Archived Changes for Nations (20214 total)

ID Target Collection Target Change Type Status Changes Reason Time User
692105cac539edd1e22f6e84 nations Lyroa Update Approved
Jobs:
fisherman: 10 → 13
harvester: 2 → 4
metallurgist: 2 → 4
Job Assignment the_letholdus
692105a8c539edd1e22f6e83 nations Lyroa Update Approved
Jobs:
fisherman: 0 → 10
harvester: 0 → 2
metallurgist: 0 → 2
miner: 0 → 3
researcher: 0 → 2
Job Assignment the_letholdus
691f6cc4fce116cbae3c6f59 nations The United Duchies Update Approved
Money:
6080 → 5567
Progress Quests:
Added:
Item 4:
quest_name: Magic Node Creation
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 22
link: https://discord.com/channels/1188889187018088488/1439054136669765692/1441081456792178828
slot: no_slot
Item 5:
quest_name: Bronze Node Moving
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 13
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1437274883670282362
slot: no_slot
Diplomatic Stance:
Cooperative → Expansionist
Resource Storage:
bronze: 10 → 8
iron: 10 → 4
Territory Types:
plains: 22 → 24
forest: 5 → 7
tundra: 5 → 6
Technologies:
lumber_yards:
investing: 0 → 4
metal_hooks:
investing: 0 → 3
Money and resources: Discord Message (1437362589855256598) Discord Message (1441114391637528700) Quest for Moving Food Node finished Root out the Robbers Quest added:Discord Message (1432779981779632168) Magic Node Creation Quest added: Discord Message (1441081456792178828) Bronze Node Moving Quest added: Discord Message (1437274883670282362) Research: Discord Message (1437362870626029701) Law Change: Discord Message (1439053501874438367) New Tiles Expansion: Discord Message (1441105695662542949) Automatic Expansion: Discord Message (1411961917232124028) (for some reason hasn't been added to the website yet all this time so I'm doing it manually) justcharlies
691fcea09352f26bbc9d3a3d nations Lyroa Update Approved
Ongoing Modifiers:
Removed:
Item 4:
field: Turns with Library
value: 4.0
duration: -1
source: Library District
Item 5:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Famine is gone, going to log the prestige in a bit with some other things. Just wanted this stuff a bit simpler Discord Message (1440911486946906212) the_letholdus
691fd6ed9352f26bbc9d3a41 nations Rye Spirits Update Approved
resource_desires:
Trade request: Need to Buy 1 medicinal_herbs at 365 gold each. Discord Message (1440884421136748554) the_letholdus
69209d419352f26bbc9d3c8d nations Sanguine Lumineux Update Approved
resource_desires:
Trade request: Desire to Sell 5 stone at 75 gold each. Discord Message (1441475064238182410) Discord Message (1441182511022604340) avi.a4
6920cb1e9352f26bbc9d3cb1 nations Sundralund Update Approved
Stability:
Unsettled → Stable
Districts:
Removed:
Districts 9:
type: ""
node: ""
Districts 10:
type: ""
node: ""
Ongoing Modifiers:
Added:
Item 15:
field: stability_loss
value: -0.2
duration: 1
source: https://discord.com/channels/1188889187018088488/1439726042297401485/1440235011671461931
Land Units:
classical_thorn_wardens: None → 0
Stability Discord Message (1440235011671461931) lordseabas
6920c9af9352f26bbc9d3caf nations Sundralund Update Approved
Districts:
Removed:
Districts 9:
type: ""
node: ""
Districts 10:
type: ""
node: ""
Resource Storage:
food: -56 → 15
stone: -1 → 0
research: -13 → 0
Land Units:
classical_thorn_wardens: None → 0
Jug fucked my sheet and gave me 35 pops for the tic and didnt employ them on jobs. He gave them to me 1 hour before the tic as well. Just need this fixed to start fixing my sheet lordseabas
6920c9cb9352f26bbc9d3cb0 nations Sundralund Update Approved
Jobs:
fisherman: 0 → 10
Job Assignment lordseabas
6920bd519352f26bbc9d3c9e nations Shen-Guo Update Approved
Notes:
None → None
Centralization Law:
None → Autonomous
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
partial_undead: None → 0
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dawn_till_dusk: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
classical_heavy_infantry: None → 0
classical_siege_weapon: None → 0
imperial_arbalest: None → 0
classical_orchal_cavalry: None → 0
None mykonos_