General Information

General
Stability: Balanced
Stability Gain Chance: 5%
Stability Loss Chance: 48%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -2
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 4837 / 6000
Money Income: 514
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (A) Default

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 20%
Territory: 30 / 28
Roads: 16 / 18
Territory Holdings
Plains 8
Forest 10
Dense Forest 0
Urban 0
Hill 11
Mountain 1
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Elected
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
The Betrayed Protectorate Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Sunflower Council Neutral None Unknown
2 C'tiss Riders Friendly Defensive Pact Hidden
3 The Betrayed Friendly None Unknown
4 Holy Federation of the Draconic Empire Allied None Unknown
5 Qad’ashin Allied Non-Aggression Pact Unknown
6 Lyroa Neutral Non-Aggression Pact Unknown
7 Mountain Alliance Friendly None Unknown
8 Qad'eshel Friendly None Unknown

War

Land Units

Land Units: 4/4

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Oakling 0 1 4 5 3 1 2 1 2 0 magic: 1
wood: 1
money: 30
Ravager 0 1 4 10 4 2 1 1 3 1 magic: 2
bronze: 1
money: 30
Vortex 0 3 3 3 2 2 0 1 4 0 magic: 2
money: 30
Wyrm 0 1 4 7 3 3 1 1 3 3 magic: 2
stone: 2
money: 30
Ancient Civilian 0 1 4 5 2 1 2 1 2 0 money: 30
Heavy Archers 0 3 3 7 3 2 0 1 2 1 bronze: 1
money: 30
Ancient Light Archers 0 3 3 6 2 2 0 1 3 0 wood: 1
money: 30
Ameru Marines 0 1 4 6 3 4 3 1 3 1 mount: 1
food: 1
money: 30
Reman Longbowbird 0 3 3 7 3 2 0 2-1 2 1 wood: 2
money: 30
Phantom 0 4 3 2 2 1 4 0 magic: 2
money: 30
Auxiliary 0 1 4 5 2 2 3 1 2 0 wood: 1
money: 30
Classical Civilian 0 5 2 1 3 1 2 0 money: 30
Classical Light Archers 0 6 2 3 1 1 3 0 wood: 1
money: 30

Support Units

Support Units: 0/2

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Beacon 0 3 3 1 1-3 0 magic: 1
money: 30

Naval Units

Naval Units: 0/4

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 20 21 -1 25 / 25
Wood 11 9 2 20 / 20
Stone 8 9 -1 20 / 20
Mounts 2 0 2 5 / 20
Research 9 7 2 0 / 0
Magic 7 1 6 15 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 6 5 1 2 / 10
Iron 10 4 6 10 / 10

Jobs

Working Pops: 18/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Farmer 4 wood: 1
food: 4
Harvester 2 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 6 stone: 1
bronze: 1
iron: 1
Miner 2 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 4 stone: 0
bronze: 1
iron: 1
research: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: iron

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: iron

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: mounts


Cities

City Slots: 3

Metropolis

Name: La Cadeau

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Gardouest

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Crystalline Harp Recovery Quest No Slot 0 4 / 4 https://discordapp.com/channels/1188889187018088488/1373142454685012038/1373892598598467585
Iron Node Creation No Slot 0 20 / 20 Discord Message (1406831400631668737)
Wood Node Creation No Slot 0 10 / 10 Discord Message (1406818694902054973)
Good Artifact Creation No Slot 0 12 / 12 https://discordapp.com/channels/1188889187018088488/1426418467027947530/1427120593181999115
Celestial Beacon Recovery Quest 3 Progress Slot 3 12 / 12 Discord Message (1467754284148985937)
Food Node Creation 1 Progress Slot 1 4 / 10 https://discordapp.com/channels/1188889187018088488/1469551484734804090/1470858422026113046

Modifiers

Field Value Duration Source
wood_production 1.0 -1 Link