Change #69db0546b658f456a70edd40:
| Target: | Radhan |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:36:54.540000 |
| Changes: |
_id:
Removed:
68d1c64ef543357b045e931e
Name:
Removed:
Radhan
Region:
Removed:
67ef6b5c98867826cf7962ef
Prestige:
Removed:
0
Stability:
United → Stable
Infamy:
5 → 0
Temporary Karma:
Removed:
-3
Money:
606 → 3789
Primary Race:
Removed:
693f8e0f59205d635367acc7
Primary Culture:
Removed:
67ef795998867826cf79632c
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Road Usage:
Removed:
10
Overlord:
Removed:
67ef77d898867826cf79631e
Vassal Type:
Removed:
Tributary
Compliance:
Removed:
Loyal
Concessions:
Removed:
Districts:
Removed:
Item 1:
type:
classical_artifactory
node:
stone
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
classical_mine
node:
iron
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
classical_ranch
node:
mounts
Item 7:
type:
classical_dock
node:
food
Item 8:
type:
ancient_barrow
node:
""
Item 9:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Cities:
Removed:
Item 1:
name:
Melasurej
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tajar
type:
commerce
node:
magic
wall:
""
Item 3:
name:
Sesom's Shame
type:
generic
node:
food
wall:
""
Item 4:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Origin:
Removed:
(C) Fleeing Victims
Ongoing Modifiers:
Removed:
Item 1:
field:
food_nodes
value:
1.0
duration:
-1
source:
Secondary node on district
Item 2:
field:
stability_gain_chance
value:
0.5
duration:
-1
source:
Era long from Pact https://discord.com/channels/1188889187018088488/1188909580378443816/1461098928941568030
Item 3:
field:
stability_loss_chance
value:
-1.0
duration:
-1
source:
Era duration from global https://discord.com/channels/1188889187018088488/1188909580378443816/1456808454575358110
Item 4:
field:
magic_consumption
value:
3.0
duration:
-1
source:
Enrich Leyline upkeep https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
Item 5:
field:
magic_consumption
value:
1.0
duration:
-1
source:
Beacon of Compliance https://discord.com/channels/1188889187018088488/1458204969470791934/1458206239069569168
Item 6:
field:
bronze_consumption
value:
4.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 7:
field:
iron_consumption
value:
4.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 8:
field:
export_slots
value:
-8.0
duration:
-1
source:
Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 9:
field:
money_income
value:
1743.0
duration:
-1
source:
Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 10:
field:
import_slots
value:
-3.0
duration:
-1
source:
Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
Item 11:
field:
iron_consumption
value:
4.0
duration:
-1
source:
Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 12:
field:
food_production
value:
7.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 13:
field:
money_income
value:
1275.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 14:
field:
export_slots
value:
-4.0
duration:
-1
source:
Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 15:
field:
import_slots
value:
-8.0
duration:
-1
source:
Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
Item 16:
field:
trade_slots
value:
6.0
duration:
-1
source:
Ruler Charisma
Item 17:
field:
magic_nodes
value:
1.0
duration:
-1
source:
secondary node on Melasurej city (capital)
Item 18:
field:
magic_storage_capacity
value:
10.0
duration:
-1
source:
Dirion's Magic Vault https://discord.com/channels/1188889187018088488/1479707749393764403/1480393754467897375
Item 19:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Dirion's Magic Vault upkeep
Item 20:
field:
money_income
value:
405.0
duration:
-1
source:
Valari Way effect -- see Notes section for details
Temperament:
Restricted content
Progress Quests:
Modified:
~
Enrich Leyline
current_progress:
19 → 22
~
Create Breathreef node
current_progress:
16 → 19
~
Recover Rezeille's Royal Mantle
current_progress:
4 → 7
Government Type:
Removed:
Trade Federation
Succession Type:
Removed:
Inherited
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
High
Military Funding:
Removed:
Substantial
Magic Stance:
Removed:
Military
Centralization Law:
Removed:
Focused
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Benevolence
Land Doctrine:
Removed:
Shock
Naval Doctrine:
Removed:
Skirmish
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Puritanical
Economy Type:
Removed:
Construction
Expansion Control Stance:
Removed:
Controlled
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
No Taxes
Justice Stance:
Removed:
Reformation
Resource Storage:
food:
0 → -9
wood:
12 → -2
stone:
1 → 0
mounts:
23 → 13
research:
0 → None
magic:
42 → 25
bronze:
0 → -1
iron:
3 → 4
Territory Types:
Removed:
plains:
6
forest:
6
dense_forest:
0
urban:
0
hill:
2
mountain:
3
river:
2
desert:
0
tundra:
2
marsh:
0
hazardous_land:
0
shallow_water:
4
deep_water:
2
hazardous_water:
0
disconnected:
0
Jobs:
stone_speaker:
0 → None
entertainer:
0 → None
apprentice:
5 → 0
farmer:
0 → None
bureaucrat:
2 → 0
fisherman:
9 → 0
harvester:
4 → 0
hunter:
0 → None
merchant:
3 → 0
metallurgist:
5 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
artificer:
3 → 0
full_vampire:
1 → 0
brewer:
0 → None
partial_undead:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
Land Units:
Removed:
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
classical_auxiliary:
0
classical_civilian:
0
classical_orchal_cavalry:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_ameru_marines:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
1
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
11
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
1
Thorn Wardens:
0
Ameru Marines:
0
Reman Longbowbird:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Phantom:
0
Atronach:
0
Drake:
0
Pulsar:
0
Imperial Arbalest:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Ancient Boarding Ship:
0
Elite Warship:
0
Ancient Transport Ship:
5
Terrapin:
0
Classical Boarding Ship:
0
Explosive Ship:
0
Missile Ship:
0
Siege Ship:
0
Classical Transport Ship:
0
Scout Ship:
0
Administration:
Removed:
5
Effective Territory:
Removed:
38
Current Territory:
Removed:
27
Road Capacity:
Removed:
26
Effective Pop Capacity:
Removed:
32
Pop Count:
Removed:
35
Prestige Gain:
Removed:
-45
Passive Expansion Chance:
Removed:
0.2
Stability Loss Chance On Leader Death:
Removed:
0.75
Vampirism Chance:
Removed:
-100
Pop Loss Chance:
Removed:
0
Money Capacity:
Removed:
6000
Money Income:
Removed:
3093
Total Karma:
Removed:
21
Migration Distance:
Removed:
8
Stationary Delay:
Removed:
2
Chance to Disobey:
Removed:
0
Chance to Rebel:
Removed:
0
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Working Pops Count:
Removed:
34
Minority Count:
Removed:
15
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
1.25
Civil War Chance:
Removed:
0
District Slots:
Removed:
9
Nomadic:
Removed:
0
City Slots:
Removed:
4
City Count:
Removed:
0
Defensive Pact Slots:
Removed:
1
Military Alliance Slots:
Removed:
1
Vassal Slots:
Removed:
5
Non-Aggression Pact Slots:
Removed:
5
Land Unit Count:
Removed:
13
Land Unit Capacity:
Removed:
14
Naval Unit Count:
Removed:
5
Naval Unit Capacity:
Removed:
14
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Resource Production:
Removed:
food:
49
wood:
11
stone:
11
mounts:
7
research:
0
magic:
12
bronze:
9
iron:
10
Resource Consumption:
Removed:
food:
58
wood:
25
stone:
12
mounts:
17
research:
0
magic:
6
bronze:
10
iron:
9
Resource Excess:
Removed:
food:
-9
wood:
-14
stone:
-1
mounts:
-10
research:
0
magic:
6
bronze:
-1
iron:
1
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
25
bronze:
5
iron:
5
Technology Cost Modifier:
Removed:
0
Technology Cost Minimum:
Removed:
0
Export Slots:
Removed:
9
Import Slots:
Removed:
10
Remaining Export Slots:
Removed:
9
Remaining Import Slots:
Removed:
10
Trade Distance:
Removed:
13
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
job_details:
Removed:
artificer:
(nested dict)
apprentice:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
full_vampire:
(nested dict)
partial_undead:
(nested dict)
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6fc3fa54
+ 40f932d0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 9e9135e9
+ 8b7e0761
+ e7579eff
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ fe96fffe
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ c0806067
+ fa817ae0
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 271832c3
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 6, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ ca8639a6
+ fc8d722b
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 452d8aa1
+ a72812b0
+ 7713ea7a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 892a86f4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0b029dfa
+ 258aba7d
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 4f5d055a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ ac16346f
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 2d7e5cb9
+ 507cfae6
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 98f5a941
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 8, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ bda93f2c
+ bdb2f0e0
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ f7fa4223
+ 8e5e09cb
+ d9936405
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ ab4080f0
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 13c77222
+ 6463f598
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ ebba831d
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 30} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 4f42a59b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ffff1a3c
+ 953b906e
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f7683c77
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 6, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 344b4506
+ 5b4175b8
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ c6c60e12
+ 597804e7
+ c69c0ceb
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 19001ada
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 11742c26
+ ca6845ff
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 7f5df741
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 27655aed
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ba772b53
+ f1121ec9
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 859d859f
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 30} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 4, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 2c9c9f09
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ b4d32502
+ 707eb762
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a26aea20
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1, 'money': 30} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 613e0120
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 2a185f23
+ fcfc6d4c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 51cfda6a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 30} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ b822eacd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 99f58362
+ 1bc519ef
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ f3a49a78
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 4, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 5, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 4, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c797caf3
+ 1e98c384
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 7c8edac3
+ ce380217
+ 80336fea
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ c11a79d9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 22c633f8
+ 9ac468d3
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5189657a
Removed:
- item
label:
Land Doctrine: Shock
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 2, 'iron': 1, 'money': 30} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 12, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ c5e6dc80
+ f86f3c7f
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 90d80eea
+ e3bdfec2
+ ab013ddd
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 0aa83b48
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0341d0c3
+ 74df2061
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ a3c119ee
Removed:
- item
label:
Land Doctrine: Shock
value:
1
naval_unit_details:
Ancient Boarding Ship:
display_name:
Ancient Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 150} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 11ce1363
+ 98e1ca71
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 2fb0505d
+ 2b3e696b
+ 6dda3c45
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 9b9a0aaf
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4f425f7d
+ 6b865cc7
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Elite Warship:
display_name:
Elite Warship → None
base_name:
Elite Warship → None
unit_type:
Naval → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 2, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 9, 'morale': 5, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 6ffebb9b
+ 0e74a2a4
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 408821fe
+ 6ca9b61a
+ 1e4e6ecc
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ ec088ff7
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ cc92863a
+ 71e9bc88
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Ancient Transport Ship:
display_name:
Ancient Transport Ship → None
base_name:
Transport Ship → None
unit_type:
Naval → None
unit_class:
Ancient Transport Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 6, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': 7, 'morale': None, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ cccf06d2
+ 24ef2b11
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ eb26b517
+ 24b33492
+ 5683080a
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
hp:
Added:
+ 9dd141e4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
Terrapin:
display_name:
Terrapin → None
base_name:
Terrapin → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 1, 'armor': 2} → None
stat_breakdown:
hp:
Added:
+ 780ae1aa
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ca129f36
+ ccd14cb5
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Classical Boarding Ship:
display_name:
Classical Boarding Ship → None
base_name:
Boarding Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ c8aff5e9
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 4da3fe13
+ 6f3d55fb
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Missile Ship:
display_name:
Missile Ship → None
base_name:
Missile Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'wood': 1, 'stone': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': '1-2', 'speed': 3, 'armor': 1} → None
stat_breakdown:
hp:
Added:
+ 218b58cd
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ bb1eb05d
+ b3244790
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Scout Ship:
display_name:
Scout Ship → None
base_name:
Scout Ship → None
unit_type:
Naval → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 125} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['dock'], 'research': ['rig_and_sail']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 2, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 5a6f234c
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 833e3c73
+ 83823b9c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed:
8
previous_rolling_karma:
Removed:
23
previous_temporary_karma:
Removed:
-22
Raw Roll:
Restricted content
Rolling Karma:
22 → 21
expansion_chance_at_tick:
Removed:
0.2
expansion_roll:
0.46898438211270854 → 0.8765804192731023
production_at_tick:
food:
-28 → -9
wood:
-12 → -14
stone:
-1 → None
mounts:
0 → -10
research:
0 → None
magic:
17 → 6
bronze:
-5 → -1
iron:
-3 → 1
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
0.7710454896134448 → 0.01852460814543666
stability_loss_chance_at_tick:
0 → 1.25
stability_loss_roll:
0.1982490512284878 → 0.05597940316727079
Notes:
Removed:
[The Valari Way gains the Cultural Effect: One Nation, Many People's, All Free.] (Nat 20 on Wondrous Event reward: https://discord.com/channels/1188889187018088488/1479302457312940094/1480689867233951896)
The Valari Way is bound to Radhan as a majority culture until it is lost in some way, meaning even if no pops directly following the culture exist it remains the majority culture.
Radhan may never take any law that allows slavery in any form, willingly or not. If they do, they will gain a Abysmal event and lose this cultural effect.
For every pop within Radhan that is a unique culture, religion, or race, Radhan gains 5 coins (per era). Current count: 27. Income provided (27 * 5 * 3) = 405.
If Radhan has the Harmony foreign acceptance stance, the stability gain chance maximum is doubled, and the stab gain chance effect includes unique races.
If Radhan has Oppression stance the stab loss chance gained from minorities is tripled.
In any region where Radhan holds a city, and regions adjacent to this region, Radhan doubles pop flee chance and is guaranteed to gain the fleeing pop. This is only counteracted if there are nations within 10 tiles of the fleeing pops location with the Free Citizenship stance, then reducing Radhans guaranteed chance to 75%. This is not beholden to trade distance, only the region borders. The pops gained from this may be provided to vassals as Radhan sees fit.
Radhan, when declaring an annexation war, may roll a dc 20 charisma check to have the enemy side capitulate completely before any fighting has occurred IF they promise to revive the nation at it's current pop count as a Tributary vassal or completely free nation afterwards. This can only be done on nations without vassals. If you do not keep your promise after succeeding, take 100 infamy. If you keep your promise, reduce your infamy by 20.
Any diplomatic action Radhan takes gains a +2 per race, religion, or culture that is within Radhan that is a majority with the nation being interacted with.
This Cultural Effect may gain new effects in conjunction with unique mechanics in future era's through the completion of a 10 progress quest.
Ruler Artifact Slots:
Removed:
34
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.7511494591318053 → 0.8307594734539928
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.2881174730680526 → 0.8249879387896188
vampirism_chance_at_tick:
Removed:
0.5
vampirism_roll:
Removed:
0.5268386110131
leader_death_stab_loss_chance_at_tick:
Removed:
0.75
leader_death_stab_loss_roll:
Removed:
0.9208943657495368
breakdowns:
stability_gain_chance:
Added:
+ 2dbe6dbc
+ 2730a18c
+ b94af198
+ cebf3d89
+ 586c3e3b
+ 8fed31cf
+ b34992fd
Removed:
- item
label:
Base
value:
0
- item
label:
Scientific Stance: Puritanical
value:
25.0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Modifier: Era long from Pact https://discord.com/channels/1188889187018088488/1188909580378443816/1461098928941568030
value:
50.0
- item
label:
Karma
value:
30.0
- item
label:
Tax Stance: No Taxes
value:
35.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ 054b7696
+ 77feb34e
+ 87686b6d
+ 2eebee6a
+ 37fcaf82
+ 865ee63d
+ 18ebfbb7
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Expansion Control Stance: Controlled
value:
20.0
- item
label:
Modifier: Era duration from global https://discord.com/channels/1188889187018088488/1188909580378443816/1456808454575358110
value:
-100.0
- item
label:
Market: Avernal Market (Tariff Stance: Extreme)
value:
10.0
- item
label:
Foreign Acceptance: Integration
value:
45.0
- item
label:
Total
value:
125.0
resource_production:
food:
Added:
+ 03943207
+ 1a953cef
+ ca654a77
+ 9d6fbd56
+ d4463630
+ f8e506a5
+ 016f1467
+ 849ec19c
+ a493a9f4
+ acdc4383
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
District: Classical Dock
value:
2
- item
label:
District: Classical Dock (Synergy)
value:
1
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
7.0
- item
label:
Fisherman
value:
27
- item
label:
Terrain: Plains (6 tiles)
value:
1
- item
label:
Terrain: Shallow Water (4 tiles)
value:
1
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
49
wood:
Added:
+ 2311b946
+ d6a5c0e2
+ 61a82226
+ e37643c9
Removed:
- item
label:
Harvester
value:
8
- item
label:
Terrain: Forest (6 tiles)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
stone:
Added:
+ ea5c1933
+ 876ce555
+ 7327b1f9
+ cab6231c
Removed:
- item
label:
Miner
value:
6
- item
label:
Terrain: Mountain (3 tiles)
value:
1
- item
label:
Nodes
value:
4
- item
label:
Total
value:
11
mounts:
Added:
+ db080e4b
+ ef16765d
+ a8899ce4
+ a64ea8f6
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
7
research:
Added:
+ c65277b7
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 9b8c582b
+ 89b0799f
+ a26a6dd9
+ c043f951
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Vampire
value:
1
- item
label:
Nodes
value:
8.0
- item
label:
Total
value:
12
bronze:
Added:
+ 2eeebc25
+ e5bb3773
+ 402b4358
+ 939a92a2
+ dad2fe58
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
9
iron:
Added:
+ 7e13d820
+ a7fbbe04
+ 3f5ddd28
+ 8961c31f
+ 58226059
+ 4195b571
Removed:
- item
label:
District: Classical Mine
value:
1
- item
label:
District: Classical Mine (Synergy)
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ 3002beb5
+ e4656185
+ 803bc47d
+ a76a68f0
+ 9e8899b0
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Vampire
value:
1
- item
label:
Population
value:
46
- item
label:
Total
value:
58
wood:
Added:
+ 5dd2bb49
+ 214d252c
+ e2a97e99
+ 165b3469
+ e1cb0f3b
+ c4f5128d
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Generic City
value:
1
- item
label:
Wonder: Radhanseatic Trade League
value:
12.0
- item
label:
Bureaucrat
value:
2
- item
label:
Miner
value:
2
- item
label:
Total
value:
25
stone:
Added:
+ 898a3c35
+ 340f4f7d
+ dc5a6169
+ b46ec9f5
+ 8f027cd1
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
4
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
12
mounts:
Added:
+ 66411adf
+ fd21802d
+ 559795c2
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Merchant
value:
3
- item
label:
Total
value:
17
research:
Added:
+ d5c4545b
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 69d144a7
+ 258d1cd6
+ c1e5f349
+ 4a1b834c
Removed:
- item
label:
Modifier: Enrich Leyline upkeep https://discord.com/channels/1188889187018088488/1421244280374038689/1421968156762570882
value:
3.0
- item
label:
Modifier: Beacon of Compliance https://discord.com/channels/1188889187018088488/1458204969470791934/1458206239069569168
value:
1.0
- item
label:
Modifier: Dirion's Magic Vault upkeep
value:
2.0
- item
label:
Total
value:
6
bronze:
Added:
+ 328a8872
+ 2d4afceb
+ d426a833
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Artificer
value:
3
- item
label:
Total
value:
10
iron:
Added:
+ 8a29f181
+ a7b3fd9f
+ 07a60b00
Removed:
- item
label:
Modifier: Complex Export to Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
4.0
- item
label:
Modifier: Complex Export to Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
4.0
- item
label:
Total
value:
9
money_income:
Added:
+ 2c7914ce
+ 3550124c
+ c06c9836
+ d9c1999f
+ 09f8cf41
+ fd33b53d
+ d2b64566
+ f4384eb0
+ ca7265e6
+ 24b6c9c1
+ ead0fa65
+ c1cc2884
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Substantial
value:
-150
- item
label:
City: Commerce
value:
75
- item
label:
Modifier: Complex Import from Arkadia https://discord.com/channels/1188889187018088488/1458828413115699334/1460105877544501330
value:
1743.0
- item
label:
Modifier: Complex Import from Rye Spirits https://discord.com/channels/1188889187018088488/1463270571046604922/1464337418441326687
value:
1275.0
- item
label:
Religion: Ethereal Flow
value:
-30.0
- item
label:
Vassal: Euskarra Temple (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Mountain Alliance (Vassal Type: Mercantile)
value:
75
- item
label:
Vassal: Roa Coasts (Vassal Type: Mercantile)
value:
75
- item
label:
Owned Market: Avernal Market (Tariff Stance: Extreme)
value:
720
- item
label:
Tax Stance: No Taxes
value:
-315
- item
label:
Total
value:
3093
karma:
Added:
+ 9031a4a5
+ 48798d51
+ 02318805
+ 78e724e1
+ ab3e7d20
+ a5786f95
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Scientific Stance: Puritanical
value:
4
- item
label:
Rolling Karma
value:
22
- item
label:
Temporary Karma
value:
-3
- item
label:
Total
value:
21
Support Unit Capacity:
Removed:
7
Support Unit Count:
Removed:
2
support_unit_details:
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 43384fa9
+ 99bf4829
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ 39a62cfe
+ 37e3fc62
+ eeae8316
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 30} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 1, 'defense': 2, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ af36683b
+ 46984b81
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
defense:
Added:
+ d6ae9be5
+ d719c50a
+ 6d6f8872
Removed:
- item
label:
Conscription Type: High
value:
-1
- item
label:
Military Funding: Substantial
value:
2
- item
label:
District: Ancient Forge (Synergy)
value:
1
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
1
Ancient Siege Weapon:
1
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for Radhan |