Archived Changes (39097 total)

ID Target Collection Target Change Type Status Changes Reason Time User
691a8033ee5599f41cfa1e3d nations Khanya Update Approved
Resource Storage:
magic: 17 → 7
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
https://discordapp.com/channels/1188889187018088488/1188894981214175283/1439795361274396873 juggernacht
691a286dee5599f41cfa1dec nations The Crimson Accolade Update Approved
Jobs:
harvester: 3 → 2
full_vampire: 8 → 9
Job Assignment yoda1546
691a073fee5599f41cfa1dd2 wonders Altar of Ascension Update Approved
Effect Description:
- Creates a new race called Leyborne with two custom traits, Arcane as the positive trait, and Ethereal as the negative trait. This race cannot be created by any method other than this wonder - Willing pops and characters with a race that is a construct or mana being can be racially converted one at a time to Leyborne by performing a DC 10 mech RP and paying 10 nation magic - When the majority of pops in a nation become Leyborne, the nation ruler has the choice to make the primary race of the nation Leyborne, and they cannot convert before that time New Positive Trait (Arcane): - Reduce the casting cost of character spells by 1, and reduce the casting cost of nation magic spells by 1 per 10 pops of this race in the nation, to a minimum of 2 - War casting no longer gives a stacking penalty to future war casting New Negative Trait (Ethereal): - Can only have magical units - Units must be on or next to magic nodes at all times or they are destroyed - Nation can only control territory on or next to magic nodes - Characters of this race cannot go farther than 1 tile from a magic node at any time - Characters of this race cannot die of old age - Characters of this race cannot be healed without the use of a spell or artifact - Characters of this race take an additional health state whenever they are injured - All food consumption is replaced with magic consumption at a rate of 2 food to 1 magic → - Creates a new race called Leyborne with two custom traits, Arcane as the positive trait, and Ethereal as the negative trait. This race cannot be created by any method other than this wonder - Willing pops and characters with a race that is a construct or mana being can be racially converted one at a time to Leyborne by performing a DC 10 mech RP and paying 10 nation magic - When the majority of pops in a nation become Leyborne, the nation ruler has the choice to make the primary race of the nation Leyborne, and they cannot convert before that time New Positive Trait (Arcane): - Reduce the casting cost of character spells by 1, and reduce the casting cost of nation magic spells by 1 per 10 pops of this race in the nation, with a minimum discount of 1, and a minimum cost of 2 - War casting no longer gives a stacking penalty to future war casting New Negative Trait (Ethereal): - Can only have magical units - Units must be on or next to magic nodes at all times or they are destroyed - Nation can only control territory on or next to magic nodes - Characters of this race cannot go farther than 1 tile from a magic node at any time - Characters of this race cannot die of old age - Characters of this race cannot be healed without the use of a spell or artifact - Characters of this race take an additional health state whenever they are injured - All food consumption is replaced with magic consumption at a rate of 2 food to 1 magic
None juggernacht
691926246f636e9c1f3f0ad2 nations The Conclave Update Approved
Notes:
Violent Destiny (Tech): The next character you create during the Classical Era increases their Prowess and Strategy by 1, after character creation. [Upon reaching 50WS or lower, gain +15 War support at once.] https://discord.com/channels/1188889187018088488/1428808430856048731/1428980002887831653 Star Iron: One Per Session, at the start of a war session, you may empower a single unit. That unit gains +3 attack until the end of the war session, and this may exceed attack cap. However, after each attack this unit makes, there is a 15% chance it is immediately destroyed. This is doubled if it is at or below half of it's max HP. https://discord.com/channels/1188889187018088488/1395855452247691276/1396668500373930005 [The next time you are in a defensive war gain 2 free militia with +1 morale. The church now has itself a militant wing. For now it is no issue but extraneous circumstances and political intrigue could change that] https://discord.com/channels/1188889187018088488/1400954376784449607/1401690934265118722 +2 against assassination https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [You gain a +1 to attack for a single non-ruler unit of your choice next war] https://discord.com/channels/1188889187018088488/1425799295709352007/1426958263026585712 The next time a vassal within the Sentinel's Watch demands a concession you can ignore it without losing compliance. https://discord.com/channels/1188889187018088488/1426283556480614410/1427062085790994513 [+4 to your next attempt to increase research production] https://discord.com/channels/1188889187018088488/1387900987557023826/1388730589238268017 [The Conclaves heir gains +2 Strategy! As well, they gain a slightly increased chance against the next assassination attempt made against them. On the flip end, Uumsk gains a slightly increased chance to engage in a duel or assassination, which comes first.] https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [Gain a 15% wonder cost discount. +4 to your next tech cost reduction roll] https://discord.com/channels/1188889187018088488/1395861195050717206/1396662164260913152 For now the tides flow....... [You have a choice of gaining this benefit now or sometime within the age of strife. This Choice must be made before end of session 51. Gain a level of stability and for the next 2 sessions your conversion strength increases by one.] This was "saved" for future use https://discord.com/channels/1188889187018088488/1400606546869882970/1400860152466247853 [You gain the quest: Reduce your chance to lose stab by any amount. You also gain a +2 to your next attempt to change a law and not lose stab] https://discord.com/channels/1188889187018088488/1366877255082709132/1367296660299976876 +4 Wood gathering bonus https://discord.com/channels/1188889187018088488/1364194564193390642/1365371619484110859 → Violent Destiny (Tech): The next character you create during the Classical Era increases their Prowess and Strategy by 1, after character creation. [Upon reaching 50WS or lower, gain +15 War support at once.] https://discord.com/channels/1188889187018088488/1428808430856048731/1428980002887831653 Star Iron: One Per Session, at the start of a war session, you may empower a single unit. That unit gains +3 attack until the end of the war session, and this may exceed attack cap. However, after each attack this unit makes, there is a 15% chance it is immediately destroyed. This is doubled if it is at or below half of it's max HP. https://discord.com/channels/1188889187018088488/1395855452247691276/1396668500373930005 [The next time you are in a defensive war gain 2 free militia with +1 morale. The church now has itself a militant wing. For now it is no issue but extraneous circumstances and political intrigue could change that] https://discord.com/channels/1188889187018088488/1400954376784449607/1401690934265118722 +2 against assassination https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [You gain a +1 to attack for a single non-ruler unit of your choice next war] https://discord.com/channels/1188889187018088488/1425799295709352007/1426958263026585712 The next time a vassal within the Sentinel's Watch demands a concession you can ignore it without losing compliance. https://discord.com/channels/1188889187018088488/1426283556480614410/1427062085790994513 [+4 to your next attempt to increase research production] https://discord.com/channels/1188889187018088488/1387900987557023826/1388730589238268017 [The Conclaves heir gains +2 Strategy! As well, they gain a slightly increased chance against the next assassination attempt made against them. On the flip end, Uumsk gains a slightly increased chance to engage in a duel or assassination, which comes first.] https://discord.com/channels/1188889187018088488/1395949979041927198/1396440273558569080 [Gain a 15% wonder cost discount. +4 to your next tech cost reduction roll] https://discord.com/channels/1188889187018088488/1395861195050717206/1396662164260913152 For now the tides flow....... [You have a choice of gaining this benefit now or sometime within the age of strife. This Choice must be made before end of session 51. Gain a level of stability and for the next 2 sessions your conversion strength increases by one.] This was "saved" for future use https://discord.com/channels/1188889187018088488/1400606546869882970/1400860152466247853 [You gain the quest: Reduce your chance to lose stab by any amount. You also gain a +2 to your next attempt to change a law and not lose stab] https://discord.com/channels/1188889187018088488/1366877255082709132/1367296660299976876 +4 Wood gathering bonus https://discord.com/channels/1188889187018088488/1364194564193390642/1365371619484110859 Your next roll to increase researcher production gains a +6 bonus to the roll.] https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
added notes mc_nugs
691922ad6f636e9c1f3f0acf nations The Conclave Update Approved
Technologies:
naval_bombardment:
investing: 2 → 1
tech mc_nugs
6918d9566f636e9c1f3f0a83 nations Lyroa Update Approved
Progress Quests:
Added:
Item 6:
quest_name: Breath Reef
bonus_progress_per_tick: 0
current_progress: 8
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1426357285705220096/1427257510397739049
slot: 1_progress_slot
I forgot I did this Discord Message (1427257510397739049) the_letholdus
691804fd6f636e9c1f3f0a13 merchants Pippy Party Update Approved
Treasury:
2140 → 1740
Discord Message (1439077578978623654) risendiablo
6917bc9df29c0c65b32f7692 nations Sundralund Update Approved
Progress Quests:
Land Units:
classical_heavy_cavalry: None → 0
Discord Message (1439035094521090122) lordseabas
69178d06f29c0c65b32f7673 nations Usonia Update Approved
Districts:
Districts 3:
type: "" → classical_library
Land Units:
classical_heavy_cavalry: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Disappeared for some reason idk what happened Discord Message (1424686248861368411) capt.n1
6916aeb6f29c0c65b32f75f2 nations Lusariyya Update Approved
Infamy:
10 → 45
Resource Storage:
food: 2 → 15
wood: 7 → 8
stone: 2 → 1
Discord Message (1438745673754349679) Discord Message (1437361824923127879) xlbeutel