Archived Changes for Nations (4888 total)

ID Target Collection Target Change Type Status Changes Reason Time User
683d0fb1716c87cdd312d0a2 nations The United Duchies Update Approved
Infamy:
0 → 20
Jobs:
miner: 3 → 4
fisherman: 2 → 3
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
I have 20 Infamy from war 2025-06-02 02:42:57.488000 justcharlies
683d0ece716c87cdd312d0a1 nations Yashmar Update Approved
Temporary Karma:
0 → 1
Land Units:
imperial_arbalest: None → 0
Discord Message (1378922331845427301) 2025-06-02 02:39:10.877000 xlbeutel
683d09f1716c87cdd312d09e nations The Myosotis Pact Update Approved
Overlord:
None → Al-Zaharia
Vassal Type:
None → Protectorate
Compliance:
None → Neutral
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378826095486439609) Since no one else will look at these I'll tell you a little secret. I shouldn't really spill my plans but I struggle with secrets. I am going to make a spell that targets the dragons. It will make them feel like there is constantly something under their skin squirming. And they need to get it out. Okay thanks bye 2025-06-02 02:18:25.010000 elphonsa
683d08f5716c87cdd312d09d nations The Myosotis Pact Update Approved
Temporary Karma:
0 → 4
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378919536585343067) 2025-06-02 02:14:13.846000 elphonsa
683d0871716c87cdd312d09c nations The Myosotis Pact Update Approved
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378918932383006822) Can I get a 33% into my stab loss chance 2025-06-02 02:12:01.570000 elphonsa
683d0821716c87cdd312d09b nations The Myosotis Pact Update Approved
Money:
170 → 470
Resource Storage:
food: 15 → 7
mounts: 7 → 3
Jobs:
hunter: 0 → 1
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Discord Message (1378918376100987041) resources go brrrrrr 2025-06-02 02:10:41.785000 elphonsa
683d05b0716c87cdd312d09a nations The Myosotis Pact Update Approved
Progress Quests:
Added:
Item 2:
quest_name: Perfect Tea Teapot
progress_per_tick: 1
current_progress: 1
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1378101379331264683/1378117524427640857
Land Units:
imperial_vanguard: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_river_runner: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_arbalest: None → 0
Got a new quest. 2025-06-02 02:00:16.507000 elphonsa
683d057e716c87cdd312d099 nations 67f217e99ddc76f881f9e61b Remove Approved
Origin:
Unknown → None
Nomad Camp Type:
None → None
Scientific Stance:
Pragmatic → None
Diplomatic Stance:
Expansionist → None
Mercenary Law:
Some Mercenaries → None
Compliance:
None → None
Primary Race:
Carcuka → None
Expansion Control Stance:
Free → None
Primary Religion:
Toma's Chosen → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Government Type:
Autocracy → None
Tax Stance:
None → None
Temporary Karma:
0 → None
Naval Doctrine:
Standard → None
Temperament:
Neutral → None
Justice Stance:
None → None
Economy Type:
None → None
Stability:
Unsettled → None
Conscription Type:
Moderate → None
Road Usage:
0 → None
Primary Culture:
Consumption Stance:
None → None
Vassal Type:
None → None
Prestige:
"" → None
Money:
450 → None
Land Doctrine:
Standard → None
Name:
Caalaatti Barbaadaa → None
Current Territory:
0 → None
Magic Stance:
Bureaucracy → None
Infamy:
0 → None
Region:
Golden Expanse → None
Military Funding:
Standard → None
Rolling Karma:
-2 → None
Citizenship Stance:
None → None
Overlord:
None → None
Succession Type:
Strength → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
6 → None
Effective Territory:
18 → None
event_roll:
6 → None
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
-1 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
3 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
3 → None
Pop Count:
10 → None
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
Resource Capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 13, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -13, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0.06 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Minority Count:
2 → None
event_type:
Bad → None
raw_roll:
10 → None
Effective Pop Capacity:
13 → None
Nomadic:
0 → None
Trade Distance:
7 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.8903402347500586 → None
Jobs:
{} → None
Ongoing Modifiers:
[] → None
Resource Storage:
{'food': -39, 'wood': 2, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.285664862221252 → None
stability_loss_chance_at_tick:
0.56 → None
stability_loss_roll:
0.5469507797746004 → None
previous_karma:
-4 → None
previous_rolling_karma:
-2 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
Discord Message (1378889052949971038) 2025-06-02 01:59:26.515000 juggernacht
683d0568716c87cdd312d098 nations 6801ea8b39c53e13173a867d Remove Approved
Name:
Rungaingan → None
Region:
Twilight Mire → None
Stability:
Balanced → None
Infamy:
0 → None
Temporary Karma:
0 → None
Rolling Karma:
1 → None
Money:
450 → None
Primary Race:
Inspira → None
Primary Culture:
Rungaingan → None
Primary Religion:
Current Territory:
12 → None
Road Usage:
0 → None
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
[] → None
Cities:
[] → None
Origin:
Unknown → None
Ongoing Modifiers:
[] → None
Temperament:
Neutral → None
Government Type:
Autocracy → None
Succession Type:
Strength → None
Nomad Camp Type:
None → None
Conscription Type:
Moderate → None
Military Funding:
Standard → None
Magic Stance:
Bureaucracy → None
Citizenship Stance:
None → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Land Doctrine:
Standard → None
Naval Doctrine:
Standard → None
Diplomatic Stance:
Expansionist → None
Scientific Stance:
Pragmatic → None
Economy Type:
None → None
Expansion Control Stance:
Free → None
Mercenary Law:
Some Mercenaries → None
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 2, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Jobs:
{} → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
4 → None
Effective Pop Capacity:
13 → None
Effective Territory:
18 → None
event_roll:
2 → None
event_type:
Abysmal → None
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
0 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
0 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
0 → None
Nomadic:
0 → None
Pop Count:
0 → None
raw_roll:
1 → None
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
Resource Capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Trade Distance:
7 → None
Minority Count:
0 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.9984570863521662 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.41960657764256704 → None
stability_loss_chance_at_tick:
0 → None
stability_loss_roll:
0.6404201471153265 → None
previous_karma:
1 → None
previous_rolling_karma:
1 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
1 → None
Technologies:
{} → None
Discord Message (1378543542997090394) 2025-06-02 01:59:04.905000 juggernacht
683d0558716c87cdd312d097 nations 6801e910a39a3e1b787aea35 Remove Approved
Name:
Thryn’Kael Colony → None
Region:
Frigid Caps → None
Stability:
Unsettled → None
Infamy:
0 → None
Temporary Karma:
0 → None
Rolling Karma:
-2 → None
Money:
450 → None
Primary Race:
Ulitharids → None
Primary Culture:
Mimgrond → None
Primary Religion:
Current Territory:
0 → None
Road Usage:
0 → None
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
[] → None
Cities:
[] → None
Origin:
(C) Shattered Dominion → None
Ongoing Modifiers:
[] → None
Temperament:
Neutral → None
Government Type:
Autocracy → None
Succession Type:
Strength → None
Nomad Camp Type:
None → None
Conscription Type:
Moderate → None
Military Funding:
Standard → None
Magic Stance:
Bureaucracy → None
Citizenship Stance:
None → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Land Doctrine:
Standard → None
Naval Doctrine:
Standard → None
Diplomatic Stance:
Expansionist → None
Scientific Stance:
Pragmatic → None
Economy Type:
None → None
Expansion Control Stance:
Free → None
Mercenary Law:
Some Mercenaries → None
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
{'food': -9, 'wood': 0, 'stone': 2, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Jobs:
{'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0} → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0 → None
District Slots:
4 → None
Effective Pop Capacity:
13 → None
Effective Territory:
18 → None
event_roll:
11 → None
event_type:
Neutral → None
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
0 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
0 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
0 → None
Nomadic:
0 → None
Pop Count:
0 → None
raw_roll:
15 → None
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
Resource Capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 3, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -3, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Trade Distance:
7 → None
Minority Count:
0 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.1979517310979172 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.3681141979777879 → None
stability_loss_chance_at_tick:
0.25 → None
stability_loss_roll:
0.13998702959254783 → None
previous_karma:
-4 → None
previous_rolling_karma:
-2 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
Discord Message (1378402742686715965) 2025-06-02 01:58:48.796000 juggernacht