Teleport:
| Name: | Teleport |
|---|---|
| Complexity: | Hard |
| Cast Time: | War |
| Initial Cost: | 4 |
| Upkeep Cost: | 0 |
| Usable By: | Either |
| Hidden: | ✗ |
| Effect: |
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
If the spell targets an army, increase the cost of the spell by 2 for every unit within the army.
Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
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| Creator: | Unknown |