- item
label:
Military Funding: Notable
value:
1
Classical Siege Weapon:
{'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 15}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician:
{'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 15}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for Lusariyya |