Archived Changes (39081 total)

ID Target Collection Target Change Type Status Changes Reason Time User
693f8ebf59205d635367acd5 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8eb659205d635367acd4 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8eb059205d635367acd3 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8ea959205d635367acd2 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8ea359205d635367acd1 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8e9959205d635367acd0 pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8e7f59205d635367accf pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8e7459205d635367acce pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8e6a59205d635367accd pops None Update Approved Discord Message (1448340608581111819) juggernacht
693f8e6859205d635367accc artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 7 Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss; by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 7 Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20
None mykonos_