New Remnants

Region: Frigid Caps Pop Count: 27 / 23 Rulers: Elisho

General Information

General
Stability: Balanced
Stability Gain Chance: 45%
Stability Loss Chance: 85%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -5
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 3585 / 6000
Money Income: 162
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 13
Miscellaneous
Origin: (C) Shattered Dominion

Notes

None

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 30%
Territory: 19 / 20
Roads: 7 / 14
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 3
River 0
Desert 0
Tundra 14
Marsh 0
Hazardous Land 2
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Inherited
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Creation
Centralization Law: Absolute
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Restricted
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Remnants of Athabasca Protectorate Defiant 25% 15% 40% iron: 3
stone: 1
Hidden
Remnants of the Watch Tributary Neutral 15% 5% 30% magic: 3
wood: 1
Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 7
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Velgorod Allied Military Alliance Hidden
2 Tirakhun Sunrise Allied Military Alliance Hidden
3 Remnants of the Watch Allied None Unknown
4 Remnants of Athabasca Friendly None Unknown
5 Lokhim Remnant Neutral None Unknown
6 The Conclave Friendly Non-Aggression Pact Unknown
7 Lusariyya Neutral Military Alliance Hidden
8 Mehravan Allied Military Alliance Hidden
9 The Bayan Reborne Neutral Military Alliance Hidden
10 Sundralund Neutral None Unknown
11 Radhan Friendly None Unknown
12 Lusariyya Neutral Military Alliance Hidden

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/9

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 30
Ancient Oakling 0 magic: 1
wood: 1
money: 30
Ancient Ravager 0 magic: 2
bronze: 1
money: 30
Ancient Vortex 0 magic: 2
money: 30
Ancient Wyrm 0 magic: 2
stone: 2
money: 30
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/9

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 0 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 4 38 -34 -238 / 20
Wood 0 2 -2 -15 / 25
Stone 3 2 1 8 / 25
Mounts 4 1 3 25 / 25
Research 0 0 0 0 / 0
Magic 12 4 8 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 0 3 15 / 15
Iron 0 0 0 2 / 5

Jobs

Working Pops: 0/27

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 2
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 0
minimum_food: 1.0
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 0
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: None

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 0
magic_production: 1

Node: magic

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 0
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 0

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: stone

Empty Slot


Cities

City Slots: 4

Metropolis

Name: El'Shiano

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Revan

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: magic

Commerce

Name: New Dilani

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: magic

Generic City

Name: Lorenzia

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Arctic Union None Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Create Magic Node 4 Progress Slot 4 16 / 16 Discord Message (1417219081999749271)
Seeking Artifact (Uknown) No Slot 0 1 / 17 Discord Message (1420183653748707359)
Moving Stone Node No Slot 0 1 / 9 Discord Message (1420866394924519536)
Custom Unit No Slot 0 14 / 14 Discord Message (1420865866878292142)

Modifiers

Field Value Duration Source
administration 1.0 -1 Age of Wonder https://discord.com/channels/1188889187018088488/1265744219964965049/1382811975108530257
city_slots 1.0 -1 Age of Wonder https://discord.com/channels/1188889187018088488/1265744219964965049/1382811975108530257
magic_consumption 4.0 -1 Portalx2
fisherman_food_production 1.0 -1 Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
farmer_food_production 1.0 -1 Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
hunter_food_production 1.0 -1 Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
stability_loss_chance -0.25 -1 Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438
magic_production -1.0 -1 upkeeping slow aging https://discord.com/channels/1188889187018088488/1265744219964965049/1437979946227073054