Archived Changes for Religions (18 total)
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| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ab0b3e53b2ed34173cb31a4 | religions | Northern Renewal | Update | Approved |
Doctrine:
None → Literal
Description:
Northern Renewal is a religion centered on the belief that the mana within every living being is eternal. Upon death, this mana is drawn into the Pylons, where it is purified before being released once more to bring about the individual's rebirth. Followers believe that a lifetime devoted to the study of magic and the cultivation of one's mana strengthens the soul's connection to the Pylons. With each reincarnation, that connection deepens, allowing the individual to return wiser, more attuned to magic, and better guided by the Pylons than in the life before.
Northern Renewal adopted and took inspiration over the years from the older faith known as the Ethereal Flow. While the two traditions share many beliefs regarding the cycle between life and death, they differ on the nature of the soul and the limits of magical intervention. Followers of Northern Renewal view the soul as something that can be shaped and refined through the guidance of the Pylons, whereas adherents of the Ethereal Flow believe it should remain untouched by deliberate manipulation.
Despite these theological differences, relations between the two faiths are generally amicable. Worshippers of Northern Renewal hold the followers of the Ethereal Flow in high regard, admiring their ancient traditions and their profound understanding of the natural world. They believe that centuries of observing nature have granted Ethereal Flow practitioners insights into the workings of magic that few scholars or mages can rival. → Northern Renewal is a religion centered on the belief that the mana within every living being is eternal. Upon death, this mana is drawn into the Pylons, where it is purified before being released once more to bring about the individual's rebirth. Followers believe that a lifetime devoted to the study of magic and the cultivation of one's mana strengthens the soul's connection to the Pylons. With each reincarnation, that connection deepens, allowing the individual to return wiser, more attuned to magic, and better guided by the Pylons than in the life before.
Northern Renewal adopted and took inspiration over the years from the older faith known as the Ethereal Flow. While the two traditions share many beliefs regarding the cycle between life and death, they differ on the nature of the soul and the limits of magical intervention. Followers of Northern Renewal view the soul as something that can be shaped and refined through the guidance of the Pylons, whereas adherents of the Ethereal Flow believe it should remain untouched by deliberate manipulation.
Despite these theological differences, relations between the two faiths are generally amicable. Worshippers of Northern Renewal hold the followers of the Ethereal Flow in high regard, admiring their ancient traditions and their profound understanding of the natural world. They believe that centuries of observing nature have granted Ethereal Flow practitioners insights into the workings of magic that few scholars or mages can rival.
https://docs.google.com/document/d/1wQjqanjY4Nb9PxzrHY-pa7dbOacSYRVApAGhj7UCVqA/edit?tab=t.0
|
Adding google doc for tenets | risendiablo | |
| 6aa795fa08228422a7cfb94e | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
Last Edit: Session 81 → Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
|
None | docrm | |
| 6aa794e408228422a7cfb93a | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
Last Edit: Session 81 → The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
Last Edit: Session 81
|
Discord Message (1542946056814329867) | docrm | |
| 6aa727d41ab5a1141506ce53 | religions | Tolism | Update | Approved |
Doctrine:
None → Literal
|
Discord Message (1521191122624577629) doctrines added to site | naturalnuke | |
| 6aa727931ab5a1141506ce52 | religions | Seele Sect | Update | Approved |
Doctrine:
None → Literal
|
Doctrine added in Shadow Update: Discord Message (1546356762414817302) | naturalnuke | |
| 6a9e2c39a96d2fce6942c108 | religions | Seele Sect | Add | Approved |
Name:
None → Seele Sect
Founding Nation:
None
→
None
Religion Type:
None → Cult
Conversion Strength:
None → Zealous
Faith:
None → Devotion
Integrity:
None → Dignity
Empathy:
None → Strength
Death:
None → Reverence
Pleasure:
None → Temperance
Aspiration:
None → Ambition
Funeral:
None → Celebration
Description:
None → The Afteran Sect of the Brōþerist denomination of Sigmarianism - which itself was an offshoot of the more well known if still minor Tīmônicists - grew into prominence within Dyeak in the few short years as it found common ground amongst the Tolists, who likewise saw the world through the same lens of struggle, security, and the narratives of nations and peoples throughout time. Both Afterans and Tolists agreed that there were those individuals with the will, providence, luck, or power to shape the course of history for nations and people through time. In the few short years of intermingling it became known that the current Leader of Dyeak, one Politik Siniari, had fallen into common plight with the Tolists, and had made the promise to free them from the clutches of a mad godling who even now stole away their free will. Not himself, but his heir, a promised Great, the one the Tolists had desired for generations.
Imagine the surprise of the Sigmarians when, revealed upon that stage caked in the gore of a godling, stood the promised Great, Nemeshah Grixis, proudly displaying on his chest the tree balanced on a backing of gold and black that symbolized the Afteran denomination.
In the weeks that followed Nemeshah Grixis began to preach of his own interpretations of the Afteran Sect - that which he called Seele, after the very word for Soul - a more total mixing of Tolism and Sigmarianism through Afteranism, a religion Kindred to both.
https://docs.google.com/document/d/14WLLcO5T3zNiTo0AEcE9H0z8rix2XvAuZMUb4tQ8pUQ/edit?tab=t.5vaqjaggt44
Effect Description:
None → ""
Mechanical Modifiers:
None → []
|
Discord Message (1546356762414817302) Discord Message (1546348358094950493) | naturalnuke | |
| 6a9c2917cb2c82e9b18daa55 | religions | Tolism | Update | Approved |
Description:
They left their gods behind when they began their journey. What took it's place was the teachings of a man named Tol, a tutor of the noble houses. A materialist philosophy of dedication, of communalism, and of pragmatism. Pursuit of works, of building a future, family, something that will outlast you, is the only true immortality. The only thing that makes a life well lived being what is carried of your life into the future by those around you. On the long walk this manifest as both collective action and independent ambition.
Now being meddled with by the Stage Master. → They left their gods behind when they began their journey. What took it's place was the teachings of a man named Tol, a tutor of the noble houses. A materialist philosophy of dedication, of communalism, and of pragmatism. Pursuit of works, of building a future, family, something that will outlast you, is the only true immortality. The only thing that makes a life well lived being what is carried of your life into the future by those around you. On the long walk this manifest as both collective action and independent ambition.
Once being meddled with by the Stage Master, the godling has been slain, freeing the people from his grasp.
It now exists with Nemeshah Grixis at it's head, who is slowly syncretizing the religion with Sigmarianism.
Effect Description:
Piff's Prank:
Every session, a nation with this religion as it's majority or a character with this religion will have a mrp randomized every session.
This rp will be at the whims of the Stage Master, and what they may find fun or interesting to happen. This mrp will gain an automatic +2 misc bonus from the Stage Master, encouraging it's completion. If it is successfully completed, you gain 1 temp karma as they are impressed, pleased, etc. If it is failed by at least five or more, you gain 2 instead of the usual 1 temp karma for a failed mrp as you amuse them. If you fail it by less than five, you get the usual as he is bored.
-
This religious effect can only be replaced by completing the usual quest needed to gain a religious effect.]
The Show Must Go On:
Every revolution of the Founding Nation of this Religion gets converted into a Stage Master token, preventing the revolution to happen (starting with 1 token). Also each conversion to Tolism the Founding Nation does gives +2 to the timer. The timer starts with 5 and counts down every session. If the timer hits 0 all tokens get converted back to revolutions.
Timer: 8
Tokens: 4
Last Edit: Session 81 → The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
Last Edit: Session 81
|
Discord Message (1545803271149719696) | naturalnuke | |
| 6a98cc6e172ebdfcaa798350 | religions | Twin Pallors | Update | Approved |
Aspiration:
Ambition → Patience
Description:
None → None
Mechanical Modifiers:
None → []
|
None | mykonos_ |
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