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War of Unspoken Blood

Session Declared: 80  |  Session Ended: 80  |  Victor: Aggressor

Major War
War Goal Slots: Minor Γ—2, Standard Γ—1, Extreme Γ—1 Infamy: 35 Non-Aggression Pact Duration: 3 Sessions Requires Casus Belli.

War Goals

Minor: 2/2 Standard: 1/1 Extreme: 1/1
Tier Goal Attacker Target Notes
Minor Seize Artifact
Details

Seize a non-mythical artifact from a target, they suffer -10 DC on all attempts to steal it back for the next three sessions.

  • Target has a non-mythical artifact.
β€” β€”
Minor Seize District
Details

Target district is seized from nation and moved to any hex within your nation. If at capacity, the district is kept for one session.

  • Must be able to place and own target district.
β€” β€”
Standard Conquest
Details

Can spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.

  • Target will be left with at least 3 hexes of territory and 3 pops (AI) / 5 pops (Players).
  • Target cannot be left with less than half of their starting territory without the Annexation war goal.
β€” β€”
Extreme Devastate
Details

Target has three random districts and cities destroyed, one random pop killed, and suffers -4 Rolling Karma. Suffer 15 infamy if the target has already had this war goal enforced on them this era.

β€” β€”

βš” Attackers

The Wake Primary

Leaders (1)
NameTypeInitiative
Cao Dong Conqueror 6
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Infantry 3 0 0 8 3 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Heavy Infantry 3 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Boarding Ship 4 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Transport Ship 2 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
β€” VS β€”

πŸ›‘ Defenders

The United Duchies Primary

Leaders (1)
NameTypeInitiative
Albert β€œAl” Gore of House Gore Religious Leader 2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Merlion Carrack 2 0 0 7 4 1 1-3 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +3 (Military Funding: Extreme)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Conscription Type: Low)
  • Defense +3 (Military Funding: Extreme)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)

Fjarar Eyjar Ally

Leaders (1)
NameTypeInitiative
Arr Arr General 2
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Classical Heavy Cavalry 4 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Boarding Ship 4 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Missile Ship 1 0 0 5 2 1 1-3 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Classical Siege Weapon 2 0 0 0 3 0 1-2 Nation β€”

Radhan Ally

Leaders (1)
NameTypeInitiative
Aesoh Archmage 1
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Ancient Elite Infantry 1 0 0 0 0 0 1 Nation β€”
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Transport Ship 4 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -2 (Prosperity: Savior (Despairing))
  • Hp +1 (Consumption Stance: Comfort)
Medieval Siege Weapon 2 0 0 0 4 0 1-2 Nation β€”

Euskarra Crypt Vassal

Leaders (1)
NameTypeInitiative
General of Euskarra Crypt General 4

No units assigned.

Jukha Vassal

No units assigned.

Nashlund Vassal

Leaders (1)
NameTypeInitiative
General of Nashlund General 4
Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 4 0 0 5 2 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Explosive Ship 2 0 0 4 1 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Siege Ship 1 0 0 4 4 1 2-3 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)

Roa Coasts Vassal

Leaders (1)
NameTypeInitiative
Religious Leader of Roa Coasts Religious Leader -2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 4 0 0 5 2 0 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)

Rye Spirits Vassal

Leaders (1)
NameTypeInitiative
The Rye Archmage 1

No units assigned.

Scattered Avalonians Vassal

Leaders (1)
NameTypeInitiative
Steward of Scattered Avalonians Steward 0
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
classical_light_archers 5 0 0 0 0 0 1 Nation β€”
classical_spearmen 3 0 0 0 0 0 1 Nation β€”
imperial_arbalest 3 0 0 0 0 0 1 Nation β€”
classical_tactician 1 0 0 0 0 0 1 Nation β€”
classical_siege_weapon 1 0 0 0 0 0 1 Nation β€”
Auxiliary 3 0 0 5 2 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)

Tsetsl Vassal

Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Defense -2 (Prosperity: Savior (Despairing))
Tactician 1 0 0 0 0 0 1 Nation β€”

Tsetsl Breakers Vassal

Leaders (1)
NameTypeInitiative
Steward of Tsetsl Breakers Steward 3
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Zealot 4 0 0 8 2 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)
Boarding Ship 1 0 0 7 2 1 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)
Transport Ship 3 0 0 8 1 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -2 (Mercenary Law: Mercenary Reliance)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -2 (Mercenary Law: Mercenary Reliance)

Uhm-Muriqa Vassal

Leaders (1)
NameTypeInitiative
Religious Leader of Uhm-Muriqa Religious Leader -1

No units assigned.

Wes'kin Vassal

No units assigned.

Zhongyuan Vassal

Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 3 0 0 5 2 0 1 Nation
  • Attack -1 (Military Funding: Substandard)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Military Funding: Substandard)
  • Defense -1 (Mercenary Law: Mercenary Presence)