Archived Changes for Artifacts (254 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a6d738766d10a88de9210ef | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead duels via the use of Rulership instead of Prowess.
In these duels, typical re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a6d72f166d10a88de9210ee | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls and duel death effects cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
Owner:
None
→
Aron Trueborn
|
None | mykonos_ | |
| 6a6d725f66d10a88de9210ec | artifacts | The Law of Elit-Eliud | Add | Approved |
Name:
None → The Law of Elit-Eliud
Rarity:
None → Legendary
Equipped:
None → True
Archived:
None → 0
Effect Description:
None → The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls and duel death effects cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
Owner:
None
→
None
Creator:
None
→
None
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
|
mykonos_ | ||
| 6a6d690f66d10a88de9210cf | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d628766d10a88de9210a8 | artifacts | The Holy Shroud of Turin | Update | Approved |
Effect Description:
>+1 Magic Stat
>All magic and cunning checks gain +2 Bonus per 10 Character Magic stored by the user, counting toward Misc Cap in MRP
>Every session, the wielder can put in 3 spells into the artifact, These spells cannot be the same as the previous session. Chosen spells can have one of the following applied to them (Each may only be applied once and cannot be used on the same spell):
A. Casting Complexity reduced by 1 tier
B. Base Upkeep Reduced by half
C. Initial Cost Reduced by Half
Chosen Spells:
1.
2.
3.
---
>Wielder becomes incapable of "Raze" actions on any district, city, or wonder.
>Deactivates and unequips instantly if ever (Greater than or Equal to) 50 Infamy or (Less than) (Acceptable / Unscrupulous / Minor) status.
>If ever at 0 or less Character Magic, wielder's stats are set to 0 and cannot be changed, besides Magic. Return to normal once at full Character Magic Storage.
>Casting of Evil spells has the DC increased by 1 tier, its initial cost and upkeep doubled.
"Evil spells" include:
+ Androstine's March of the Dead
+ Curse
+ Eavesdropping Darkness
+ Elisho's Dark Heavenly Spear
+ Paul's Death's Wind
+ Qophelo's Mass Compliance
+ Salphaxia's Dark Whispers
+ Shadow Strangulation
+ The Archmagi's Lament
+ Theofania's Power Word Malice
→ >+1 Magic Stat
>All magic and cunning checks gain +2 Bonus per 10 Character Magic stored by the user, counting toward Misc Cap in MRP
>Every session, the wielder can put in 3 spells into the artifact, These spells cannot be the same as the previous session. Chosen spells can have one of the following applied to them (Each may only be applied once and cannot be used on the same spell):
A. Casting Complexity reduced by 1 tier
B. Base Upkeep Reduced by half
C. Initial Cost Reduced by Half
Chosen Spells:
1.
2.
3.
---
>Wielder becomes incapable of "destroy" actions on any district, city, or wonder.
>Deactivates and unequips instantly if ever (Greater than or Equal to) 50 Infamy or (Less than) (Acceptable / Unscrupulous / Minor) status.
>If ever at 0 or less Character Magic, wielder's stats are set to 0 and cannot be changed, besides Magic. Return to normal once at full Character Magic Storage.
>Casting of Evil spells has the DC increased by 1 tier, its initial cost and upkeep doubled.
"Evil spells" include:
+ Androstine's March of the Dead
+ Curse
+ Eavesdropping Darkness
+ Elisho's Dark Heavenly Spear
+ Paul's Death's Wind
+ Qophelo's Mass Compliance
+ Salphaxia's Dark Whispers
+ Shadow Strangulation
+ The Archmagi's Lament
+ Theofania's Power Word Malice
|
None | mykonos_ | |
| 6a6d61c266d10a88de9210a7 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d611466d10a88de9210a6 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d60d966d10a88de9210a3 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Rarity:
Legendary → Mythical
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a693ea9ee23509f017d9e63 | artifacts | Golden Doohickey | Update | Approved |
Equipped:
0 → True
Ongoing Modifiers:
Modified:
~
Bard Artifact
target_type:
None → ""
target_value:
None → ""
unit_name:
None → ""
district_key:
None → ""
~
Owner's Charisma Halved, Rounded up
target_type:
None → ""
target_value:
None → ""
unit_name:
None → ""
district_key:
None → ""
|
exchange Discord Message (1531809192611155990) | tekkey.hinode | |
| 6a693ea2ee23509f017d9e62 | artifacts | The shard of Uqnia | Update | Approved |
Equipped:
True → 0
|
Discord Message (1531809192611155990) exchange | tekkey.hinode |