Lokhim Remnant

Region: Frigid Caps Pop Count: 9 / 16

General Information

General
Stability: Unsettled
Stability Gain Chance: 35%
Stability Loss Chance: 155%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -9
Rolling Karma: -1
Temporary Karma: 0
Income
Money: -1050 / 6000
Money Income: -321
Remaining Import Slots: 5
Remaining Export Slots: 5
Trade Distance: 10
Miscellaneous
Origin: (T) Strange Outsiders

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 20%
Territory: 50 / 25
Roads: 41 / 18
Territory Holdings
Plains 1
Forest 23
Dense Forest 0
Urban 0
Hill 5
Mountain 6
River 1
Desert 0
Tundra 10
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 1

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Elected
Conscription Type: High
Military Funding: Substantial
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Vassalship

Vassalship
Overlord: Lusariyya
Vassal Type: Tributary
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Henux Bulwark Provincial Loyal 0% 0% 10% food: 3
magic: 1
Hidden
Karleuxy High-Province Provincial Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Vandador Neutral Non-Aggression Pact Unknown
2 Henux Bulwark Friendly None Unknown
3 The Conclave Hostile None Unknown
4 Karleuxy High-Province Allied None Unknown
5 Lusariyya Friendly Non-Aggression Pact Unknown
6 Home Box Allied Military Alliance Hidden
7 Khanya Neutral None Unknown
8 Great Algren Imperial Watch Allied None Unknown
9 The Bayan Reborne Friendly None Unknown
10 Vyssafia Coven Allied Non-Aggression Pact Unknown
11 Jinying Neutral None Unknown
12 The Conclave Hostile None Unknown
13 New Remnants Neutral None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Civilian 0 money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 0 13 -13 -93 / 30
Wood 7 4 3 20 / 20
Stone 3 3 0 7 / 20
Mounts 3 0 3 20 / 20
Research 0 0 0 -9 / 0
Magic 5 2 3 20 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 1 0 0 / 15
Iron 1 0 1 10 / 15

Jobs

Working Pops: 0/9

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 0
minimum_food: 1.0
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 5

Empty Slot

Empty Slot

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Barrow

Type: barrow

Cost: stone: 7
magic: 6

Modifiers: magic_consumption: 2
nation_spell_cost: -2
nation_spell_cost_minimum: 2

Node: magic

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 2
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood


Cities

City Slots: 3

Empty Slot

Sanctum

Name:

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Lokhim Arsenal None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 2
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source