Archived Changes for Tolism (8 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ac42e834b5785e55f809507 | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
|
None | docrm | |
| 6ac42e5a4b5785e55f809506 | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
|
None | docrm | |
| 6ac3009990ed88cb148ac748 | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
|
Discord Message (1556400282399805532) | naturalnuke | |
| 6ab272b02d99475419ea5aa1 | religions | Tolism | Update | Approved |
Effect Description:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2 → The Show Must Go On: Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
|
Accidentally deleted effect name when effect was modified | naturalnuke | |
| 6aa795fa08228422a7cfb94e | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
Last Edit: Session 81 → Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ vassalize a nation
+ make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
|
None | docrm | |
| 6aa794e408228422a7cfb93a | religions | Tolism | Update | Approved |
Effect Description:
The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
Last Edit: Session 81 → The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 2
Last Edit: Session 81
|
Discord Message (1542946056814329867) | docrm | |
| 6aa727d41ab5a1141506ce53 | religions | Tolism | Update | Approved |
Doctrine:
None → Literal
|
Discord Message (1521191122624577629) doctrines added to site | naturalnuke | |
| 6a9c2917cb2c82e9b18daa55 | religions | Tolism | Update | Approved |
Description:
They left their gods behind when they began their journey. What took it's place was the teachings of a man named Tol, a tutor of the noble houses. A materialist philosophy of dedication, of communalism, and of pragmatism. Pursuit of works, of building a future, family, something that will outlast you, is the only true immortality. The only thing that makes a life well lived being what is carried of your life into the future by those around you. On the long walk this manifest as both collective action and independent ambition.
Now being meddled with by the Stage Master. → They left their gods behind when they began their journey. What took it's place was the teachings of a man named Tol, a tutor of the noble houses. A materialist philosophy of dedication, of communalism, and of pragmatism. Pursuit of works, of building a future, family, something that will outlast you, is the only true immortality. The only thing that makes a life well lived being what is carried of your life into the future by those around you. On the long walk this manifest as both collective action and independent ambition.
Once being meddled with by the Stage Master, the godling has been slain, freeing the people from his grasp.
It now exists with Nemeshah Grixis at it's head, who is slowly syncretizing the religion with Sigmarianism.
Effect Description:
Piff's Prank:
Every session, a nation with this religion as it's majority or a character with this religion will have a mrp randomized every session.
This rp will be at the whims of the Stage Master, and what they may find fun or interesting to happen. This mrp will gain an automatic +2 misc bonus from the Stage Master, encouraging it's completion. If it is successfully completed, you gain 1 temp karma as they are impressed, pleased, etc. If it is failed by at least five or more, you gain 2 instead of the usual 1 temp karma for a failed mrp as you amuse them. If you fail it by less than five, you get the usual as he is bored.
-
This religious effect can only be replaced by completing the usual quest needed to gain a religious effect.]
The Show Must Go On:
Every revolution of the Founding Nation of this Religion gets converted into a Stage Master token, preventing the revolution to happen (starting with 1 token). Also each conversion to Tolism the Founding Nation does gives +2 to the timer. The timer starts with 5 and counts down every session. If the timer hits 0 all tokens get converted back to revolutions.
Timer: 8
Tokens: 4
Last Edit: Session 81 → The Show Must Go On:
Every time a nation with Tolism as it's Majority Religion performs either of the following actions, gain a token. (starting with 1 token).
+ Vassalize a nation
+ Make the primary religion of a nation Tolism/Sigmarianism
Tokens may be spent 1 for 1 for the following effects:
+ Reroll the dice on a mech RP
+ Avert a Civil War
Tokens: 1
Last Edit: Session 81
|
Discord Message (1545803271149719696) | naturalnuke |