Archived Changes for Nations (23120 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68672664d2ab3d432a274bb2 nations 67f21dd6609d94b5146136dc Remove Approved
Economy Type:
None → None
Stability:
Fragile → None
Primary Race:
Palorthin → None
Scientific Stance:
Pragmatic → None
Compliance:
Compliant → None
Foreign Acceptance:
Integration → None
Land Doctrine:
Standard → None
Tax Stance:
None → None
Primary Culture:
Suyhi → None
Naval Doctrine:
Standard → None
Name:
Lokhim Mission → None
Citizenship Stance:
None → None
Justice Stance:
None → None
Succession Type:
Strength → None
Subject Stance:
Balanced → None
Consumption Stance:
None → None
Conscription Type:
Moderate → None
Expansion Control Stance:
Free → None
Government Type:
Autocracy → None
Temperament:
Restricted content
Money:
450 → None
Primary Religion:
Current Territory:
0 → None
Vassal Type:
Mercantile → None
Nomad Camp Type:
None → None
Origin:
Unknown → None
Road Usage:
0 → None
Prestige:
0 → None
Temporary Karma:
0 → None
Overlord:
Lokhim Remnant → None
Infamy:
0 → None
Rolling Karma:
0 → None
Region:
Frigid Caps → None
Mercenary Law:
Some Mercenaries → None
Diplomatic Stance:
Expansionist → None
Magic Stance:
Bureaucracy → None
Military Funding:
Standard → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0.3 → None
Concessions Amount:
4 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0.15 → None
District Slots:
5 → None
Effective Territory:
18 → None
Event Roll:
Restricted content
Export Slots:
6 → None
Import Slots:
6 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
-1 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
0 → None
Land Unit Capacity:
3 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
6 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
75 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
0 → None
Naval Unit Capacity:
3 → None
Pop Count:
7 → None
Chance to Rebel:
0.05 → None
Remaining Export Slots:
6 → None
Remaining Import Slots:
6 → None
resource_capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 7, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -7, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 1, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Minority Count:
0 → None
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
13 → None
Nomadic:
0 → None
Trade Distance:
10 → None
Cities:
[{'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}] → None
Districts:
[{'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}, {'type': '', 'node': ''}] → None
Imperial District:
{'type': '', 'node': ''} → None
Jobs:
{'bureaucrat': 0, 'farmer': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0} → None
Land Units:
{'ancient_battering_ram': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'ancient_ameru_marines': 0, 'ancient_civilian': 0} → None
Ongoing Modifiers:
[] → None
Naval Units:
{'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0} → None
resource_nodes:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Storage:
{'food': -35, 'wood': 0, 'stone': 0, 'mounts': 2, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
concessions_chance_at_tick:
0.2 → None
concessions_roll:
0.04673841330657469 → None
expansion_chance_at_tick:
0.4 → None
expansion_roll:
0.8130030788746349 → None
rebellion_chance_at_tick:
0 → None
rebellion_roll:
0.04398076126053707 → None
stability_gain_chance_at_tick:
0 → None
stability_gain_roll:
0.6789948346444405 → None
stability_loss_chance_at_tick:
0.5 → None
stability_loss_roll:
0.07333407956544691 → None
previous_karma:
-2 → None
previous_rolling_karma:
0 → None
previous_temporary_karma:
0 → None
Progress Quests:
[] → None
research_consumption_at_tick:
0 → None
research_production_at_tick:
0 → None
Technologies:
{} → None
production_at_tick:
{'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
resource_desires:
[{'resource': 'magic', 'trade_type': 'Desire to Buy', 'price': 85, 'quantity': 4}, {'resource': 'iron', 'trade_type': 'Need to Buy', 'price': 180, 'quantity': 1}, {'resource': 'moonstone', 'trade_type': 'Desire to Buy', 'price': 245, 'quantity': 1}] → None
Concessions:
{'mounts': 3, 'stone': 1} → None
passive_civil_war_chance_at_tick:
0.2 → None
passive_civil_war_roll:
0.36016033833491923 → None
passive_negative_stab_civil_war_chance_at_tick:
0.5 → None
passive_negative_stab_civil_war_roll:
0.8183123108402769 → None
Diplo annexed juggernacht
68672619d2ab3d432a274bb1 nations 67f21fcd609d94b5146136ee Update Approved
Overlord:
Vassal Type:
Mercantile → None
Compliance:
Compliant → None
Districts:
Removed:
Districts 5:
type: ""
node: ""
Districts 6:
type: ""
node: ""
Jobs:
artificer: None → 0
vampire: None → 0
astronomer: None → 0
Land Units:
imperial_arbalest: None → 0
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_spearmen: None → 0
imperial_war_dancer: None → 0
imperial_cavalier: None → 0
imperial_celestial: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
imperial_tyranus: None → 0
imperial_vanguard: None → 0
ancient_fire_shaman: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
Naval Units:
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Trevy fucking let him die juggernacht
686725fdd2ab3d432a274bb0 nations 67ef76d298867826cf79631a Update Approved
Overlord:
Vassal Type:
Martial → None
Compliance:
Compliant → None
Jobs:
artificer: None → 0
Land Units:
imperial_arbalest: None → 0
imperial_war_dancer: None → 0
imperial_vanguard: None → 0
Trevy let him fucking die juggernacht
686722b9d2ab3d432a274baf nations Khanya Update Approved
Stability:
Fragile → Unsettled
Resource Storage:
magic: 5 → 1
Discord Message (1390491633258332160) Discord Message (1390491907830054922) juggernacht
68671910d2ab3d432a274bad nations Forevante Update Approved
Jobs:
farmer: 2 → 3
researcher: 5 → 4
Job Assignment bluzantine
686718f8d2ab3d432a274bac nations Jinying Update Approved
Money:
535 → 755
Ongoing Modifiers:
Resource Storage:
mounts: 2 → 0
Correction guacshadow
686718edd2ab3d432a274bab nations Forevante Update Approved
Jobs:
artificer: None → 0
farmer: 3 → 2
researcher: 4 → 5
Job Assignment bluzantine
6867184fd2ab3d432a274baa nations Lokhim Remnant Update Approved
Jobs:
farmer: 8 → 9
Job Assignment venpice
68671849d2ab3d432a274ba9 nations Jinying Update Approved
Jobs:
fisherman: 0 → 1
miner: 2 → 1
researcher: 6 → 5
Job Assignment guacshadow
68671818d2ab3d432a274ba7 nations Lokhim Remnant Update Approved
Jobs:
miner: 0 → 5
Job Assignment venpice