Archived Changes (39081 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 693f901959205d635367ace0 | pops | None | Update | Approved |
Nation:
|
Discord Message (1448823336586051606) | juggernacht | |
| 693f8fec59205d635367acde | nations | Silvarerum | Add | Approved |
Name:
None →
Silvarerum
Region:
None
→
Sentinel's Watch
Prestige:
None →
0
Stability:
None →
Balanced
Infamy:
None →
0
Temporary Karma:
None →
0
Money:
None →
0
Primary Race:
None
→
Lanzeshawks
Primary Culture:
None
→
Reman
Primary Religion:
None
→
Ethereal Flow
Road Usage:
None →
0
Overlord:
None
→
Shinra
Vassal Type:
None →
Martial
Compliance:
None →
Loyal
Concessions:
None →
""
Districts:
None →
[]
Imperial District:
None →
{'type': '', 'node': ''}
Cities:
None →
[]
Origin:
None →
Unknown
Ongoing Modifiers:
None →
[]
Temperament:
Restricted content
Progress Quests:
None →
[]
Notes:
None →
""
Government Type:
None →
Autocracy
Succession Type:
None →
Strength
Nomad Camp Type:
None →
None
Conscription Type:
None →
Moderate
Military Funding:
None →
Standard
Magic Stance:
None →
Bureaucracy
Centralization Law:
None →
Standard
Citizenship Stance:
None →
None
Foreign Acceptance:
None →
Integration
Subject Stance:
None →
Balanced
Land Doctrine:
None →
Standard
Naval Doctrine:
None →
Standard
Diplomatic Stance:
None →
Expansionist
Scientific Stance:
None →
Pragmatic
Economy Type:
None →
None
Expansion Control Stance:
None →
Free
Mercenary Law:
None →
Some Mercenaries
Consumption Stance:
None →
None
Tax Stance:
None →
None
Justice Stance:
None →
None
Resource Storage:
None →
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Territory Types:
None →
{'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
nodes:
None →
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None →
{'farmer': 0, 'entertainer': 0, 'fisherman': 0, 'researcher': 0, 'artificer': 0, 'apprentice': 0, 'bureaucrat': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'partial_vampire': 0, 'partial_undead': 0}
Technologies:
None →
{'aqueducts': {'investing': 0, 'cost': 0, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False}, 'academics': {'investing': 0, 'cost': 0, 'researched': False}, 'archival_history': {'investing': 0, 'cost': 0, 'researched': False}, 'asymmetrical_warfare': {'investing': 0, 'cost': 0, 'researched': False}, 'bureacratic_legacies': {'investing': 0, 'cost': 0, 'researched': False}, 'communal_baths': {'investing': 0, 'cost': 0, 'researched': False}, 'cultural_prophecy': {'investing': 0, 'cost': 0, 'researched': False}, 'cutting_edge_weaponry': {'investing': 0, 'cost': 0, 'researched': False}, 'collection_teams': {'investing': 0, 'cost': 0, 'researched': False}, 'dedicated_magery': {'investing': 0, 'cost': 0, 'researched': False}, 'deep_cellars': {'investing': 0, 'cost': 0, 'researched': False}, 'drastic_action': {'investing': 0, 'cost': 0, 'researched': False}, 'draught_armor': {'investing': 0, 'cost': 0, 'researched': False}, 'dawn_till_dusk': {'investing': 0, 'cost': 0, 'researched': False}, 'formal_storage': {'investing': 0, 'cost': 0, 'researched': False}, 'market_control': {'investing': 0, 'cost': 0, 'researched': False}, 'mentor_smiths': {'investing': 0, 'cost': 0, 'researched': False}, 'metal_silos': {'investing': 0, 'cost': 0, 'researched': False}, 'mobile_governance': {'investing': 0, 'cost': 0, 'researched': False}, 'national_fervor': {'investing': 0, 'cost': 0, 'researched': False}, 'naval_bombardment': {'investing': 0, 'cost': 0, 'researched': False}, 'penitent_faith': {'investing': 0, 'cost': 0, 'researched': False}, 'poultices': {'investing': 0, 'cost': 0, 'researched': False}, 'public_awareness': {'investing': 0, 'cost': 0, 'researched': False}, 'public_safety': {'investing': 0, 'cost': 0, 'researched': False}, 'riveted_armor': {'investing': 0, 'cost': 0, 'researched': False}, 'stylized_buildings': {'investing': 0, 'cost': 0, 'researched': False}, 'subsidized_labor': {'investing': 0, 'cost': 0, 'researched': False}, 'summoning_circles': {'investing': 0, 'cost': 0, 'researched': False}, 'tenant_farming': {'investing': 0, 'cost': 0, 'researched': False}, 'violent_destiny': {'investing': 0, 'cost': 0, 'researched': False}}
Land Units:
None →
{'classical_thorn_wardens': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'classical_phantom': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'classical_cavalry_archer': 0, 'classical_light_cavalry': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'classical_elite_infantry': 0, 'classical_heavy_infantry': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_siege_weapon': 0, 'classical_skirmisher': 0, 'classical_spearmen': 0, 'classical_tactician': 0, 'imperial_cavalier': 0, 'imperial_celestial': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'imperial_tyranus': 0, 'imperial_river_runner': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_siege_weapon': 0, 'classical_auxiliary': 0, 'classical_civilian': 0, 'classical_orchal_cavalry': 0}
Naval Units:
None →
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0, 'classical_terrapin': 0, 'classical_boarding_ship': 0, 'classical_missile_ship': 0, 'classical_scout_ship': 0, 'classical_transport_ship': 0}
|
Discord Message (1448823336586051606) | juggernacht | |
| 693f8fd959205d635367acdd | artifacts | Deck of Vile Purity | Update | Approved |
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in three lost health states.
→
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact.
|
None | mykonos_ | |
| 693f8f8359205d635367acdc | artifacts | Deck of Vile Purity | Update | Approved |
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
→
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
4
5
6
7
Neutral:
8
9
10
Positive:
11
12
13
14
15
16
17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in three lost health states.
|
None | mykonos_ | |
| 693f8ef759205d635367acdb | nations | Radhan | Update | Approved |
Primary Race:
Naval Units:
classical_transport_ship:
None →
0
|
Discord Message (1448340608581111819) | juggernacht | |
| 693f8ee359205d635367acda | pops | None | Update | Approved |
Race:
|
Discord Message (1448340608581111819) | juggernacht | |
| 693f8ede59205d635367acd9 | pops | None | Update | Approved |
Race:
|
Discord Message (1448340608581111819) | juggernacht | |
| 693f8ed659205d635367acd8 | pops | None | Update | Approved |
Race:
|
Discord Message (1448340608581111819) | juggernacht | |
| 693f8ed059205d635367acd7 | pops | None | Update | Approved |
Race:
|
Discord Message (1448340608581111819) | juggernacht | |
| 693f8ec659205d635367acd6 | pops | None | Update | Approved |
Race:
|
Discord Message (1448340608581111819) | juggernacht |