Vampirism

Overview
Rating:Terrible
Description:
The curse of vampirism, spreading pop to pop. Infected pops become Vampiric variants of their race. Once vampires reach a majority they break away in a civil war, forming an accepted vampire nation. Accepted nations (primary race vampiric) suffer no disease: their vampires work the full_vampire job, which can spread vampirism to their own pops and to nations within 5 hexes.
Infectivity: Highly — 25% base, +8% per infected pop, max 65% of pops
Cure Difficulty: Impossible — 600 progress required, +10 DC, 20 total infected pops before cure work can begin
Cure Progress: 0 / 600
Natural Cure Chance: 0% per infected pop per tick
Total Infected Pops: 3 (cure research gated — needs 20)
Forced Job: Vampire
Production (per infected pop): stability_loss_chance: 0.1
magic: 1
food: 1
Upkeep (per infected pop):
Race Change: Infected pops become "Vampiric <Race>" (Undying / Bloodthirsty); restored on cure
Stages
Stage Threshold Job Override Nation Modifiers Civil War Halts Spread
Vampire Majority 50% infected Yes No