Archived Changes (39039 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d303f916e1d1b692ffc545 mercenaries Riders of Tolay Update Approved
Renown:
None → Scoundrels
Districts:
Districts 2:
unrelenting_leader → personal_training
None mykonos_
68d303e016e1d1b692ffc543 mercenaries Shields of Taika Add Approved
Name:
None → Shields of Taika
Region:
None → Golden Expanse
Patron:
None → None
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Size:
None → Small
Renown:
None → Standard
Districts:
None → []
Land Units:
None → []
Naval Units:
None → []
Progress Quests:
Restricted content
docrm
68d3038f16e1d1b692ffc542 mercenaries The Green Gentlemen Update Approved
Renown:
Scoundrels → Honorable
None mykonos_
68d3037616e1d1b692ffc541 mercenaries The Green Gentlemen Update Approved
Renown:
None → Scoundrels
Districts:
Districts 2:
tollerable_conditions → decent_armor
Land Units:
Before: [ancient_elite_infantry, classical_spearmen, classical_spearmen]
After: [ancient_elite_infantry, classical_spearmen, classical_spearmen, ""]
Naval Units:
Before: ["", "", ""]
After: ["", "", "", ""]
None mykonos_
68d302c016e1d1b692ffc540 nations Taika Update Approved
Conscription Type:
High → Low
None docrm
68d2fa0416e1d1b692ffc539 spells Salphaxia's Duplicate Update Approved
Effect:
If successful, the caster may create a duplicate of themselves. This duplicate shares their Rulership and Cunning, however all their other attributes are reduced by half, rounded down. After creation, their attributes are no longer shared. The player of the caster may choose to also play this character, but with only 1 mech-rp and no progress quest slots. If the duplicate were to attempt to cast any spell, or equip an artifact, they are instantly destroyed. If the duplicate is killed, the original caster suffers the loss of one health state. Only one duplicate of a character may exist at a time, and never of a duplicate. The upkeep cost of this spell increases by one for each session it is alive. → If successful, the caster may create a duplicate of themselves. This duplicate shares all attributes, with all being reduced by half, rounded down. After creation, their attributes are no longer shared. The player of the caster may choose to also play this character, but with only 1 mech-rp and no progress quest slots. If the duplicate were to attempt to cast any spell, or equip an artifact, they are instantly destroyed. If the duplicate is killed, the original caster suffers the loss of one health state. Only one duplicate of a character may exist at a time, and never of a duplicate. The upkeep cost of this spell increases by one for each session it is alive.
None mykonos_
68d2f84516e1d1b692ffc538 nations Lusariyya Update Approved
Jobs:
metallurgist: 0 → 6
Job Assignment xlbeutel
68d290e416e1d1b692ffc52c artifacts Eye of Nanu Update Approved
Effect Description:
Once during their lifetime, the wielder of the Eye of Nanu may gaze into their own soul, revealing all there is to see, both good and bad. Doing so will prompt a Magic or Cunning check, with whatever is rolled indicating the effects: <5 = two random attribute are reduced by 1 6-9 = One random attribute is reduced by 1 10-14 = Three random attributes are increased by 1 (Requires that the item be equipped) 15-20 = four random attributes are increased by 1 & gain slightly increased chances of success on rolls next session (Requires that the item be equipped) >20 = Two attributes of your choice are increased by 2 & gain slightly increased chances of success on rolls for the rest of the wielder's life (Requires that the item be equipped) The wielder may choose to reroll the result at the expense of losing one health state. No other methods of rerolling will work. → Once during their lifetime, the wielder of the Eye of Nanu may gaze into their own soul, revealing all there is to see, both good and bad. Doing so will prompt a Magic or Cunning check, with whatever is rolled indicating the effects: <5 = two random attribute are reduced by 1 6-9 = One random attribute is reduced by 1 10-14 = Three random attributes are increased by 1 (Requires that the item be equipped) 15-20 = Four random attributes are increased by 1 & gain slightly increased chances of success on rolls next session (Requires that the item be equipped) >20 = Two attributes of your choice are increased by 2 & gain slightly increased chances of success on rolls for the rest of the wielder's life (Requires that the item be equipped) The wielder may choose to reroll the result at the expense of losing one health state. No other methods of rerolling will work.
None mykonos_
68d24fae16e1d1b692ffc51f nations Arkadia Update Approved
Jobs:
researcher: 6 → 7
Job Assignment muricanman
68d24fa216e1d1b692ffc51e nations Arkadia Update Approved
Jobs:
harvester: 3 → 4
metallurgist: 1 → 2
miner: 2 → 3
Job Assignment muricanman