Vampirism
| Overview | |
|---|---|
| Rating: | Terrible |
| Description: | The curse of vampirism, spreading pop to pop. Infected pops become Vampiric variants of their race. Once vampires reach a majority they break away in a civil war, forming an accepted vampire nation. Accepted nations (primary race vampiric) suffer no disease: their vampires work the full_vampire job, which can spread vampirism to their own pops and to nations within 5 hexes. |
| Infectivity: | Highly — 25% base, +8% per infected pop, max 65% of pops |
| Cure Difficulty: | Impossible — 600 progress required, +10 DC, 20 total infected pops before cure work can begin |
| Cure Progress: | 0 / 600 |
| Natural Cure Chance: | 0% per infected pop per tick |
| Total Infected Pops: | 3 (cure research gated — needs 20) |
| Forced Job: Vampire | |
|---|---|
| Production (per infected pop): |
stability_loss_chance: 0.1 magic: 1 food: 1 |
| Upkeep (per infected pop): | — |
| Race Change: | Infected pops become "Vampiric <Race>" (Undying / Bloodthirsty); restored on cure |
| Stages | |||||
|---|---|---|---|---|---|
| Stage | Threshold | Job Override | Nation Modifiers | Civil War | Halts Spread |
| Vampire Majority | 50% infected | — | — | Yes | No |
| Infected Nations | |
|---|---|
| Eternal Chancellorship of the Black Scythe of Alturus | 3 infected pops |