Archived Changes (45436 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6962d4851f9b5da89add55a5 | pops | None | Update | Approved | None | mykonos_ | ||
| 6962d4671f9b5da89add55a4 | pops | None | Update | Approved |
Nation:
Firenzia
→
None
|
None | mykonos_ | |
| 6962d4641f9b5da89add55a3 | pops | None | Update | Approved |
Nation:
Firenzia
→
None
|
None | mykonos_ | |
| 6962d45f1f9b5da89add55a2 | pops | None | Update | Approved |
Nation:
Firenzia
→
None
|
None | mykonos_ | |
| 6962d4461f9b5da89add55a0 | pops | None | Add | Approved |
Nation:
None
→
Skoroi Conclave
Race:
None
→
Goblin
Culture:
None
→
Kushari
Religion:
None
→
Ethereal Flow
administration:
None →
0
effective_territory:
None →
0
current_territory:
None →
0
road_capacity:
None →
0
effective_pop_capacity:
None →
0
pop_count:
None →
0
district_details:
None →
{}
job_details:
None →
{}
land_unit_details:
None →
{}
naval_unit_details:
None →
{}
|
No Reason Given | mykonos_ | |
| 6962d3ee1f9b5da89add559f | nations | Those Which Were Eaten | Update | Approved |
Name:
That Which Fled →
That Which Were Eaten
Prestige:
"" →
0
Road Usage:
0 →
0
Overlord:
None
→
None
Districts:
None →
[{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}]
Imperial District:
None →
{'type': '', 'node': ''}
Cities:
None →
[{'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}]
Notes:
None →
None
Centralization Law:
None →
Autonomous
Territory Types:
None →
{'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
nodes:
None →
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
apprentice:
None →
0
fisherman:
None →
0
farmer:
None →
0
partial_vampire:
None →
0
artificer:
None →
0
bureaucrat:
None →
0
harvester:
None →
0
hunter:
None →
0
merchant:
None →
0
metallurgist:
None →
0
miner:
None →
0
mystic:
None →
0
researcher:
None →
0
partial_undead:
None →
0
Technologies:
aqueducts:
None →
{'investing': 0, 'cost': 3, 'researched': False}
caravansaries:
None →
{'investing': 0, 'cost': 3, 'researched': False}
chests:
None →
{'investing': 0, 'cost': 2, 'researched': False}
citizenship:
None →
{'investing': 0, 'cost': 7, 'researched': False}
city_defense:
None →
{'investing': 0, 'cost': 5, 'researched': False}
cosmology:
None →
{'investing': 0, 'cost': 5, 'researched': False}
deep_hulls:
None →
{'investing': 0, 'cost': 6, 'researched': False}
dynastic_hunters:
None →
{'investing': 0, 'cost': 4, 'researched': False}
fermentation:
None →
{'investing': 0, 'cost': 4, 'researched': False}
frame_saddles:
None →
{'investing': 0, 'cost': 2, 'researched': False}
levers_and_pulleys:
None →
{'investing': 0, 'cost': 5, 'researched': False}
lumber_yards:
None →
{'investing': 0, 'cost': 4, 'researched': False}
metal_hooks:
None →
{'investing': 0, 'cost': 3, 'researched': False}
military_wages:
None →
{'investing': 0, 'cost': 5, 'researched': False}
mine_shafts:
None →
{'investing': 0, 'cost': 4, 'researched': False}
mints:
None →
{'investing': 0, 'cost': 3, 'researched': False}
mote_stabilization:
None →
{'investing': 0, 'cost': 6, 'researched': False}
national_identity:
None →
{'investing': 0, 'cost': 7, 'researched': False}
novitiates:
None →
{'investing': 0, 'cost': 6, 'researched': False}
official_courts:
None →
{'investing': 0, 'cost': 6, 'researched': False}
philosophy:
None →
{'investing': 0, 'cost': 7, 'researched': False}
pit_mining:
None →
{'investing': 0, 'cost': 4, 'researched': False}
political_philosophy:
None →
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
None →
{'investing': 0, 'cost': 3, 'researched': False}
public_zeal:
None →
{'investing': 0, 'cost': 5, 'researched': False}
ramparts:
None →
{'investing': 0, 'cost': 5, 'researched': False}
rig_and_sail:
None →
{'investing': 0, 'cost': 6, 'researched': False}
sewers:
None →
{'investing': 0, 'cost': 2, 'researched': False}
trade_records:
None →
{'investing': 0, 'cost': 2, 'researched': False}
war_engineers:
None →
{'investing': 0, 'cost': 6, 'researched': False}
academics:
None →
{'investing': 0, 'cost': 4, 'researched': False}
archival_history:
None →
{'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare:
None →
{'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies:
None →
{'investing': 0, 'cost': 5, 'researched': False}
communal_baths:
None →
{'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy:
None →
{'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry:
None →
{'investing': 0, 'cost': 7, 'researched': False}
collection_teams:
None →
{'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery:
None →
{'investing': 0, 'cost': 6, 'researched': False}
deep_cellars:
None →
{'investing': 0, 'cost': 5, 'researched': False}
drastic_action:
None →
{'investing': 0, 'cost': 8, 'researched': False}
draught_armor:
None →
{'investing': 0, 'cost': 6, 'researched': False}
dawn_till_dusk:
None →
{'investing': 0, 'cost': 12, 'researched': False}
formal_storage:
None →
{'investing': 0, 'cost': 6, 'researched': False}
market_control:
None →
{'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths:
None →
{'investing': 0, 'cost': 6, 'researched': False}
metal_silos:
None →
{'investing': 0, 'cost': 4, 'researched': False}
mobile_governance:
None →
{'investing': 0, 'cost': 7, 'researched': False}
national_fervor:
None →
{'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment:
None →
{'investing': 0, 'cost': 7, 'researched': False}
penitent_faith:
None →
{'investing': 0, 'cost': 4, 'researched': False}
poultices:
None →
{'investing': 0, 'cost': 7, 'researched': False}
public_awareness:
None →
{'investing': 0, 'cost': 5, 'researched': False}
public_safety:
None →
{'investing': 0, 'cost': 6, 'researched': False}
riveted_armor:
None →
{'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings:
None →
{'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor:
None →
{'investing': 0, 'cost': 8, 'researched': False}
summoning_circles:
None →
{'investing': 0, 'cost': 7, 'researched': False}
tenant_farming:
None →
{'investing': 0, 'cost': 9, 'researched': False}
violent_destiny:
None →
{'investing': 0, 'cost': 6, 'researched': False}
Land Units:
None →
{'classical_thorn_wardens': 0, 'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_cavalry': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_cavalry': 0, 'ancient_light_infantry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_cavalry_archer': 0, 'classical_civilian': 0, 'classical_light_archers': 0, 'classical_light_cavalry': 0, 'classical_light_infantry': 0, 'classical_siege_weapon': 0, 'classical_spearmen': 0, 'classical_tactician': 0, 'imperial_cavalier': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'ancient_civilian': 0, 'classical_orchal_cavalry': 0}
Naval Units:
None →
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0, 'classical_terrapin': 0, 'classical_boarding_ship': 0, 'classical_missile_ship': 0, 'classical_scout_ship': 0}
|
None | guacshadow | |
| 6962cf3c1f9b5da89add559b | nations | Odoreia | Update | Approved |
Concessions:
"" →
{}
Districts:
Added: 13 new districts
Added:
Districts 1:
type:
""
node:
""
Districts 2:
type:
""
node:
""
Districts 3:
type:
""
node:
""
Districts 4:
type:
""
node:
""
Districts 5:
type:
""
node:
""
Districts 6:
type:
""
node:
""
Districts 7:
type:
""
node:
""
Districts 8:
type:
""
node:
""
Districts 9:
type:
""
node:
""
Districts 10:
type:
""
node:
""
Districts 11:
type:
""
node:
""
Districts 12:
type:
""
node:
""
Districts 13:
type:
""
node:
""
Cities:
Added: 3 new cities
Added:
Cities 1:
name:
""
type:
""
node:
""
wall:
""
Cities 2:
name:
""
type:
""
node:
""
wall:
""
Cities 3:
name:
""
type:
""
node:
""
wall:
""
Government Type:
Autocracy →
Representative Council
Succession Type:
Strength →
Elected
Conscription Type:
Moderate →
High
Military Funding:
Standard →
Substantial
Magic Stance:
Bureaucracy →
Military
Centralization Law:
Standard →
Focused
Citizenship Stance:
None →
Closed
Foreign Acceptance:
Integration →
Acceptance
Land Doctrine:
Standard →
Shock
Naval Doctrine:
Standard →
Fleet
Economy Type:
None →
Production
Consumption Stance:
None →
Standard
Tax Stance:
None →
Low
Justice Stance:
None →
Standard
|
Copying laws from Vyssafia Coven Discord Message (1459670697831043102) | whaet | |
| 6962ce351f9b5da89add5599 | pops | None | Update | Approved |
Nation:
|
Discord Message (1458973546632974537) | whaet | |
| 6962ce2a1f9b5da89add5598 | pops | None | Update | Approved |
Nation:
|
Discord Message (1458973546632974537) | whaet | |
| 6962ce1f1f9b5da89add5597 | pops | None | Update | Approved |
Nation:
|
Discord Message (1458973546632974537) | whaet |