Archived Changes for Religions (18 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6ac42e834b5785e55f809507 religions Tolism Update Approved
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 1
None docrm
6ac42e5a4b5785e55f809506 religions Tolism Update Approved
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 1 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 2
None docrm
6ac3009990ed88cb148ac748 religions Tolism Update Approved
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 1
Discord Message (1556400282399805532) naturalnuke
6ac1351aeb5af7213139732f religions Seele Sect Update Approved
Effect Description:
"" → Denomination of Sigmarianism: Light of Knowledge: For every 10 + 5 (Per Era) pops following this religion, all nations with it as their majority religion gain +1 Research Points production. Nations that do not have every pop as Sigmarianism have this bonus halved, as do denominations, rounded down. Up to a maximum of +1 per era. (Current: +4)
Mechanical Modifiers:
Added:
+ nation
type: nation
modifier: research_production
value: 2.0
Seele Sect is a Denomination naturalnuke
6ac13441eb5af7213139732e religions Sigmarianism Update Approved
Doctrine:
None → Literal
Description:
None → None
Mechanical Modifiers:
Modified:
~ nation
value: 2.0 → 4.0
~ nation
value: 1.0 → 2.0
Light of Knowledge is capped as of now naturalnuke
6abb190d1b515f298c548f1a religions Indrusism Update Approved
Doctrine:
None → Literal
Aspiration:
Ambition → Patience
Discord Message (1552686707818766489) guacshadow
6abb18f11b515f298c548f19 religions Resplendent Sons Update Approved
Doctrine:
None → Literal
Integrity:
Dignity → Humility
Description:
None → None
Discord Message (1553185416147116033) guacshadow
6ab4e4e75e632c7f878fd0d7 religions Chromayah Update Approved
Doctrine:
None → Literal
Conversion Strength:
Weak → Moderate
Forgor to last era xlbeutel
6ab82fa0e86f46e8608257f7 religions Ethereal Flow Update Approved
Doctrine:
None → Literal
Mechanical Modifiers:
Removed:
- nation
type: nation
modifier: money_income
value: -30.0
Wonder sacked juggernacht
6ab272b02d99475419ea5aa1 religions Tolism Update Approved
Effect Description:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token). + vassalize a nation + make the primary religion of a nation Tolism/Sigmarianism Tokens may be spent 1 for 1 for the following effects: + Reroll the dice on a mech RP + Avert a Civil War Tokens: 2
Accidentally deleted effect name when effect was modified naturalnuke