Archived Changes for Nations (6623 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6801e8e4a39a3e1b787aea32 nations N'zorrak Colony Add Approved
Name:
None → N'zorrak Colony
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Ulitharids
Primary Culture:
None → Mimgrond
Primary Religion:
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
None → Neutral
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
2025-04-18 05:53:40.493000 juggernacht
6801e89ba39a3e1b787aea30 nations Vorrulith Colony Add Approved
Name:
None → Vorrulith Colony
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Ulitharids
Primary Culture:
None → Mimgrond
Primary Religion:
Current Territory:
None → 7
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → (C) Shattered Dominion
Ongoing Modifiers:
None → []
Temperament:
None → Neutral
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {}
2025-04-18 05:52:27.363000 juggernacht
6801e5b1fb8bef2a70c36180 nations Al-Zaharia Add Approved
Name:
None → Al-Zaharia
Region:
None → Wild Reach
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Clawbringers
Primary Culture:
None → Zahari
Primary Religion:
None → Nuriyya’s Path
Current Territory:
None → 14
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
None → Neutral
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'apprentice': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
2025-04-18 05:40:01.206000 juggernacht
6801e556fb8bef2a70c3617e nations Velgorod Add Approved
Name:
None → Velgorod
Region:
None → Frigid Caps
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → Kol'zani
Primary Culture:
None → Velgari
Primary Religion:
None → Praveda
Current Territory:
None → 5
Road Usage:
None → 0
Overlord:
None → None
Vassal Type:
None → None
Compliance:
None → None
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
None → Neutral
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'apprentice': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
2025-04-18 05:38:30.689000 juggernacht
6801e42afb8bef2a70c36149 nations Holy Federation of the Draconic Empire Update Approved
Temporary Karma:
4 → 7
Jobs:
artificer: 0 → None
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
Another +3 temp karma 2025-04-18 05:33:30.595000 chhhiiiillllly
6801e134fb8bef2a70c360f2 nations Vandador Update Approved
Scientific Stance:
Pragmatic → Progressive
Jobs:
harvester: 2 → None
hunter: 10 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → None
mystic: 0 → None
researcher: 0 → None
Fixing Science Stance 2025-04-18 05:20:52.496000 adador
6801e05c62baf3ad12464c71 nations Vandador Update Approved
Jobs:
farmer: 0 → None
harvester: 0 → 2
hunter: 9 → 10
miner: 0 → 2
Jobs 2025-04-18 05:17:16.562000 adador
6801d3cd51f9785e91c944e5 nations Celtearan Empire Update Approved
2025-04-18 04:23:41.127000 yoda1546
6801d23651f9785e91c944e4 nations Celtearan Empire Update Approved
Stability:
Stable → United
2025-04-18 04:16:54.496000 yoda1546
6801d22751f9785e91c944e3 nations Celtearan Empire Update Approved
2025-04-18 04:16:39.855000 yoda1546