Archived Changes for Nations (20168 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6900051044dbb524d822a30f nations New Remnants Update Approved
Jobs:
mystic: 0 → 4
Job Assignment risendiablo
690003a944dbb524d822a30e nations Lokhim Remnant Update Approved
Ongoing Modifiers:
Removed:
Item 30:
field: mystic_magic_production
value: 2.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482
Modifier expired juggernacht
6900024144dbb524d822a30d nations Lokhim Remnant Update Approved
Prestige:
89 → 86
Ongoing Modifiers:
Added:
Item 23:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Homes
Item 24:
field: effective_pop_capacity
value: 3.0
duration: -1
source: Upgraded Ancient Homes
Item 25:
field: magic_consumption
value: 1.0
duration: -1
source: Until mana shield is down
Item 26:
field: magic_consumption
value: 1.0
duration: -1
source: Until barrier is down
Item 27:
field: magic_consumption
value: 1.0
duration: -1
source: Upkeep for Nekreyn's Regeneration
Item 28:
field: magic_consumption
value: 1.0
duration: -1
source: Artifice
Item 29:
field: magic_consumption
value: 1.0
duration: -1
source: Enrich Leyline
Item 30:
field: mystic_magic_production
value: 2.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482
Technologies:
asymmetrical_warfare:
investing: 6 → 0
deep_cellars:
investing: 5 → 0
mentor_smiths:
investing: 6 → 0
public_awareness:
investing: 5 → 0
Fixing prestige gain over tick Doubling the ancient forge, and ancient homes as well as fixing a couple modifiers juggernacht
68fffff844dbb524d822a308 nations Taika Update Approved
Money:
3243 → 2158
Jobs:
brewer: None → 0
Land Units:
classical_skirmisher: None → 0
None docrm
68ff8ad444dbb524d822a2c2 nations Lokhim Remnant Update Approved
Prestige:
60 → 89
Infamy:
10 → 15
Ongoing Modifiers:
Progress Quests:
Technologies:
asymmetrical_warfare:
investing: 0 → 6
deep_cellars:
investing: 0 → 5
mentor_smiths:
investing: 0 → 6
public_awareness:
investing: 0 → 5
Land Units:
classical_skirmisher: None → 0
classical_phantom: None → 0
Tick reorganisation. Prestige losses from palace input recalculated. modifier reorganisation tech readded (needs to be completed) THIS IS NOT SESSION 59 +1 progress on custom city due to +1 slot being unavailable before tick. Missing: 1 classical elite infantry, tactician should not count towards maximum land unit count. Doubled effect from: Ancient Forge (+1 metallurgist bronze production and +1 base bronze production) and Ancient Homes (+3 Pop Cap) Additional administration from Classical Centre (+2 Admin) + Admin job upkeep lowering (-1) unique_imperial_unit_prestige_upkeep from palace is counteracting the upkeep lowering from the normal palace or it's unbound to my imperial district. venpice
68fffe8d44dbb524d822a306 nations Holy Federation of the Draconic Empire Update Approved
Temperament:
Restricted content
Jobs:
entertainer: None → 0
full_vampire: None → 0
partial_vampire: None → 0
stone_speaker: None → 0
Land Units:
classical_thorn_wardens: None → 0
imperial_vanguard: None → 0
imperial_war_dancer: None → 0
REN'S BACK juggernacht
68fffa5d44dbb524d822a302 nations Lokhim Remnant Update Approved
Jobs:
apprentice: 0 → 3
Job Assignment venpice
68ffed4244dbb524d822a2fb nations 67ef76d298867826cf79631a Update Approved
Jobs:
harvester: 3 → 4
mystic: 1 → 0
Job Assignment
68ffe95044dbb524d822a2fa nations New Remnants Update Approved
Job Assignment risendiablo
68ffe15344dbb524d822a2f9 nations Vorkatir-Karak Update Approved
Jobs:
brewer: None → 0
farmer: 0 → 6
partial_undead: None → 0
Job Assignment my5trya55a55in2