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War of Foreign Expedition

Session Declared: 78  |  Session Ended: 79  |  Victor: Aggressor

Moderate War
War Goal Slots: Trivial Γ—2, Minor Γ—1, Standard Γ—1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

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Trivial Steal Technology
Details

Target cannot research next session, you gain one technology of your choice that target has researched.

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Minor Minor Vassalization
Details

Target becomes either your Protectorate or Tributary vassal, at Neutral Compliance. If the target is a player, they may instead choose to break off as a three pop nomadic nation, with the remainder of their pops becoming the vassal. Until they gain an additional pop, all wars against them suffer 20 additional infamy. Target gains 15 WS when the war is declared.

  • Target currently has less than half of your current territory or less than half of your current pops.
  • Target must be left with at least 3 pops, and three hexes of land territory.
  • Target is independent.
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Standard Disarm
Details

For three sessions, target doubles the recruitment cost of all units. This restriction ends if anyone declares war on the target.

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βš” Attackers

Sudreshia Primary

Leaders (1)
NameTypeInitiative
Conqueror of Sudreshia Conqueror 2
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Light Archers 2 0 0 0 0 0 1 Nation β€”
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Damage -1 (Land Doctrine: Volley)
Heavy Archers 1 0 0 5 4 1 1-2 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
Boarding Ship 1 0 0 7 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
Transport Ship 2 0 0 8 1 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
Missile Ship 1 0 0 5 2 1 1-3 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Armor +1 (Naval Doctrine: Fleet)
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πŸ›‘ Defenders

The United Duchies Primary

Leaders (1)
NameTypeInitiative
Albert β€œAl” Gore of House Gore Religious Leader 2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Merlion Carrack 2 0 0 7 4 1 1-3 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +3 (Military Funding: Extreme)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Conscription Type: Low)
  • Defense +3 (Military Funding: Extreme)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)

Fjarar Eyjar Ally

Leaders (1)
NameTypeInitiative
Arr Arr General 2
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Classical Heavy Cavalry 4 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Boarding Ship 4 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Missile Ship 1 0 0 5 2 1 1-3 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Classical Siege Weapon 2 0 0 0 3 0 1-2 Nation β€”

Radhan Ally

Leaders (1)
NameTypeInitiative
Aesoh Archmage 1
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Ancient Elite Infantry 1 0 0 0 0 0 1 Nation β€”
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Transport Ship 4 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Medieval Siege Weapon 2 0 0 0 4 0 1-2 Nation β€”

Nashlund Vassal

Leaders (1)
NameTypeInitiative
General of Nashlund General 4
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 4 0 0 5 2 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Explosive Ship 2 0 0 4 1 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Siege Ship 1 0 0 4 4 1 2-3 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)

Tsetsl Vassal

Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Defense -2 (Prosperity: Savior (Despairing))
Tactician 1 0 0 0 0 0 1 Nation β€”

Tsetsl Breakers Vassal

Leaders (1)
NameTypeInitiative
Steward of Tsetsl Breakers Steward 3
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Zealot 4 0 0 8 2 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)
Boarding Ship 1 0 0 7 2 1 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)
Transport Ship 3 0 0 8 1 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)

Uhm-Muriqa Vassal

Leaders (1)
NameTypeInitiative
Religious Leader of Uhm-Muriqa Religious Leader -1

No units assigned.

Zhongyuan Vassal

Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 3 0 0 5 2 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -1 (Mercenary Law: Mercenary Presence)