Archived Changes for Artifacts (6505 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69818be582d55ddb5e03a7b8 artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 (X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.] 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 (X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.] 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) 12 (X) 13: The Mother - [A chosen character fully regains all missing health states, increases their elderly start time by 1, and gains a +1 bonus to all rolls for the remainder of the session.] (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None mykonos_
6981350f82d55ddb5e03a534 artifacts Salcifer's Candle Add Approved
Name:
None → Salcifer's Candle
Rarity:
None → Great
Equipped:
None → True
Effect Description:
None → The wielder of this artifact may choose to spend a charge to light the candle at the start of the session (before the event, or any mech-rps are posted) While lit, the wielder increases their Magic by 1 (to a maximum of 6), and automatically starts every war session with two Undead units This item regains all charges at the start of an era, or if a holy war against the Frozen Legion is won (5/5 charges)
Owner:
None → Noraa of Radhan
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1462280467221844077) juggernacht
6981301e82d55ddb5e03a50c artifacts 6981301e82d55ddb5e03a50d Add Approved
Name:
None → Fungal Spores
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → Unknown
Owner:
None → Bó Nei Lu
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1466962303827312765) juggernacht
69812f8982d55ddb5e03a505 artifacts Branch of Sesom Update Approved
Equipped:
True → 0
Discord Message (1466999773662941247) juggernacht
69812f7382d55ddb5e03a504 artifacts The Tether Dials Update Approved
Equipped:
True → 0
Discord Message (1466997072698802318) juggernacht
69812f2082d55ddb5e03a503 artifacts Compass of Ages Update Approved
Equipped:
0 → True
Discord Message (1466465309748891668) juggernacht
69812f1c82d55ddb5e03a502 artifacts Psionic Mind Update Approved
Equipped:
True → 0
Discord Message (1466465309748891668) juggernacht
69812efd82d55ddb5e03a501 artifacts The Lesser Regalia of the 5th One Update Approved
Name:
Qinai's Carcanet of Bloodspiling → The Lesser Regalia of the 5th One
Rarity:
Good → Legendary
Effect Description:
The intention to use the following effect must be declared before use (attack). When the wielder character is in a war session and attacks an enemy unit (by damage their war HP stat), by any means (Combat, Spells, ect), you may sacrifice "X" amount of attribute points to increase the damage dealt by "X"d4.  When equipped in combination with the artifact The Staff of 555 Years, both artifacts are destroyed and immediately create a new, [Legendary] combined artifact: The Lesser Regalia of the 5ᵗʰ One, [Legendary] that is auto equipped. → Unknown
Creator:
NoneDiscord Message (1466196900817670371) juggernacht
69812e9a82d55ddb5e03a500 artifacts The Void Watcher Update Approved
Mechanical Modifiers:
Added:
Item 1:
type: character
modifier: rulership
value: 1.0
Item 2:
type: character
modifier: charisma
value: 1.0
Item 3:
type: character
modifier: rulership
value: -1.0
Discord Message (1465889861042044991) juggernacht
69812d6882d55ddb5e03a4fe artifacts Forevantine Remembrance Add Approved
Name:
None → Forevantine Remembrance
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → You may sacrifice this artifact to do one of the following: Increase stab gain chance by 75% for a session Decrease stab loss chance by 75% for a session
Creator:
Mechanical Modifiers:
None → []
Discord Message (1464871798696050801) juggernacht