Renewed Athabasca

Region: Sentinel's Watch Pop Count: 13 / 19
General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 27%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 0
Rolling Karma: 2
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 11 / 28
Roads: 0 / 18
Income
Money: 260 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: High
Military Funding: Substantial
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Mercenary Reliance
Consumption Stance: None
Tax Stance: None
Justice Stance: None
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Nauüm Friendly Defensive Pact Neutral
2 Prismos Neutral Non-Aggression Pact Unknown
3 Shinra Hostile None Unknown

War Stats

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/6

Unit Unit Count Upkeep
Ancient Civilian 0 food: 2
Ancient Heavy Archers 0 bronze: 1
food: 2
Ancient Heavy Infantry 0 bronze: 1
wood: 1
food: 2
Ancient Light Archers 0 wood: 1
food: 2
Ancient Light Infantry 0 wood: 1
stone: 1
food: 2

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
food: 2
Ancient Elite Warship 0 bronze: 2
wood: 1
food: 2
Ancient Missile Ship 0 wood: 1
food: 2
Ancient Transport Ship 0 wood: 1
food: 2

Nodes

Food 1
Wood 0
Stone 0
Mounts 0
Research 0
Magic 2
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 14 -11 -11 / 20
Wood 0 6 -6 -4 / 15
Stone 1 0 1 2 / 15
Mounts 0 0 0 0 / 10
Research 2 0 2 0 / 0
Magic 4 0 4 8 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 2 0 2 4 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/13

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 6

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: bronze

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Empty Slot

Empty Slot


Cities

City Slots: 3

Generic City

Name: Uqni-Nunaat

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: magic

Generic City

Name: Sigháda-Nunaat

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: magic

Empty Slot

Modifiers

Modifier Value Duration Source