Archived Changes (39349 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68a3b459ca6fe4c00620e440 pops None Add Approved
Race:
None → Laoshu Ren
Culture:
None → Zhengyi de Ren
Nation:
None → Jinying
Religion:
None → Zu Xun
administration:
None → 0
current_territory:
None → 0
district_details:
None → {}
effective_pop_capacity:
None → 0
effective_territory:
None → 0
job_details:
None → {}
land_unit_details:
None → {}
naval_unit_details:
None → {}
pop_count:
None → 0
road_capacity:
None → 0
No Reason Given guacshadow
68a3b375ca6fe4c00620e43e nations Jinying Update Approved
Money:
3523 → 4273
Discord Message (1407133164064739389) guacshadow
68a3b131ca6fe4c00620e43b pops None Add Approved
Race:
None → Kol'zani
Culture:
None → Kol'zan
Religion:
Nation:
None → None
Pop Growth for Teo'zados'koa
68a3b01bca6fe4c00620e43a characters Wěi Nei Lu Update Approved
Name:
Wěi Nei Lu "The Friendly → Wěi Nei Lu
None guacshadow
68a3aff5ca6fe4c00620e439 pops 67f1bee294b3bca289eebe17 Remove Approved
Race:
Mycelis → None
Culture:
Zhengyi de Ren → None
Nation:
Jinying → None
Religion:
Zu Xun → None
administration:
0 → None
current_territory:
0 → None
district_details:
{} → None
effective_pop_capacity:
0 → None
effective_territory:
0 → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
pop_count:
0 → None
road_capacity:
0 → None
Accidentally added guacshadow
68a3ae42ca6fe4c00620e438 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (49/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (55/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
68a3ae23ca6fe4c00620e437 nations Taika Update Approved
Resource Storage:
magic: 6 → 0
None docrm
68a3ad1eca6fe4c00620e436 nations Taika Update Approved
Money:
6907 → 5257
Naval Units:
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
None docrm
68a3acf0ca6fe4c00620e435 nations Jinying Update Approved
Money:
3323 → 3523
Discord Message (1407133164064739389) guacshadow
68a3ab00ca6fe4c00620e433 nations Jinying Update Approved
Districts:
Districts 1:
type: ancient_dock → classical_dock
node: food → stone
Discord Message (1407130831096643706) guacshadow