General Information

General
Stability: Unsettled
Stability Gain Chance: 35%
Stability Loss Chance: 46%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: -5
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 1787 / 6000
Money Income: 333
Remaining Import Slots: 13
Remaining Export Slots: 13
Trade Distance: 13
Miscellaneous
Origin: Unknown

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 22 / 25
Roads: 20 / 18
Territory Holdings
Plains 18
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 3
Shallow Water 1
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Standard
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Standard

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tlalocan Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Fallen Labour Allied Defensive Pact Hidden
2 Tlalocan Allied None Unknown
3 Heiwa Kokka Friendly None Unknown
4 Vorkatir-Karak Allied Military Alliance Hidden
5 Gorebound Concord Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/6

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0
Classical Orchal Cavalry 0 mounts: 2
iron: 1

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1
Classical Boarding Ship 0 wood: 1
Classical Missile Ship 0 wood: 1
stone: 1
Classical Scout Ship 0 wood: 1
Classical Transport Ship 0 wood: 1
food: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 11 25 -14 13 / 25
Wood 2 6 -4 12 / 20
Stone 0 3 -3 8 / 20
Mounts 2 1 1 17 / 20
Research 3 0 3 0 / 0
Magic 0 0 0 11 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 6 / 10
Iron 0 0 0 1 / 15

Jobs

Working Pops: 0/18

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: None

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Quarry

Type: quarry

Cost: wood: 4
stone: 3

Modifiers: miner_stone_production: 0.5

Node: None


Cities

City Slots: 3

Metropolis

Name: Canchon

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Commerce

Name: Piku

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: mounts

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
2 2
Quest Name Slot Total Progress Per Tick Current Progress Link
Legendary artifact 2 Progress Slot 2 4 / 29 Discord Message (1425746525451194399)

Modifiers

Field Value Duration Source
food_production 2.0 -1 Countryman title