Change #69db0596b658f456a70edd6b:
| Target: | Vandador |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2026-04-12 02:38:14.594000 |
| Changes: |
_id:
Removed:
67ef77d898867826cf79631e
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Vandador
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5ddd690147f64b5a8313
Primary Race:
Removed:
67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Extreme
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
Encampment
Money:
2855 → 3166
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef5f0e690147f64b5a832d
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(A) Artificer State
Temperament:
Restricted content
Stability:
Removed:
United
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
5
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
311
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
5
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
23
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
33
wood:
4
stone:
9
mounts:
8
research:
0
magic:
1
bronze:
4
iron:
10
Resource Excess:
Removed:
food:
-2
wood:
0
stone:
3
mounts:
-4
research:
8
magic:
2
bronze:
2
iron:
0
Resource Production:
Removed:
food:
31
wood:
4
stone:
12
mounts:
4
research:
8
magic:
3
bronze:
6
iron:
10
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.8
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
12
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Daer Amarth
type:
metropolis
node:
""
wall:
classical_walls
Item 2:
name:
Temple District
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Trade District
type:
commerce
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
classical_ranch
node:
""
Item 2:
type:
classical_library
node:
iron
Item 3:
type:
classical_home
node:
""
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
classical_hospital
node:
""
Item 6:
type:
classical_mint
node:
""
Item 7:
type:
classical_school
node:
""
Jobs:
bureaucrat:
0 → None
fisherman:
0 → None
harvester:
1 → 0
hunter:
10 → 0
merchant:
0 → None
metallurgist:
5 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
3 → 0
apprentice:
0 → None
farmer:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
stone_speaker:
0 → None
missionary:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
revolutionary:
0 → None
firefather_priest:
0 → None
Ongoing Modifiers:
Modified:
~
Library District
value:
18.0 → 19.0
resource_nodes:
Removed:
food:
2
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
24 → 22
wood:
15 → None
stone:
15 → None
mounts:
23 → 15
research:
0 → None
magic:
10 → None
bronze:
5 → None
iron:
10 → None
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
1
Trade Distance:
Removed:
16
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
classical_orchal_cavalry:
0
classical_thorn_wardens:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
classical_elite_infantry:
0
classical_phantom:
0
classical_heavy_cavalry:
0
classical_drake:
0
classical_pulsar:
0
classical_chariot:
0
classical_atronach:
0
Heavy Archers:
0
Ancient Heavy Infantry:
0
Ancient Light Archers:
0
Ancient Light Infantry:
0
Classical Elite Infantry:
0
Classical Heavy Infantry:
0
Classical Light Archers:
0
Classical Light Infantry:
0
Imperial Legionnaire:
0
Imperial Marksman:
0
Imperial War Dancer:
0
Ancient Civilian:
0
Ancient Elite Infantry:
0
Ancient Heavy Cavalry:
0
Ancient Light Cavalry:
0
Auxiliary:
0
Cavalry Archer:
0
Chariot:
0
Classical Civilian:
0
Classical Heavy Cavalry:
0
Classical Light Cavalry:
0
Skirmisher:
0
Spearmen:
0
Missile Ship:
0
Scout Ship:
0
Orchal Cavalry:
7
Thorn Wardens:
0
Oakling:
0
Ravager:
0
Vortex:
0
Wyrm:
0
Atronach:
0
Drake:
0
Phantom:
0
Pulsar:
0
Naval Units:
Removed:
expansion_chance_at_tick:
Removed:
0
expansion_roll:
0.0916450883973905 → 0.5036758213325411
stability_gain_chance_at_tick:
1 → 0.8
stability_gain_roll:
0.33084157700324623 → 0.5156099686617465
stability_loss_chance_at_tick:
Removed:
0.35
stability_loss_roll:
0.19332653713603465 → 0.2761960751567659
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Modified:
~
Dragon Scale Armour
current_progress:
34 → 35
Territory Types:
Removed:
plains:
3
forest:
3
dense_forest:
0
urban:
0
hill:
0
mountain:
7
river:
2
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
academics:
(nested dict)
archival_history:
(nested dict)
asymmetrical_warfare:
(nested dict)
bureacratic_legacies:
(nested dict)
communal_baths:
(nested dict)
cultural_prophecy:
(nested dict)
cutting_edge_weaponry:
(nested dict)
collection_teams:
(nested dict)
dedicated_magery:
(nested dict)
deep_cellars:
(nested dict)
drastic_action:
(nested dict)
draught_armor:
(nested dict)
dusk_till_dawn:
(nested dict)
formal_storage:
(nested dict)
market_control:
(nested dict)
mentor_smiths:
(nested dict)
metal_silos:
(nested dict)
mobile_governance:
(nested dict)
national_fervor:
(nested dict)
naval_bombardment:
(nested dict)
penitent_faith:
(nested dict)
poultices:
(nested dict)
public_awareness:
(nested dict)
public_safety:
(nested dict)
riveted_armor:
(nested dict)
stylized_buildings:
(nested dict)
subsidized_labor:
(nested dict)
summoning_circles:
(nested dict)
tenant_farming:
(nested dict)
violent_destiny:
(nested dict)
dawn_till_dusk:
(nested dict)
research_consumption_at_tick:
3 → 0
research_production_at_tick:
6 → 8
production_at_tick:
food:
-2 → None
wood:
1 → 0
stone:
4 → 3
mounts:
0 → -4
research:
3 → 8
magic:
2 → None
bronze:
4 → 2
iron:
6 → 0
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
7
land_unit_details:
Ancient Civilian:
display_name:
Ancient Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 5a9fc4f1
+ 2fcd45a6
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 8f460b0b
+ 6d028b2a
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 7cb6ffa6
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ db38d87e
+ 17098f06
+ ed2f8c84
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 1ef34b3a
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Heavy Cavalry:
display_name:
Ancient Heavy Cavalry → None
base_name:
Heavy Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'mount': 1, 'bronze': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 3, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 10, 'morale': 6, 'damage': 2, 'retaliation_damage': 1, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 9d3e687b
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0cba1f27
+ c956fa6e
+ cfc0bf0a
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 9b078143
+ 5ec22a10
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Ancient Light Cavalry:
display_name:
Ancient Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Ancient Unit → None
era:
Ancient → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 7, 'morale': 3, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 8, 'morale': 6, 'damage': 2, 'retaliation_damage': 0, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 962117bf
+ 5d57ab91
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 7e66ce01
+ 902f1c41
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ e0cc2be2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ ebdbbbe2
+ 8b8811b7
+ 5ab0541c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 0561fca4
+ 6d0c5920
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Auxiliary:
display_name:
Auxiliary → None
base_name:
Auxiliary → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 75} → None
upkeep:
{'wood': 1, 'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 5, 'morale': 2, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 6, 'morale': 5, 'damage': 2, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
attack:
Added:
+ 45c01ba0
+ bd6ca829
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ f7c77382
+ 461d3f76
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 03f93da4
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ fa0deb09
+ d47e65ac
+ 4bc8d241
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 28b4ae2e
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Cavalry Archer:
display_name:
Cavalry Archer → None
base_name:
Cavalry Archer → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
True → None
cavalry:
True → None
recruitment_cost:
{'money': 225} → None
upkeep:
{'mount': 1, 'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 0, 'range': 1, 'speed': 5, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f3fbe82a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 22dc6de2
+ 72037644
+ 63862a19
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 75051c0d
+ e2ff36f1
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Civilian:
display_name:
Classical Civilian → None
base_name:
Civilian → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{} → None
upkeep:
{'money': 45} → None
requirements:
{'research': ['city_defense']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 5, 'morale': 2, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 2, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 6, 'morale': 5, 'damage': 1, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 89211de2
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ d271401d
+ 28694928
+ 17be9358
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 954a0098
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Cavalry:
display_name:
Classical Light Cavalry → None
base_name:
Light Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 375} → None
upkeep:
{'money': 45} → None
requirements:
{'district': ['ranch'], 'research': ['frame_saddles']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 0707bf5a
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ a0c3a6d0
+ ebc1cebe
+ 487d57be
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 5e3919ad
+ f88dc76e
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Classical Light Infantry:
display_name:
Classical Light Infantry → None
base_name:
Light Infantry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 300} → None
upkeep:
{'wood': 1, 'bronze': 1, 'money': 45} → None
requirements:
{} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 9, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ 328c2e11
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 45a9c74c
+ d3437566
+ 36b9c23f
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ 298cb62f
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Skirmisher:
display_name:
Skirmisher → None
base_name:
Skirmisher → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
True → None
ranged:
0 → None
cavalry:
0 → None
recruitment_cost:
{'money': 250} → None
upkeep:
{'wood': 2, 'money': 45} → None
requirements:
{'district': ['hospital'], 'research': ['asymmetrical_warfare']} → None
base_stats:
{'attack': None, 'defense': None, 'hp': 7, 'morale': 3, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 3, 'armor': 0} → None
effective_stats:
{'attack': None, 'defense': None, 'hp': 8, 'morale': 6, 'damage': 3, 'retaliation_damage': 2, 'range': 1, 'speed': 4, 'armor': 0} → None
stat_breakdown:
hp:
Added:
+ f8f50c48
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 0980d27f
+ 34bed7b6
+ 3b866d8c
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ e3ca4278
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
Orchal Cavalry:
display_name:
Orchal Cavalry → None
base_name:
Orchal Cavalry → None
unit_type:
Land → None
unit_class:
Classical Unit → None
era:
Classical → None
is_support:
0 → None
is_magical:
0 → None
melee:
0 → None
ranged:
0 → None
cavalry:
True → None
recruitment_cost:
{'money': 600} → None
upkeep:
{'mounts': 1, 'iron': 1, 'money': 45} → None
requirements:
{'race': ['Orchal']} → None
base_stats:
{'attack': 0, 'defense': 0, 'hp': 11, 'morale': 3, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 4, 'armor': 1} → None
effective_stats:
{'attack': 4, 'defense': 4, 'hp': 12, 'morale': 6, 'damage': 3, 'retaliation_damage': 1, 'range': 1, 'speed': 6, 'armor': 1} → None
stat_breakdown:
attack:
Added:
+ 734afcd0
+ f07771fb
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
defense:
Added:
+ 9ea2ac06
+ bd1a65e3
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Military Funding: Extreme
value:
3
hp:
Added:
+ 7af5ec57
Removed:
- item
label:
Consumption Stance: Comfort
value:
1
morale:
Added:
+ 26cae6ce
+ a5c4774a
+ 40618afb
Removed:
- item
label:
Stability: United
value:
1
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
Consumption Stance: Comfort
value:
1
speed:
Added:
+ bc068414
+ 14901182
Removed:
- item
label:
Land Doctrine: Nomadic
value:
1
- item
label:
Land Doctrine: Nomadic
value:
1
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0
Prestige Gain:
Removed:
-29
Technology Cost Minimum:
Removed:
2
Technology Cost Modifier:
Removed:
-1
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.45
pop_loss_roll:
Removed:
0.986321944577171
Resource Capacity:
Removed:
food:
28
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
Centralization Law:
Removed:
Absolute
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
1
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
1
Undead Chance:
Removed:
0
breakdowns:
stability_gain_chance:
Added:
+ d93bed24
+ c89e36c5
+ c2d0ea91
+ acad902c
+ 1a9d5f1b
Removed:
- item
label:
Base
value:
0
- item
label:
Consumption Stance: Comfort
value:
25.0
- item
label:
Ruler: Taur Aran Aerfíreb i Ranyar (Titles)
value:
15.0
- item
label:
Foreign Acceptance: Harmony
value:
60.0
- item
label:
Total
value:
80.0
stability_loss_chance:
Added:
+ 0047964f
+ 55705b95
+ 3bb0566e
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
35.0
- item
label:
Total
value:
35.0
resource_production:
food:
Added:
+ 5afee3ff
+ 02c5d3bb
+ 435d6047
Removed:
- item
label:
District: Classical Ranch
value:
1
- item
label:
Hunter
value:
30
- item
label:
Total
value:
31
wood:
Added:
+ 1705f131
+ 1adef80b
Removed:
- item
label:
Harvester
value:
4
- item
label:
Total
value:
4
stone:
Added:
+ 1c21640c
+ 003d20a7
+ 303311a2
Removed:
- item
label:
Miner
value:
10
- item
label:
Terrain: Mountain (7 tiles)
value:
2
- item
label:
Total
value:
12
mounts:
Added:
+ 52196bfc
+ 4942ab35
Removed:
- item
label:
District: Classical Ranch
value:
4
- item
label:
Total
value:
4
research:
Added:
+ 34c3308d
+ c8de59f6
+ 0d21f1b8
+ 8344f527
+ dc298c02
Removed:
- item
label:
Scientific Stance: Pragmatic
value:
1
- item
label:
District: Classical School
value:
1
- item
label:
Modifier: Library District
value:
3.0
- item
label:
Researcher
value:
3
- item
label:
Total
value:
8
magic:
Added:
+ 01140604
+ 94cb1ad3
Removed:
- item
label:
City: Sanctum
value:
3
- item
label:
Total
value:
3
bronze:
Added:
+ 93f0ff3b
+ aa32a9e9
+ faa219f6
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
6
iron:
Added:
+ 1ef9d916
+ 237a63b5
+ 9607cd71
+ e6934797
Removed:
- item
label:
Technology: Mentor Smiths
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Nodes
value:
2
- item
label:
Total
value:
10
resource_consumption:
food:
Added:
+ c2ac661f
+ 5355d536
+ cbc9d176
+ 924bdc4b
+ 7c61f2c4
Removed:
- item
label:
City: Sanctum
value:
1
- item
label:
City: Commerce
value:
1
- item
label:
Race: Orchal (Insatiable)
value:
3
- item
label:
Population
value:
28
- item
label:
Total
value:
33
wood:
Added:
+ d7a5e9d0
+ ea65f089
+ f56223e3
+ 5372856d
Removed:
- item
label:
District: Classical Library
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
Miner
value:
2
- item
label:
Total
value:
4
stone:
Added:
+ 1d945346
+ 5a2b51d4
+ 9c493a41
+ 65cec59f
+ e8ca24c4
+ 5d8df930
Removed:
- item
label:
Nomad Camp Type: Encampment
value:
1
- item
label:
City: Metropolis
value:
1
- item
label:
City: Sanctum
value:
1
- item
label:
Harvester
value:
1
- item
label:
Metallurgist
value:
5
- item
label:
Total
value:
9
mounts:
Added:
+ 294c8a38
+ fcfa4c49
Removed:
- item
label:
City: Commerce
value:
1
- item
label:
Total
value:
8
research:
Added:
+ 412c8ec2
Removed:
- item
label:
Total
value:
0
magic:
Added:
+ 2a5c5c66
+ cf20060a
Removed:
- item
label:
Wonder: Daer Amarth the Floating City
value:
1.0
- item
label:
Total
value:
1
bronze:
Added:
+ 86ad7de5
+ 3cbedcc5
+ 5ad52c83
Removed:
- item
label:
City: Classical Walls
value:
1
- item
label:
Researcher
value:
3
- item
label:
Total
value:
4
iron:
Added:
+ 50d63f25
+ caca7afe
Removed:
- item
label:
Researcher
value:
3
- item
label:
Total
value:
10
money_income:
Added:
+ 72b8f408
+ 5fb5f2e1
+ 5ed7838f
+ ca2c99a0
+ f7a2f2af
+ e75bcbbb
+ b10e54ef
Removed:
- item
label:
Base
value:
150
- item
label:
Military Funding: Extreme
value:
-225
- item
label:
District: Ancient Market
value:
100
- item
label:
City: Commerce
value:
75
- item
label:
Tax Stance: Low
value:
126
- item
label:
Stockpile
value:
400
- item
label:
Total
value:
311
karma:
Added:
+ d4d3d7f9
+ c7e61283
+ bdb28eca
+ 8eb843e3
Removed:
- item
label:
Base
value:
0
- item
label:
Stability: United
value:
2
- item
label:
Rolling Karma
value:
-3
- item
label:
Total
value:
-1
Support Unit Capacity:
Removed:
3
Support Unit Count:
Removed:
0
support_unit_details:
Removed:
Support Units:
Removed:
Classical Siege Weapon:
0
Battering Ram:
0
Ancient Siege Weapon:
0
Tactician:
0
Beacon:
0
|
| Reason: | Tick Update for Vandador |