Change #69db051cb658f456a70edd29:

Target: Lusariyya
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2026-04-12 02:36:12.531000
Changes:
_id:
Removed: 67ef7f0fe311e8b3699a1b1e
Region:
Removed: 67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed: Belligerent
Consumption Stance:
Removed: Indulgence
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Limitless
Road Usage:
Removed: 10
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Notable
Compliance:
Removed: None
Foreign Acceptance:
Removed: Integration
Naval Doctrine:
Removed: Fleet
Name:
Removed: Lusariyya
Primary Race:
Removed: 67ef790098867826cf796326
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef799198867826cf796331
Government Type:
Removed: Representative Council
Infamy:
Removed: 0
Overlord:
Removed: ""
Land Doctrine:
Removed: Volley
Money:
3600 → 4807
Tax Stance:
Removed: High
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
Stable → United
Primary Religion:
Removed: 67ef7a6398867826cf79633b
Succession Type:
Removed: Elected
Conscription Type:
Removed: Moderate
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 35
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: -4
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name: Durasiya
type: metropolis
node: stone
wall: ""
Item 2:
name: Zarqayn
type: commerce
node: stone
wall: ""
Item 3:
name: Luwanah
type: generic
node: mounts
wall: ""
Districts:
Removed:
Item 1:
type: classical_home
node: food
Item 2:
type: ancient_forge
node: iron
Item 3:
type: classical_mint
node: luxury
Item 4:
type: classical_library
node: research
Item 5:
type: ancient_farms
node: ""
Item 6:
type: ancient_dock
node: ""
Item 7:
type: classical_workshop
node: ""
Item 8:
type: classical_center
node: wood
Jobs:
farmer: 6 → 0
harvester: 4 → 0
miner: 1 → 0
fisherman: 0 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
mystic: 10 → 0
researcher: 0 → None
bureaucrat: 2 → 0
apprentice: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
revolutionary: 0 → None
firefather_priest: 0 → None
Ongoing Modifiers:
Modified:
~ Library District
value: 21.0 → 22.0
resource_nodes:
Removed:
food: 1
wood: 0
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 25 → None
wood: 15 → None
stone: 15 → None
mounts: 14 → 15
research: 0 → None
magic: 0 → 10
bronze: 0 → 2
iron: 10 → None
Administration:
Removed: 5
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 8
Effective Territory:
Removed: 35
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 8
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1207
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 8
Pop Count:
Removed: 24
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 37
wood: 17
stone: 5
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 3
wood: 1
stone: 3
mounts: 4
research: 11
magic: 10
bronze: 2
iron: 3
Resource Production:
Removed:
food: 40
wood: 18
stone: 8
mounts: 5
research: 11
magic: 10
bronze: 2
iron: 3
Road Capacity:
Removed: 26
Stability Gain Chance:
Removed: 0.5
Stability Loss Chance:
Removed: 0.06
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 28
Nomadic:
Removed: 0
Trade Distance:
Removed: 13
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_cavalry: 0
classical_drake: 0
classical_pulsar: 0
classical_chariot: 0
classical_atronach: 0
Thorn Wardens: 0
Ancient Civilian: 0
Ancient Elite Infantry: 0
Heavy Archers: 0
Ancient Heavy Infantry: 0
Ancient Light Archers: 0
Ancient Light Infantry: 0
Auxiliary: 0
Classical Civilian: 0
Classical Heavy Infantry: 0
Classical Light Archers: 0
Classical Light Infantry: 0
Skirmisher: 0
Spearmen: 0
Missile Ship: 0
Scout Ship: 0
Oakling: 0
Ravager: 0
Vortex: 0
Wyrm: 0
Atronach: 0
Drake: 0
Pulsar: 0
Orchal Cavalry: 0
Classical Elite Infantry: 0
Imperial Legionnaire: 0
Imperial Marksman: 0
Imperial Arbalest: 0
Ancient Heavy Cavalry: 0
Ancient Light Cavalry: 0
Cavalry Archer: 0
Classical Light Cavalry: 0
Phantom: 0
Ameru Marines: 0
Reman Longbowbird: 0
Naval Units:
Removed:
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_transport_ship: 0
classical_explosive_ship: 0
classical_siege_ship: 0
Ancient Boarding Ship: 0
Elite Warship: 0
Ancient Transport Ship: 0
Terrapin: 0
Classical Boarding Ship: 0
Explosive Ship: 0
Missile Ship: 0
Siege Ship: 0
Classical Transport Ship: 0
Scout Ship: 0
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
0.3550493467850363 → 0.2718774206089526
stability_gain_chance_at_tick:
Removed: 0.5
stability_gain_roll:
0.6650877006865774 → 0.3553092654881407
stability_loss_chance_at_tick:
0.46 → 0.06
stability_loss_roll:
0.5693863547388551 → 0.6814520525045463
previous_karma:
Removed: -2
previous_rolling_karma:
Removed: -4
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 2
dense_forest: 0
urban: 3
hill: 3
mountain: 2
river: 2
desert: 0
tundra: 11
marsh: 0
hazardous_land: 0
shallow_water: 12
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Modified:
~ Ancient Relic
current_progress: 6 → 7
~ Recovery of Lusari Archives
current_progress: 6 → 7
~ Research Node 3
current_progress: 3 → 4
Technologies:
Removed:
aqueducts: (nested dict)
caravansaries: (nested dict)
chests: (nested dict)
citizenship: (nested dict)
city_defense: (nested dict)
cosmology: (nested dict)
deep_hulls: (nested dict)
dynastic_hunters: (nested dict)
fermentation: (nested dict)
frame_saddles: (nested dict)
levers_and_pulleys: (nested dict)
lumber_yards: (nested dict)
metal_hooks: (nested dict)
military_wages: (nested dict)
mine_shafts: (nested dict)
mints: (nested dict)
mote_stabilization: (nested dict)
national_identity: (nested dict)
novitiates: (nested dict)
official_courts: (nested dict)
philosophy: (nested dict)
pit_mining: (nested dict)
political_philosophy: (nested dict)
public_programs: (nested dict)
public_zeal: (nested dict)
ramparts: (nested dict)
rig_and_sail: (nested dict)
sewers: (nested dict)
trade_records: (nested dict)
war_engineers: (nested dict)
academics: (nested dict)
archival_history: (nested dict)
asymmetrical_warfare: (nested dict)
bureacratic_legacies: (nested dict)
communal_baths: (nested dict)
cultural_prophecy: (nested dict)
cutting_edge_weaponry: (nested dict)
collection_teams: (nested dict)
dedicated_magery: (nested dict)
deep_cellars: (nested dict)
drastic_action: (nested dict)
draught_armor: (nested dict)
dusk_till_dawn: (nested dict)
formal_storage: (nested dict)
market_control: (nested dict)
mentor_smiths: (nested dict)
metal_silos: (nested dict)
mobile_governance: (nested dict)
national_fervor: (nested dict)
naval_bombardment: (nested dict)
penitent_faith: (nested dict)
poultices: (nested dict)
public_awareness: (nested dict)
public_safety: (nested dict)
riveted_armor: (nested dict)
stylized_buildings: (nested dict)
subsidized_labor: (nested dict)
summoning_circles: (nested dict)
tenant_farming: (nested dict)
violent_destiny: (nested dict)
dawn_till_dusk: (nested dict)
research_consumption_at_tick:
7 → 0
research_production_at_tick:
10 → 11
production_at_tick:
food: 3 → None
wood: 1 → None
stone: 3 → None
mounts: 4 → None
research: 3 → 11
magic: 5 → 10
bronze: 4 → 2
iron: 1 → 3
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Ancient Civilian:
display_name: Ancient Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 15} → None
requirements: {} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': -1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 355f48ab
+ 36d8f280
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 228ca274
+ 95f569f2
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
hp:
Added:
+ 4efed5d3
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ f9d80dda
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ b68d6c15
+ 1e801353
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Elite Infantry:
display_name: Ancient Elite Infantry → None
base_name: Elite Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'bronze': 2, 'stone': 1, 'money': 15} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': -1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 4, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 10f4eb04
+ 32822f1c
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ b7c5bf68
+ 6daf279b
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
hp:
Added:
+ 7f016167
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 5cee8569
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 83966437
+ dec2843b
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Heavy Archers:
display_name: Heavy Archers → None
base_name: Heavy Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 250} → None
upkeep: {'bronze': 1, 'money': 15} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ef466c3e
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ d41b277d
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ 2905a000
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 1f0d6aa9
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ d025ef02
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Light Archers:
display_name: Ancient Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ dfd7e005
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ f376297f
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ ffc0f80d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 760e3b24
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 32f9d508
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Light Infantry:
display_name: Ancient Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 15} → None
requirements: {'district': ['workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ c866369f
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 16e67383
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 820a3501
+ 178580a2
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Phantom:
display_name: Phantom → None
base_name: Phantom → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'magic': 2, 'money': 15} → None
requirements: {'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5647bca4
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ c88ccf95
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ df767c9a
+ ec6b4508
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Auxiliary:
display_name: Auxiliary → None
base_name: Auxiliary → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 75} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': -1, 'defense': 2, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bd8117c1
+ e1e530a8
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 30ad2f93
+ e6883234
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
hp:
Added:
+ c0246659
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 399b6811
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ c5929f05
+ 610047db
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Classical Civilian:
display_name: Classical Civilian → None
base_name: Civilian → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {} → None
upkeep: {'money': 15} → None
requirements: {'research': ['city_defense']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b546ff33
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ d5f81778
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 0c272793
+ 3fe030de
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Classical Heavy Infantry:
display_name: Classical Heavy Infantry → None
base_name: Heavy Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 375} → None
upkeep: {'iron': 1, 'stone': 1, 'money': 15} → None
requirements: {'district': ['classical_workshop']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 10, 'morale': 3, 'damage': 2, 'retaliation_damage': 3, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': -1, 'defense': 2, 'hp': 11, 'morale': 4, 'damage': 2, 'retaliation_damage': 5, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 1e44dd3c
+ 79171e48
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: -2
defense:
Added:
+ 2eb648a0
+ cfe10438
Removed:
- item
label: Military Funding: Notable
value: 1
- item
label: Land Doctrine: Volley
value: 1
hp:
Added:
+ adfc46fd
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 97a4851e
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ bb8bcea8
+ 4f90f0f7
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Classical Light Archers:
display_name: Classical Light Archers → None
base_name: Light Archers → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['workshop'], 'research': ['ramparts']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 2, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b8303cfa
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 11e5db79
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 1fdc1d4f
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Light Infantry:
display_name: Classical Light Infantry → None
base_name: Light Infantry → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'wood': 1, 'bronze': 1, 'money': 15} → None
requirements: {} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 4, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9944a2d2
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ d3a4b242
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 966ae362
+ 4ac5d6e3
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Spearmen:
display_name: Spearmen → None
base_name: Spearmen → None
unit_type: Land → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'stone': 1, 'bronze': 1, 'money': 15} → None
requirements: {'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 2, 'retaliation_damage': 4, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ e575f1d4
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 8e722d36
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 92c587d7
+ dbfc8993
Removed:
- item
label: Land Doctrine: Volley
value: 1
- item
label: Consumption Stance: Indulgence
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Land → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a704d35c
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ b84d0e2e
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ 6d10032e
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 44e51370
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 7e4d68c3
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Naval Unit Count:
Removed: 0
naval_unit_details:
Ancient Boarding Ship:
display_name: Ancient Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 150} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ df91505c
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ 6e8b3fd2
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ 6bd5e44b
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ bc3645ea
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 51c54166
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Elite Warship:
display_name: Elite Warship → None
base_name: Elite Warship → None
unit_type: Naval → None
unit_class: Ancient Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 2, 'wood': 1, 'money': 15} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 9, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ f252d5c9
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ bfc3f55d
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ ce79fc2d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 8f433f8a
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 2f79caac
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Ancient Transport Ship:
display_name: Ancient Transport Ship → None
base_name: Transport Ship → None
unit_type: Naval → None
unit_class: Ancient Transport Unit → None
era: Ancient → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['dock']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ d48b6c19
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ 0f45c70e
Removed:
- item
label: Military Funding: Notable
value: 1
hp:
Added:
+ 4b930e52
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 4c5792c4
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Terrapin:
display_name: Terrapin → None
base_name: Terrapin → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: True → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 350} → None
upkeep: {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 15} → None
requirements: {'district': ['dock'], 'research': ['cosmology']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 2d6add48
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 11352db5
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 7bea2c34
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Classical Boarding Ship:
display_name: Classical Boarding Ship → None
base_name: Boarding Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 200} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 2198d210
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 1906503c
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 51402af1
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Missile Ship:
display_name: Missile Ship → None
base_name: Missile Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: 0 → None
ranged: True → None
cavalry: 0 → None
recruitment_cost: {'money': 225} → None
upkeep: {'wood': 1, 'stone': 1, 'money': 15} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 41af7607
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 0c2c8fe6
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 64cfa212
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Scout Ship:
display_name: Scout Ship → None
base_name: Scout Ship → None
unit_type: Naval → None
unit_class: Classical Unit → None
era: Classical → None
is_support: 0 → None
is_magical: 0 → None
melee: True → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 125} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats: {'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats: {'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 427a8a9d
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
morale:
Added:
+ 506077f2
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
retaliation_damage:
Added:
+ 58924bbd
Removed:
- item
label: Consumption Stance: Indulgence
value: 1
Passive Expansion Chance:
Removed: 0.6
Prestige Gain:
Removed: -28
Technology Cost Minimum:
Removed: 2
Technology Cost Modifier:
Removed: -4
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 23
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.05
pop_loss_roll:
Removed: 0.9026879041074369
Resource Capacity:
Removed:
food: 25
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: https://discord.com/channels/1188889187018088488/1455846619986792459/1457623367296356352 Lusari Libraries have a research cap of 5, until the end of Medieval era.
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
breakdowns:
stability_gain_chance:
Added:
+ fc7c6002
+ ace25f70
+ d8760bad
Removed:
- item
label: Base
value: 0
- item
label: Consumption Stance: Indulgence
value: 40.0
- item
label: Total
value: 50.0
stability_loss_chance:
Added:
+ e1f9337e
+ b2f8330c
+ 14ce3acb
+ 45159dc5
+ 185d226f
+ ef437d44
+ 546fa37e
+ dce4b82c
+ 482f9a21
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 15.0
- item
label: Technology: Drastic Action
value: -25.0
- item
label: Ruler: Ruqayya Nawḥārīn Ab-Ashar (Titles)
value: -10.0
- item
label: Karma
value: 10.0
- item
label: Foreign Acceptance: Integration
value: 3.0
- item
label: Tax Stance: High
value: 48.0
- item
label: Stability Level
value: 15.0
- item
label: Total
value: 6.0
resource_production:
food:
Added:
+ 3f4225b8
+ 5991e0b0
+ d3d0476e
+ f8f958dd
+ 4ce1034a
+ c8491ff0
+ 916b329d
Removed:
- item
label: District: Ancient Farms
value: 2
- item
label: District: Ancient Dock
value: 1
- item
label: Technology: Tenant Farming
value: 2
- item
label: Farmer
value: 30
- item
label: Terrain: Shallow Water (12 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 40
wood:
Added:
+ d5f02aa0
+ 091833b1
+ 07b65843
Removed:
- item
label: Harvester
value: 16
- item
label: Nodes
value: 2
- item
label: Total
value: 18
stone:
Added:
+ bcc1a121
+ d57261ea
+ 65b84ed7
Removed:
- item
label: Miner
value: 4
- item
label: Nodes
value: 4
- item
label: Total
value: 8
mounts:
Added:
+ ab3859c2
+ cd58ac5c
+ 45ea5946
Removed:
- item
label: Terrain: Tundra (11 tiles)
value: 3
- item
label: Nodes
value: 2
- item
label: Total
value: 5
research:
Added:
+ 1499f094
+ 819ef7a5
+ c625875b
+ 1e645977
+ ecb866b1
Removed:
- item
label: Scientific Stance: Pragmatic
value: 1
- item
label: Modifier: Library District
value: 4.0
- item
label: Modifier: Doubled Library District
value: 2.0
- item
label: Nodes
value: 4
- item
label: Total
value: 11
magic:
Added:
+ b136383d
+ 3911a155
Removed:
- item
label: Mystic
value: 10
- item
label: Total
value: 10
bronze:
Added:
+ 967c209d
+ f01951a2
+ 57bd0845
Removed:
- item
label: District: Ancient Forge
value: 1
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Total
value: 2
iron:
Added:
+ 9efa6986
+ f669437f
+ 9a213d69
Removed:
- item
label: Technology: Mentor Smiths
value: 1
- item
label: Nodes
value: 2
- item
label: Total
value: 3
resource_consumption:
food:
Added:
+ a6ed44be
+ c73ab014
+ 7a11e249
Removed:
- item
label: City: Commerce
value: 1
- item
label: Population
value: 36
- item
label: Total
value: 37
wood:
Added:
+ f4c90bc1
+ b696bb88
+ 8fac4af6
+ 230bc510
+ 33f6d2b0
+ 31d1f463
+ 32c25c23
+ 522aaec9
+ ec02b8bb
+ 8e447f08
Removed:
- item
label: District: Classical Library
value: 1
- item
label: District: Classical Center
value: 1
- item
label: City: Metropolis
value: 1
- item
label: City: Generic City
value: 1
- item
label: Modifier: Doubled Library District (would be 4, but is reduced by 1 due to Construction Economy)
value: 3.0
- item
label: Modifier: Doubled Ancient Homes (would be 2, but is reduced by 1 due to Construction Economy)
value: 1.0
- item
label: Farmer
value: 6
- item
label: Miner
value: 1
- item
label: Bureaucrat
value: 2
- item
label: Total
value: 17
stone:
Added:
+ 9fe7e6e6
+ 9fc4885b
+ e2974d2c
Removed:
- item
label: City: Metropolis
value: 1
- item
label: Harvester
value: 4
- item
label: Total
value: 5
mounts:
Added:
+ 597ac1cb
+ df50c8bb
Removed:
- item
label: City: Commerce
value: 1
- item
label: Total
value: 1
research:
Added:
+ 8f900dc3
Removed:
- item
label: Total
value: 0
magic:
Added:
+ d9303ca2
Removed:
- item
label: Total
value: 0
bronze:
Added:
+ eabd2f82
Removed:
- item
label: Total
value: 0
iron:
Added:
+ f78bed2f
Removed:
- item
label: Total
value: 0
money_income:
Added:
+ c0a5aace
+ ed1cd1b5
+ 3a3f2cdc
+ c00a0448
+ c93ef038
+ c29068a6
+ 5cee187d
Removed:
- item
label: Base
value: 150
- item
label: Military Funding: Notable
value: -75
- item
label: City: Commerce
value: 75
- item
label: Market: Road to Elishiano (Market Safety Stance: Protect)
value: -75
- item
label: Tax Stance: High
value: 432
- item
label: Stockpile
value: 700
- item
label: Total
value: 1207
karma:
Added:
+ e759838f
+ b323aa46
+ 45fd6f28
+ 87ee4426
Removed:
- item
label: Base
value: 0
- item
label: Stability: Stable
value: 2
- item
label: Rolling Karma
value: -4
- item
label: Total
value: -2
Support Unit Capacity:
Removed: 4
Support Unit Count:
Removed: 0
support_unit_details:
Battering Ram:
display_name: Battering Ram → None
base_name: Battering Ram → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 100} → None
upkeep: {'wood': 1, 'money': 15} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ ee4c6d4c
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ 1563f644
Removed:
- item
label: Military Funding: Notable
value: 1
Ancient Siege Weapon:
display_name: Ancient Siege Weapon → None
base_name: Siege Weapon → None
unit_type: Land → None
unit_class: Ancient Support Unit → None
era: Ancient → None
is_support: True → None
is_magical: 0 → None
melee: 0 → None
ranged: 0 → None
cavalry: 0 → None
recruitment_cost: {'money': 300} → None
upkeep: {'bronze': 1, 'wood': 1, 'money': 15} → None
requirements: {'district': ['forge']} → None
base_stats: {'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats: {'attack': 1, 'defense': 1, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 9b057557
Removed:
- item
label: Military Funding: Notable
value: 1
defense:
Added:
+ d31c2a39
Removed:
- item
label: Military Funding: Notable
value: 1
Classical Siege Weapon: {'display_name': 'Classical Siege Weapon', 'base_name': 'Siege Weapon', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 425}, 'upkeep': {'iron': 1, 'wood': 1, 'money': 15}, 'requirements': {'district': ['workshop', 'forge'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': 3, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None}, 'stat_breakdown': {}} → None
Tactician: {'display_name': 'Tactician', 'base_name': 'Tactician', 'unit_type': 'Land', 'unit_class': 'Classical Support Unit', 'era': 'Classical', 'is_support': True, 'is_magical': False, 'melee': False, 'ranged': False, 'cavalry': False, 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 15}, 'requirements': {'district': ['library', 'school'], 'research': ['war_engineers']}, 'base_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'effective_stats': {'attack': None, 'defense': None, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 3, 'armor': None}, 'stat_breakdown': {}} → None
Support Units:
Removed:
Battering Ram: 0
Ancient Siege Weapon: 0
Classical Siege Weapon: 0
Tactician: 0
Beacon: 0
Reason: Tick Update for Lusariyya