Archived Changes for Religions (201 total)

ID Target Collection Target Change Type Status Changes Reason Time User
699e6731688a7ece4018fb1a religions Divine Symphony Update Approved
Effect Description:
[Symphonic Silence: When starting an artifact, assassination or stealing quest, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted. Additionally, one session an age you may cause all 17-20 mech-rp rolls to critically succeed.] → [The Golden Harmony: When starting an artifact, assassination or stealing quest, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted. Additionally, one session an age you may cause all 17-20 mech-rp rolls to critically succeed.]
None mykonos_
699e66e3688a7ece4018fb19 religions Divine Symphony Update Approved
Pleasure:
Indulgence → Temperance
Aspiration:
Ambition → Patience
Effect Description:
Symphonic Ingenuity: When starting a quest to create, upgrade or recover an artifact, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted. → [Symphonic Silence: When starting an artifact, assassination or stealing quest, increase the starting progress by 1. However, if a natural 1 is rolled, the attempt is fully wasted. Additionally, one session an age you may cause all 17-20 mech-rp rolls to critically succeed.]
None mykonos_
699266b70e0925b25dd52a2d religions Ethereal Flow Update Approved
Effect Description:
Flow's Reincarnation: Leaders of this religion gain a +2 in a strength of the previous leader of the player's choice, and a -2 in a weakness of the previous leader of the players choice (this may surpass the cap of +4/-4 of new characters). Additionally, gain a tier 1 version of a positive title from the previous character Major Boon (40 Progress on Infinite Quest): [When a nation converts to the Ethereal Flow, they reduce their stability loss chance by 100% for one session, which is then reduced to 50% the next session for the remainder of the era. They may only benefit from this once.] Circulators: Each nation with the same religion as the owner of the Ethereal City (currently Ethereal Flow) gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. https://pathofages.com/wonders/item/Ethereal%20City When a nation converts to the Ethereal Flow, they reduce their stability loss chance by 100% for one session, which is then reduced to 50% the next session for the remainder of the era. They may only benefit from this once. → Flow's Reincarnation: Leaders of this religion gain a +2 in a strength of the previous leader of the player's choice, and a -2 in a weakness of the previous leader of the players choice (this may surpass the cap of +4/-4 of new characters). Additionally, gain a tier 1 version of a positive title from the previous character Once per age; Instead of receiving a new destiny, you may opt to take over your previous characters unfinished destiny instead of failing it, this may only be “continued” once per destiny Major Boon (40 Progress on Infinite Quest): [When a nation converts to the Ethereal Flow, they reduce their stability loss chance by 100% for one session, which is then reduced to 50% the next session for the remainder of the era. They may only benefit from this once.] Circulators: Each nation with the same religion as the owner of the Ethereal City (currently Ethereal Flow) gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. https://pathofages.com/wonders/item/Ethereal%20City When a nation converts to the Ethereal Flow, they reduce their stability loss chance by 100% for one session, which is then reduced to 50% the next session for the remainder of the era. They may only benefit from this once.
Discord Message (1470993984976453683) juggernacht
698a72f65cd63088f475d7b9 religions Resplendent Sons Update Approved
Effect Description:
Apprentice Homes: All child ruler characters start without strengths or weaknesses, and upon reaching adulthood, will regain their two strengths and weaknesses. However, when this occurs they will also increase random attribute by two, to a maximum of 6 Resplendent God: Once per character, and by sacrificing a health state, you may form a Pact with either Taur Adar, or the Fire Father. This takes the form of the greater Pact, is free, and gains a bonus to the benevolence roll equal to the amount of pops you've converted to this religion in your lifetime (max +5). → Apprentice Homes: All child ruler characters start without strengths or weaknesses, and upon reaching adulthood, will regain their two strengths and weaknesses. However, when this occurs they will also increase random attribute by two, to a maximum of 6 Resplendent God: Once per character, and by sacrificing a health state, you may form a Pact with either Taur Adar, or the Fire Father. This takes the form of the greater Pact, is free, and gains a bonus to the benevolence roll equal to the amount of pops you've converted to this religion in your lifetime (max +5).
None juggernacht
698a72e95cd63088f475d7b8 religions Resplendent Sons Update Approved
Effect Description:
Apprentice Homes: All child ruler characters start without strengths or weaknesses, and upon reaching adulthood, will regain their two strengths and weaknesses. However, when this occurs they will also increase random attribute by two, to a maximum of 6 → Apprentice Homes: All child ruler characters start without strengths or weaknesses, and upon reaching adulthood, will regain their two strengths and weaknesses. However, when this occurs they will also increase random attribute by two, to a maximum of 6 Resplendent God: Once per character, and by sacrificing a health state, you may form a Pact with either Taur Adar, or the Fire Father. This takes the form of the greater Pact, is free, and gains a bonus to the benevolence roll equal to the amount of pops you've converted to this religion in your lifetime (max +5).
Discord Message (1469535227373158481) juggernacht
6986b0c9a66f2b17e69837d5 religions Indrusism Add Approved
Name:
None → Indrusism
Founding Nation:
None → None
Religion Type:
None → Philosophy
Conversion Strength:
None → Weak
Faith:
None → Indifference
Integrity:
None → Humility
Empathy:
None → Compassion
Death:
None → Defiance
Pleasure:
None → Temperance
Aspiration:
None → Ambition
Funeral:
None → Mourning
Effect Description:
None → ""
Mechanical Modifiers:
None → []
Discord Message (1469527962876383426) whaet
69863471a66f2b17e69836d7 religions Resplendent Sons Update Approved
Name:
Forgotten Sons → Resplendent Sons
None mykonos_
69800aad7498eee0377b2218 religions Britannism Update Approved
Conversion Strength:
Weak → Moderate
None docrm
696eb3eb5fbd06ac56e9a6f1 religions Greater Flow Add Approved
Name:
None → Greater Flow
Founding Nation:
None → Skoroi Conclave
Religion Type:
None → Pantheistic
Conversion Strength:
None → Moderate
Faith:
None → Devotion
Integrity:
None → Humility
Empathy:
None → Compassion
Death:
None → Reverence
Pleasure:
None → Temperance
Aspiration:
None → Patience
Funeral:
None → Celebration
Effect Description:
None → ""
Mechanical Modifiers:
None → []
titancrushet
695c8a432b9398c07070f798 religions Britannism Update Approved
Effect Description:
None → Defender of the Christian Faith For every 3 pops (per era) that exist of your religion +1 HP OR +1 Morale Must be decided upon at start war session (may be split between units). Harm not your Brothers: If initiated an offensive war against a nation of kindred faith or same faith, or on the side of an aggressor targeting a nation of kindred or same faith (had to be official faith), suffer -3 Morale, -1 Damage, -1 Attack until war stops.
Mechanical Modifiers:
None → []
Discord Message (1455359678249828470) juggernacht