Archived Changes (39097 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68ed3b261e8ce37ba3836de9 nations Teo'zados'koa Update Approved
Jobs:
harvester: 0 → 2
hunter: 0 → 3
miner: 0 → 2
Job Assignment
68ed3afb1e8ce37ba3836de8 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (0/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Unite (15): Target nation may ignore five levels of lost stability resulting from changing non-government laws immediately. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Manifest (20): Target nation gains 1d4+1 Rolling Karma. Increase the cost of this action by 20 each time it is used on a unique nation during an age. Final Uplift (100): This wonder undergoes it's final change, unlocks it's final ability, and reveals it's final form... The Xuros Obelisk currently generates (6) MP a session, placed into storage. Current Storage: (6/100) Magic points can never be withdrawn from the Obelisk. Wish Effect: This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
68ed3ab11e8ce37ba3836de7 nations Taika Update Approved
Jobs:
farmer: 0 → 1
harvester: 4 → 5
miner: 3 → 2
None docrm
68ed3a8e1e8ce37ba3836de6 nations Taika Update Approved
Resource Storage:
food: 19 → 14
wood: 6 → 1
stone: 9 → 4
mounts: 7 → 2
magic: 15 → 10
bronze: 9 → 4
iron: 9 → 4
Jobs:
harvester: 0 → 4
metallurgist: 0 → 3
miner: 0 → 3
mystic: 0 → 10
Technologies:
cosmology:
investing: 0 → 4
philosophy:
investing: 0 → 2
None docrm
68ed3a251e8ce37ba3836de5 nations Vyssafia Coven Update Approved
Jobs:
metallurgist: 0 → 7
Job Assignment cee_canary
68ed3a051e8ce37ba3836de4 nations Vyssafia Coven Update Approved
Jobs:
researcher: 0 → 5
Job Assignment cee_canary
68ed30021e8ce37ba3836ddc nations Vorkatir-Karak Update Approved
Money:
2841 → 4456
Districts:
Districts 2:
type: classical_fort → classical_center
node: stone → wood
Ongoing Modifiers:
Removed:
Item 3:
field: 2_progress_slots
value: 1.0
duration: -1
source: Crown of Karak Temp Modifier
Resource Storage:
food: 18 → 21
stone: 25 → 16
mounts: 13 → 12
bronze: 13 → 17
iron: 7 → 0
Land Units:
imperial_war_dancer: None → 0
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
Resource and District Change: Discord Message (1427336728649404597) Added Classical Center while removing Classical Fort as well as got rid of the modifier for double stone exploitation. my5trya55a55in2
68ed2b021e8ce37ba3836dd7 pops None Add Rejected
Culture:
None → Athabascan
Religion:
Race:
None → Athian
Nation:
None → The Conclave
administration:
None → 0
current_territory:
None → 0
district_details:
None → {}
effective_pop_capacity:
None → 0
effective_territory:
None → 0
job_details:
None → {}
land_unit_details:
None → {}
naval_unit_details:
None → {}
pop_count:
None → 0
road_capacity:
None → 0
None mc_nugs
68ed30021e8ce37ba3836ddb nations Vorkatir-Karak Update Rejected
Money:
2841 → 4456
Districts:
Districts 2:
type: classical_fort → classical_center
node: stone → wood
Ongoing Modifiers:
Removed:
Item 3:
field: 2_progress_slots
value: 1.0
duration: -1
source: Crown of Karak Temp Modifier
Resource Storage:
food: 18 → 21
stone: 25 → 16
mounts: 13 → 12
bronze: 13 → 17
iron: 7 → 0
Land Units:
imperial_war_dancer: None → 0
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
Resource and District Change: Discord Message (1427336728649404597) Added Classical Center while removing Classical Fort as well as got rid of the modifier for double stone exploitation. my5trya55a55in2
68ed2fb01e8ce37ba3836dd9 nations New Remnants Update Approved
Money:
2025 → 2205
Discord Message (1427339015929073704) risendiablo