Archived Changes (39180 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6924a9d6124fe935a6b060d1 characters Vandros Update Approved
Magic Points:
24 → 19
None yoda1546
6924a996124fe935a6b060d0 nations Taika Update Approved
Money:
5506 → 5656
Land Units:
classical_heavy_cavalry: None → 0
None docrm
6924a96b124fe935a6b060cf nations The Crimson Accolade Update Approved
Jobs:
fisherman: 10 → 12
Job Assignment yoda1546
6924a936124fe935a6b060ce nations The Crimson Accolade Update Approved
Jobs:
artificer: 0 → 4
apprentice: 0 → 3
fisherman: 0 → 10
full_vampire: 0 → 9
Job Assignment yoda1546
6924a8de124fe935a6b060cd nations The Crimson Accolade Update Approved
Money:
1991 → 3896
Progress Quests:
Added:
Item 2:
quest_name: Mythic Quest
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 25
link: https://discord.com/channels/1188889187018088488/1370556928849084467/1371346170122862643
slot: 3_progress_slot
yoda1546
6924a631124fe935a6b060cc wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (80/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (86/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
692454de124fe935a6b060a7 nations Vyssafia Coven Update Approved
Progress Quests:
Added:
Item 4:
quest_name: Bronze node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1441588088651513998/1442391215633862706
slot: 3_progress_slot
Gained via Discord Message (1442391215633862706) cee_canary
692459c2124fe935a6b060a8 nations Usonia Update Approved
Districts:
Districts 7:
type: ancient_home → classical_home
Upgrading Homes Discord Message (1442502872540381374) capt.n1
69247c5e124fe935a6b060b8 nations Vandador Update Approved
Progress Quests:
Forgot to do this before tick, shame. Waste of four progress. adador
69240f3a124fe935a6b06046 characters Uumsk the Undying Update Approved
Magic Points:
6 → 7
Added magic point for proper magic stat of 4 at session end. khorneflakes3162