Archived Changes (39335 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68e335b6b62f7a682417e2f5 pops None Add Approved
Nation:
None → Sszdor
Race:
None → Daemon
Culture:
None → Feastian
Religion:
None → Rak'atutii
Discord Message (1422017276240072857) juggernacht
68e335a2b62f7a682417e2f3 pops None Add Approved
Nation:
None → Sszdor
Race:
None → Daemon
Culture:
None → Feastian
Religion:
None → Rak'atutii
Discord Message (1422017276240072857) juggernacht
68e33581b62f7a682417e2f2 pops None Update Approved
Culture:
Discord Message (1407203588303880212) juggernacht
68e33543b62f7a682417e2f0 cultures Feastian Add Approved
Name:
None → Feastian
Naming Scheme:
None → ???
Founding Nation:
None → None
Conversion Strength:
None → Moderate
Trait One:
None → Individualist
Trait Two:
None → None
Trait Three:
None → None
Discord Message (1407229310473076786) juggernacht
68e33503b62f7a682417e2eb races Daemon Add Approved
Name:
None → Daemon
Founding Nation:
None → None
Positive Trait:
None → Aggressive
Negative Trait:
None → Rowdy
Preferred Terrain:
None → Hazardous
Discord Message (1407223667028398152) juggernacht
68e333c6b62f7a682417e2e9 pops None Add Approved
Nation:
None → Jinying
Race:
None → Saltwalkers
Culture:
None → Dravani
Religion:
Discord Message (1421307132426322031) juggernacht
68e3335db62f7a682417e2e8 nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Added:
Item 19:
field: research_production
value: 1.0
duration: -1
source: Upgraded Ancient School
Item 20:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient School
Upgraded Ancient School juggernacht
68e33344b62f7a682417e2e7 wonders Lokhim Construction Guilds Update Approved
Effect Description:
Upsides: - Gain the ability to upgrade districts with double the effects, counting essentially as having a second copy of the district in the same hex, taking up the same slot. Only 6 districts may be upgraded at a time within the nation itself. A willing nation, within diplomatic range with a non-aggression pact, defensive pact, military pact, or vassalage, may have up to 2 districts upgraded, paid for by the Wonder owner. (Districts may be downgraded at will by their respective owner, but no resources will be returned.) - -4 to hostile mech rp's against the wonders owner. - +5 resource stockpile max **Downsides:** - Only already constructed districts can be upgraded and base cost double construction cost listed in the guide. - Each foreign upgraded district costs both the wonder owner and the district owner 1 food, 1 wood, and 1 stone upkeep per session, in addition to the normal district upkeep costs - Each session there is a 5% chance that the guilds in charge of the wonder will demand concessions or begin a strike, increasing by 5% each time they do not demand concessions, are appeased or are on strike. While on strike, all upgraded districts within this nation will cease to function until the following conditions are met. 6d6 non-research resources of your choice must be paid, and a Normal quest must be completed. Once these conditions are met, the districts will function again. If the resources are paid and the given Quest is actively being worked on, the strike enters 'Appeased' state where the districts are working but no other districts may be upgraded. Stopping progress on the quest will resume the strike but not increase the demanded resources. (Units already recruited are not lost if their upgraded district is disabled due to the strike, but more cannot be hired until the strike is fully resolved.) → Upsides: - Gain the ability to upgrade districts with double the effects, counting essentially as having a second copy of the district in the same hex, taking up the same slot. Only 6 districts may be upgraded at a time within the nation itself. A willing nation, within diplomatic range with a non-aggression pact, defensive pact, military pact, or vassalage, may have up to 2 districts upgraded, paid for by the Wonder owner. (Districts may be downgraded at will by their respective owner, but no resources will be returned.) - -4 to hostile mech rp's against the wonders owner. - +5 resource stockpile max Downsides: - Only already constructed districts can be upgraded and base cost double construction cost listed in the guide. - Each foreign upgraded district costs both the wonder owner and the district owner 1 food, 1 wood, and 1 stone upkeep per session, in addition to the normal district upkeep costs - Each session there is a 5% chance that the guilds in charge of the wonder will demand concessions or begin a strike, increasing by 5% each time they do not demand concessions, are appeased or are on strike. While on strike, all upgraded districts within this nation will cease to function until the following conditions are met. 6d6 non-research resources of your choice must be paid, and a Normal quest must be completed. Once these conditions are met, the districts will function again. If the resources are paid and the given Quest is actively being worked on, the strike enters 'Appeased' state where the districts are working but no other districts may be upgraded. Stopping progress on the quest will resume the strike but not increase the demanded resources. (Units already recruited are not lost if their upgraded district is disabled due to the strike, but more cannot be hired until the strike is fully resolved.)
None mykonos_
68e33325b62f7a682417e2e6 nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Added:
Item 18:
field: prestige_gain
value: -2.0
duration: -1
source: Upgraded Vineyard
Notes:
None → None
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
Discord Message (1421301588714197102) Upgrading Districts juggernacht
68e33210b62f7a682417e2e5 nations Forevante Update Approved
Ongoing Modifiers:
Added:
Item 4:
field: pop_count
value: -1.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1188894948574109837/1420872384293896284
Notes:
None → None
Naval Units:
classical_boarding_ship: 0 → None
classical_missile_ship: 0 → None
classical_scout_ship: 0 → None
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
classical_terrapin: 0 → None
Discord Message (1420872384293896284) juggernacht