Archived Changes (45308 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6875d32009538640eac39c0a nations Xī nèi lù Add Approved
Name:
None → Xī nèi lù
Region:
None → Twilight Mire
Prestige:
None → 0
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Money:
None → 0
Primary Race:
None → Laoshu Ren
Primary Culture:
None → Zhengyi de Ren
Primary Religion:
None → Zu Xun
Road Usage:
None → 0
Overlord:
None → Jinying
Vassal Type:
None → Mercantile
Compliance:
None → Loyal
Concessions:
None → ""
Districts:
None → []
Imperial District:
None → {'type': '', 'node': ''}
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Progress Quests:
None → []
Government Type:
None → Trade Federation
Succession Type:
None → Inherited
Nomad Camp Type:
None → None
Conscription Type:
None → High
Military Funding:
None → Standard
Magic Stance:
None → Creation
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Militia
Naval Doctrine:
None → Fleet
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Progressive
Economy Type:
None → Commerce
Expansion Control Stance:
None → Free
Mercenary Law:
None → No Mercenaries
Consumption Stance:
None → Comfort
Tax Stance:
None → Low
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}
Jobs:
None → {'apprentice': 0, 'fisherman': 0, 'vampire': 0, 'bureaucrat': 0, 'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
Technologies:
None → {'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None → {'ancient_fire_shaman': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_siege_weapon': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'classical_auxiliary': 0, 'classical_civilian': 0, 'ancient_civilian': 0}
Naval Units:
None → {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}
Discord Message (1394364930991456418) juggernacht
68760998e06712e1028c6851 characters Abdi-Ab Update Approved
Region:
Frigid Caps → None
None juggernacht
6875d14609538640eac39c09 artifacts The Wisp Warden Update Approved
Equipped:
0 → True
**Nation Name (Session #):** Lyroa (50) **Current Equipped Artifacts: ** The Wisp Warden, Bone Knife of Retribution, Cup of Niceties titancrushet
6875d13709538640eac39c08 artifacts Cup of Niceties Update Approved
Equipped:
0 → True
**Nation Name (Session #):** Lyroa (50) **Current Equipped Artifacts: ** The Wisp Warden, Bone Knife of Retribution, Cup of Niceties titancrushet
6875d11709538640eac39c07 artifacts Bone Knife of Retribution Update Approved
Equipped:
0 → True
**Nation Name (Session #):** Lyroa (50) **Current Equipped Artifacts: ** The Wisp Warden, Bone Knife of Retribution, Cup of Niceties titancrushet
6875d0a509538640eac39c06 artifacts Contract of New Eden Update Approved Discord Message (1394369800821538856) juggernacht
6875d07009538640eac39c05 artifacts Contract of New Eden Update Approved
Rarity:
Good → Great
Equipped:
None → True
Effect Description:
Once per session, the wielder of the Contract of New Eden may choose one of the below bonuses to grant to themselves and their nation. Once an effect is chosen, it cannot be chosen again until all other bonuses are used. - Gain slightly increased chances of success on all conversions this session. - Gain moderately increased chances of success on your next attempt this session to discount a district or city. - Gain 1d2 Food - Gain 1d2 Wood - Gain 1d2 Stone - Gain 1d2 Mounts → Once per session, the wielder of the Contract of New Eden may choose one of the below bonuses to grant to themselves and their nation. Once an effect is chosen, it cannot be chosen again until all other bonuses are used. - Gain moderately increased chances of success on all conversions this session. - Gain significantly increased chances of success on your next attempt this session to discount a district or city. - Gain 1d4+1 Food - Gain 1d4+1 Wood - Gain 1d4+1 Stone - Gain 1d4+1 Mounts
Discord Message (1394369800821538856) juggernacht
6875d03509538640eac39c04 nations Vorkatir-Karak Update Approved
Jobs:
harvester: 2 → 3
Job Assignment my5trya55a55in2
6875d01b09538640eac39c03 nations Vorkatir-Karak Update Approved
Jobs:
bureaucrat: 0 → 1
miner: 0 → 4
mystic: 1 → 0
Job Assignment my5trya55a55in2
6875cf8a09538640eac39c02 characters Taur Aran Gailhen i Ranyar Update Approved
Ongoing Modifiers:
Added:
Item 11:
field: rulership
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1394512399490482217
Item 12:
field: charisma
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1265744219964965049/1394512399490482217
Discord Message (1394512399490482217) juggernacht