Khanya

Region: Frigid Caps Pop Count: 22 / 21 Rulers: Odirile

General Information

General
Stability: Stable
Stability Gain Chance: 80%
Stability Loss Chance: 175%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -6
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 913 / 6000
Money Income: 471
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 10
Miscellaneous
Origin: (T) Fortunate

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 40%
Territory: 38 / 46
Roads: 18 / 26
Territory Holdings
Plains 0
Forest 5
Dense Forest 0
Urban 0
Hill 2
Mountain 7
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 24
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Archivist State
Succession Type: Elected
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Military
Centralization Law: Focused
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Benevolence
Land Doctrine: Volley
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Radical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: High
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Moland Neutral 15% 0% 30% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 None Allied None Unknown
2 Vandador Neutral Military Alliance Hidden
3 Home Box Neutral Defensive Pact Hidden
4 Lokhim Empire Neutral Non-Aggression Pact Unknown
5 Yashmar Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 30
Ancient Oakling 0 magic: 1
wood: 1
money: 30
Ancient Ravager 0 magic: 2
bronze: 1
money: 30
Ancient Vortex 0 magic: 2
money: 30
Ancient Wyrm 0 magic: 2
stone: 2
money: 30
Ancient Civilian 0 money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 46 34 12 14 / 25
Wood 22 21 1 1 / 20
Stone 8 4 4 4 / 20
Mounts 0 0 0 0 / 20
Research 13 13 0 0 / 0
Magic 21 6 15 15 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 2 / 10
Iron 4 0 4 4 / 10

Jobs

Working Pops: 22/22

Job Assigned Pops Upkeep Production
Apprentice 2 nation_magic_spell_rolls: 2
Farmer 11 wood: 1
food: 4
Harvester 7 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 2
Miner 2 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 7

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: magic

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: None


Cities

City Slots: 2

Metropolis

Name: Isipho

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: The Archive

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: magic

Wonders

Wonders
Name Node Era Created Legacy Status
Altar of Ascension Magic Classical False
Leyline Amplifier None Ancient False
The Great Archive None Ancient False

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Magic Node 3 Progress Slot 4 0 / 16 Discord Message (1404234503106597046)
Essence Conversion Spell 1 Progress Slot 2 5 / 12 Discord Message (1366114039423570022)
Recover Ancient Scholar Tier 2 Spell Slot 2 12 / 13 Discord Message (1382857893811982417)
Enrich Leyline Magic Node #3 Tier 3 Spell Slot 3 0 / 16 Discord Message (1404130554693287936)
Enrich Leyline Magic Node #2 No Slot 0 16 / 16 Discord Message (1350113498646052875)
Enrich Leyline Magic Node No Slot 0 16 / 16 Discord Message (1350113498646052875)
War on Smugglers No Slot 0 0 / 3 Discord Message (1404663009221283922)

Modifiers

Field Value Duration Source
research_nodes 1.0 -1 Research Node on Capital
stability_loss_chance 0.06 -1 Expansionist Diplo Stance (6 tiles)
magic_consumption 3.0 -1 Enrich Leyline https://discord.com/channels/1188889187018088488/1382857403095318709/1382857785405866036
magic_consumption 2.0 -1 Seek https://discord.com/channels/1188889187018088488/1382857403095318709/1382857893811982417
effective_pop_capacity 1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188909580378443816/1404702455228272700
city_slots 1.0 -1 Over City Cap
karma -4.0 -1 Over City Cap reduced from https://discord.com/channels/1188889187018088488/1344868979075973153/1405333837315309630
research_production 1.0 1 Caravansaries stored in Archive
wood_consumption 1.0 1 Caravansaries stored in Archive
research_production 1.0 1 Pit Mining stored in Archive
wood_consumption 1.0 1 Pit Mining stored in Archive
research_production 1.0 2 Rig and Sail stored in Archive
wood_consumption 1.0 2 Rig and Sail stored in Archive
research_production 1.0 3 Official Courts stored in Archive
wood_consumption 1.0 3 Official Courts stored in Archive