Fallen Labour

Region: Wild Reach Pop Count: 16 / 18 Rulers: Mikhal Kryžanoušski

General Information

General
Stability: Balanced
Stability Gain Chance: 15%
Stability Loss Chance: 53%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -3
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 4232 / 6000
Money Income: 796
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 13
Miscellaneous
Origin: Unknown

Notes

None

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 12 / 18
Roads: 6 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 2
Hill 7
Mountain 2
River 0
Desert 0
Tundra 0
Marsh 1
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Standard
Citizenship Stance: Open
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Gorebound Concord Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Gorebound Concord Allied None Unknown
2 Inkanira Allied Defensive Pact Hidden

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Tactician 0 iron: 1
Classical Orchal Cavalry 0 mounts: 2
iron: 1

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 17 -14 12 / 25
Wood 0 3 -3 3 / 20
Stone 3 3 0 10 / 20
Mounts 2 1 1 12 / 20
Research 3 0 3 0 / 0
Magic 0 0 0 6 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 1 0 9 / 10
Iron 0 0 0 3 / 15

Jobs

Working Pops: 0/16

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 6

Classical School

Type: school

Cost: wood: 10
stone: 3
bronze: 2
iron: 1

Modifiers: wood_consumption: 1
stone_consumption: 1
research_production: 1
ruler_stat_gain_chance: 0.25
ruler_immortal_stat_gain_chance: -0.2

Node: None

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Quarry

Type: quarry

Cost: wood: 4
stone: 3

Modifiers: miner_stone_production: 0.5

Node: None


Cities

City Slots: 3

Metropolis

Name: Novy Dom

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Barchaw

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
2 2
Quest Name Slot Total Progress Per Tick Current Progress Link
Great Artifact 2 Progress Slot 2 5 / 19 Discord Message (1425690106982826126)
Abysmal Negation 2 Progress Slot 2 4 / 4 Discord Message (1432129182246109224)

Modifiers

Field Value Duration Source