Radhan

Region: Twilight Mire Pop Count: 16 / 16 Rulers: Rezeille

General Information

General
Stability: Stable
Stability Gain Chance: 66%
Stability Loss Chance: 160%
Stability Loss Chance On Leader Death: 75%
Infamy: 5
Total Karma: 5
Rolling Karma: -2
Temporary Karma: 0
Migration Distance: 8
Stationary Delay: 2
Income
Money: 6087 / 6000
Money Income: 1026
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 19
Miscellaneous
Origin: (C) Fleeing Victims

Notes

None

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 0%
Territory: 4 / 18
Roads: 0 / 10
Territory Holdings
Plains 1
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 3
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0
Nodes
Food 0
Wood 0
Stone 0
Mounts 0
Research 0
Magic 0
Bronze 0
Iron 0

Government & Laws

Government & Laws
Government Type: Far Travelers
Succession Type: Inherited
Nomad Camp Type: Canvass
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Persecution
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Puritanical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Mercenary Military
Consumption Stance: Standard
Tax Stance: No Taxes
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Jukha Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 0
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Queenseekers Friendly None Unknown
2 Libaro Union Friendly None Unknown
3 The Great Pride Friendly None Unknown
4 Sszdor Friendly None Unknown
5 None Friendly None Unknown
6 Hug Box Friendly None Unknown
7 Cha'saka Neutral None Unknown
8 Greater Masira Neutral None Unknown
9 Vandador Neutral Defensive Pact Hidden

War

War Modifiers

Land Attack Modifier: -2
Land Defense Modifier: -2
Naval Attack Modifier: -2
Naval Defense Modifier: -2
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0
Classical Orchal Cavalry 0 mounts: 2
iron: 1

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 0 17 -17 10 / 20
Wood 0 0 0 15 / 15
Stone 1 0 1 4 / 15
Mounts 0 0 0 0 / 15
Research 0 0 0 0 / 0
Magic 0 0 0 8 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 5 / 5
Iron 1 0 1 5 / 5

Jobs

Working Pops: 0/16

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 3
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Vampire 0 food: 1
stability_loss_chance: -0.2
magic: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 6

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 0
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 0
iron_production: 1
metallurgist_iron_production: 1

Node: None

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 0
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury


Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Create Mana Node 3 Progress Slot 3 11 / 14 Discord Message (1421968156762570882)
(Artifice) Create Great Artifact Tier 2 Spell Slot 2 17 / 17 Discord Message (1428507119157776426)
Flowlines No Slot 0 15 / 15 Discord Message (1437997315351646298)
Camel Time No Slot 0 0 / 14 Discord Message (1440544726381232131)
Iron Node 1 Progress Slot 1 5 / 18 Discord Message (1447274453833879692)

Modifiers

Field Value Duration Source
stability_gain_chance 0 -1 Isolated Diplomatic Stance