Change #69db0568b658f456a70edd50:
| Target: | Taika |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:37:28.435000 |
| Changes: |
_id:
Removed:
67ef774c98867826cf79631c
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Taika
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
34
Vassal Type:
Removed:
Tributary
Region:
Removed:
67ef6b6c98867826cf7962f3
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5a6c690147f64b5a82bf
Primary Race:
Removed:
67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
-1 → 0
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
7115 → 8225
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
67f21ff9609d94b5146136f0
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Protected Scion
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
10
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
10
Import Slots:
Removed:
10
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
8225
Money Income:
Removed:
2138
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
25
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
10
Remaining Import Slots:
Removed:
10
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
0
Resource Consumption:
Removed:
food:
27
wood:
10
stone:
5
mounts:
1
research:
0
magic:
20
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
22
wood:
1
stone:
6
mounts:
10
research:
6
magic:
21
bronze:
4
iron:
3
Resource Production:
Removed:
food:
49
wood:
11
stone:
11
mounts:
11
research:
6
magic:
41
bronze:
4
iron:
3
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0.4
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
22
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Taik
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tash-Qatshi
type:
commerce
node:
""
wall:
""
Item 3:
name:
Taik-Grimaz
type:
sanctum
node:
magic
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
mounts
Item 2:
type:
ancient_farms
node:
food
Item 3:
type:
classical_home
node:
food
Item 4:
type:
classical_market
node:
magic
Item 5:
type:
classical_center
node:
wood
Item 6:
type:
ancient_magic_site
node:
magic
Item 7:
type:
classical_mint
node:
bronze
Item 8:
type:
classical_artifactory
node:
stone
Item 9:
type:
ancient_forge
node:
""
Item 10:
type:
classical_spire
node:
""
Jobs:
apprentice:
0 → None
fisherman:
0 → None
bureaucrat:
0 → None
farmer:
7 → 0
harvester:
3 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
0 → None
miner:
1 → 0
mystic:
13 → 0
researcher:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Removed:
-
https://discord.com/channels/1188889187018088488/1448052684216209518/1483302601440235601
field:
stability_gain_chance
value:
1.8
duration:
1
source:
https://discord.com/channels/1188889187018088488/1448052684216209518/1483302601440235601
-
Curse on Radhan
field:
magic_consumption
value:
4.0
duration:
1
source:
Curse on Radhan
Modified:
~
https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
duration:
33 → 32
~
https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
duration:
34 → 33
~
https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
duration:
45 → 44
~
https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
duration:
46 → 45
~
https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
duration:
47 → 46
~
https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
duration:
48 → 47
~
https://discord.com/channels/1188889187018088488/1482160444222472192/1483103159739093134
duration:
49 → 48
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
24 → 25
wood:
15 → None
stone:
14 → 15
mounts:
15 → None
research:
0 → None
magic:
11 → 30
bronze:
3 → 7
iron:
11 → 10
Effective Pop Capacity:
Removed:
24
Nomadic:
Removed:
0
Trade Distance:
Removed:
25
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_war_dancer:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
5
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Orchal Cavalry:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Missile Ship:
0
Scout Ship:
0
Thorn Wardens:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Ameru Marines:
0
Reman Longbowbird:
0
Classical Elite Infantry:
0
Imperial War Dancer:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial Arbalest:
0
Naval Units:
Removed:
concessions_chance_at_tick:
Removed:
0
concessions_roll:
0.4686500582288551 → 0.36182182007929187
expansion_chance_at_tick:
0.4 → 0.2
expansion_roll:
0.6232716450783282 → 0.6133203569724834
rebellion_chance_at_tick:
Removed:
0.05
rebellion_roll:
0.22095732287112158 → 0.3873037344902228
stability_gain_chance_at_tick:
0.5 → 1
stability_gain_roll:
0.9515084227247141 → 0.5495588964460247
stability_loss_chance_at_tick:
0.7 → 0.4
stability_loss_roll:
0.5956794190144349 → 0.03412566442569087
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-2
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
6
mountain:
14
river:
0
desert:
13
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Modified:
~
Big Rock (Wonder stuff big effect)
current_progress:
30 → 35
~
Big Rock second slot dedicated
current_progress:
10 → 15
~
Green! Spell component 1
current_progress:
3 → 5
~
New Spell component 2
current_progress:
3 → 5
~
Seek on Void Parasite +1 from Divine
current_progress:
8 → 12
~
spell component creation quest: Big Brain Bauble
current_progress:
11 → 13
~
Artifice T3, +1 From Divine
current_progress:
0 → 4
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
6 → 0
research_production_at_tick:
Removed:
6
production_at_tick:
food:
17 → 22
wood:
-1 → 1
stone:
4 → 6
mounts:
10 → None
research:
0 → 6
magic:
24 → 21
bronze:
8 → 4
iron:
5 → 3
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
5
land_unit_details:
Oakling:
display_name:
Oakling → None
base_name:
Oakling → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 200} → None
upkeep:
{'magic': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 4, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 1e443150
+ 19696418
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ d47c73ac
+ d0efb498
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 4abd2548
Removed:
- item
label:
Stability: United
value:
1
Ravager:
display_name:
Ravager → None
base_name:
Ravager → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 400} → None
upkeep:
{'magic': 2, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 10, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 10, 'morale': 5, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 3f483a83
+ cab49efe
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 562c01a7
+ af21d103
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ f1b89100
Removed:
- item
label:
Stability: United
value:
1
Vortex:
display_name:
Vortex → None
base_name:
Vortex → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
0 → None
ranged:
True → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 3, 'morale': 2, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 3, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 8c5be927
+ dc6d0be5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 73f69453
+ 80aa4050
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ b23bdd71
Removed:
- item
label:
Stability: United
value:
1
Wyrm:
display_name:
Wyrm → None
base_name:
Wyrm → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'magic': 2, 'stone': 2, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 3} → None
stat_breakdown:
attack:
Added:
+ bf63ec03
+ ddd3b394
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 2115675c
+ 0e35f109
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 5e8b9898
Removed:
- item
label:
Stability: United
value:
1
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 64ad4cbb
+ ea35fac3
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 07af83e8
+ b89b9d52
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ fea45ef6
Removed:
- item
label:
Stability: United
value:
1
Ancient Elite Infantry:
display_name:
Ancient Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 350} → None
upkeep:
{'bronze': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 4, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 5, 'damage': 4, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ a58290ce
+ e28dd734
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 1fbfd289
+ 60d82f22
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ c85261be
Removed:
- item
label:
Stability: United
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ ac1f8af8
Removed:
- item
label:
Stability: United
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 6d6e0d2f
+ 4a74cde5
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ fb7bb7a9
+ 55e9ed73
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ 098c84b1
Removed:
- item
label:
Stability: United
value:
1
Phantom:
display_name:
Phantom → None
base_name:
Phantom → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
True → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'magic': 2, 'money': 45} → None
requirements:
{'research': ['cosmology']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 4, 'morale': 4, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 544362dd
Removed:
- item
label:
Stability: United
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 5, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 2fab4a45
+ bdae4f58
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ e0c60de8
+ 20bdcb07
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
morale:
Added:
+ bf1fa552
Removed:
- item
label:
Stability: United
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ fa26259b
Removed:
- item
label:
Stability: United
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 3, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ cb3162db
Removed:
- item
label:
Stability: United
value:
1
Classical Elite Infantry:
display_name:
Classical Elite Infantry → None
base_name:
Elite Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 500} → None
upkeep:
{'iron': 2, 'stone': 1, 'money': 45} → None
requirements:
{'district': ['forge'], 'research': ['riveted_armor']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 4, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 5, 'damage': 5, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 5cfee875
Removed:
- item
label:
Stability: United
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'mounts': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ e51c815e
Removed:
- item
label:
Stability: United
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 4, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
morale:
Added:
+ 2d12d996
Removed:
- item
label:
Stability: United
value:
1
Spearmen:
display_name:
Spearmen → None
base_name:
Spearmen → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'stone': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['forge', 'workshop'], 'research': ['military_wages']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 4, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 1} → None
stat_breakdown:
morale:
Added:
+ 69eeee48
Removed:
- item
label:
Stability: United
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.2
Prestige Gain:
Removed:
-36
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
24
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
25
wood:
15
stone:
15
mounts:
15
research:
0
magic:
30
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
4
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
Mythical Deck (6) upkept by wonder
Shimmering Elixier (6) Held by OITC
Taikan Orb of Orbiness (6) Held by OITC
Dagger of Undeath (6) Held by Green Gentlemen
Ruler Artifact Slots:
Removed:
22
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ e6cdb5a4
+ fb776053
+ a5359d51
+ 089039af
Removed:
- item
label:
Base
value:
0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1448052684216209518/1483302601440235601
value:
180.0
- item
label:
Foreign Acceptance: Harmony
value:
110.0
- item
label:
Total
value:
100
stability_loss_chance:
Added:
+ b29fa6b2
+ 6a132ff3
+ 30bb4cfe
+ b356fffa
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Technology: Drastic Action
value:
-25.0
- item
label:
Total
value:
40.0
resource_production:
food:
Added:
+ dc2245e1
+ 92a6c498
+ d876f61e
+ e79de0c4
+ b009f597
+ 17352ad4
+ 70c0a10d
+ 22e821f5
+ 09969a43
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
District: Ancient Farms
value:
2
- item
label:
District: Ancient Farms (Synergy)
value:
1
- item
label:
Technology: Tenant Farming
value:
2
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
value:
3.0
- item
label:
Farmer
value:
35
- item
label:
Nodes
value:
4
- item
label:
Total
value:
49
wood:
Added:
+ 4bd3d324
+ b4076c64
+ f142faf7
Removed:
- item
label:
Harvester
value:
9
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
stone:
Added:
+ b2b71d2c
+ 2060aad0
+ ba8ddde3
+ fcf9676c
+ 67ce300d
Removed:
- item
label:
Miner
value:
4
- item
label:
Terrain: Hill (6 tiles)
value:
1
- item
label:
Terrain: Mountain (14 tiles)
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
mounts:
Added:
+ 0f11d7af
+ 1e31bd6d
+ 4432643a
+ 25fb7bb8
+ 238def2d
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
District: Classical Ranch (Synergy)
value:
1
- item
label:
Terrain: Desert (13 tiles)
value:
4
- item
label:
Nodes
value:
2
- item
label:
Total
value:
11
research:
Added:
+ 08b6b018
+ cc637523
+ 717f1a5e
+ a86f0d9f
+ 7db93fe8
+ ee0d5e96
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
Modifier: Sigmarianism
value:
2.0
- item
label:
Religion: Sigmarianism
value:
1.0
- item
label:
Nodes
value:
2.0
- item
label:
Religious Homogeneity
value:
2.0
- item
label:
Total
value:
6
magic:
Added:
+ d9a56246
+ 5f8c87e0
+ 8eca4d6f
+ 8dac41de
+ ee03e9f9
+ 4e5a6ec5
Removed:
- item
label:
District: Ancient Magic Site
value:
1
- item
label:
District: Ancient Magic Site (Synergy)
value:
1
- item
label:
City: Sanctum
value:
3
- item
label:
Mystic
value:
26
- item
label:
Nodes
value:
10.0
- item
label:
Total
value:
41
bronze:
Added:
+ dd29ea6a
+ af4f0cff
+ 8b8e25fa
+ 8b91cb61
Removed:
- item
label:
District: Ancient Forge
value:
1
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2
- item
label:
Total
value:
4
iron:
Added:
+ 8805cd96
+ db3f458c
+ 6d8e888e
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Nodes
value:
2.0
- item
label:
Total
value:
3
resource_consumption:
food:
Added:
+ fcddacf9
+ 2320e24e
+ fa89fcf5
+ f5a16214
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Population
value:
25
- item
label:
Total
value:
27
wood:
Added:
+ a9f2d1bd
+ 1c345576
+ 19d20056
+ 405c8ff4
+ c07fe6b4
Removed:
- item
label:
District: Classical Center
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Farmer
value:
7
- item
label:
Miner
value:
1
- item
label:
Total
value:
10
stone:
Added:
+ 4dd3871c
+ a2b260e5
+ fa03a352
+ b43a1cb4
Removed:
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
3
- item
label:
Total
value:
5
mounts:
Added:
+ a22d323c
+ e1463bc7
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
1
research:
Added:
+ 99d78611
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 633d694e
+ e4ddcec9
+ b76102f4
+ e3aed4e2
+ a022c0a2
+ ecb5f7ff
+ f88686ab
+ f5ce6f94
Removed:
- item
label:
Modifier: Dirion Vault
value:
3.0
- item
label:
Modifier: Beacon
value:
1.0
- item
label:
Modifier: Mana Shield
value:
1.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1195493916561129613/1460548185939509349
value:
2.0
- item
label:
Modifier: Sanctify
value:
6.0
- item
label:
Modifier: Vault for money
value:
3.0
- item
label:
Modifier: Curse on Radhan
value:
4.0
- item
label:
Total
value:
20
bronze:
Added:
+ 50b40b2c
Removed:
- item
label:
Total
value:
0
iron:
Added:
+ f61b50e3
Removed:
- item
label:
Total
value:
0
money_income:
Added:
+ dac88544
+ 63f1e8b5
+ dfcb5ceb
+ 7f7a3e12
+ bade071d
+ d1681ee2
+ aa9f2a34
+ d5e2612d
+ c85c2000
+ 102cd5f9
+ ee08d1da
+ e8c39e5e
+ 9721b36a
+ 8249b877
+ 87a98600
+ 9ffbea31
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Classical Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1461172712159576237/1462677472800673997
value:
-112.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1461943872849711336/1462649334586933340
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1466203078595444979/1467578832331608126
value:
175.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1468438607739097140/1472763329633321011
value:
300.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1474335922958110752/1475316503841607741
value:
300.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1476455141942235270/1478220031228903494
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1479653540510171166/1480364442561675364
value:
200.0
- item
label:
Modifier: https://discord.com/channels/1188889187018088488/1482160444222472192/1483103159739093134
value:
150.0
- item
label:
Vassal: Sartak Alo (Vassal Type: Mercantile)
value:
75
- item
label:
Tax Stance: Low
value:
150
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
2138
karma:
Added:
+ 30a363c7
+ f90adb98
+ b22753b8
+ 0eaa2432
+ cc3f0530
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Conscription Type: Low
value:
1
- item
label:
Rolling Karma
value:
-1
- item
label:
Total
value:
-2
Support Unit Capacity:
Removed:
2
Support Unit Count:
Removed:
0
support_unit_details:
Beacon:
display_name:
Beacon → None
base_name:
Beacon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'magic': 1, 'money': 45} → None
requirements:
{'district': ['magic_site']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 1, 'retaliation_damage': None, 'range': '1-3', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ e7672e6d
+ f873f801
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 5e500da4
+ e6ebd51b
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Battering Ram:
display_name:
Battering Ram → None
base_name:
Battering Ram → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 100} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': None, 'retaliation_damage': None, 'range': None, 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 1a5ea6a2
+ 909ce979
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 2d9a5c75
+ a8dc01bc
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Ancient Siege Weapon:
display_name:
Ancient Siege Weapon → None
base_name:
Siege Weapon → None
unit_type:
Land → None
unit_class:
Ancient Support Unit → None
era:
Ancient → None
is_support:
True → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'bronze': 1, 'wood': 1, 'money': 45} → None
requirements:
{'district': ['forge']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': None, 'morale': None, 'damage': 2, 'retaliation_damage': None, 'range': '1-2', 'speed': 0, 'armor': None} → None
stat_breakdown:
attack:
Added:
+ 3cdaa583
+ 19f481d0
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ c74daa7e
+ 26e1de52
Removed:
- item
label:
Conscription Type: Low
value:
1
- item
label:
Military Funding: Extreme
value:
3
Support Units:
Removed:
Tactician:
0
Beacon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Classical Siege Weapon:
0
|
| Reason: | Tick Update for Taika |