Archived Changes for Artifacts (923 total)

ID Target Collection Target Change Type Status Changes Reason Time User
699bb43233369ae97efe9c51 artifacts Rezeille's Royal Mantle Update Approved
Equipped:
True → 0
Discord Message (1473441423532495050) juggernacht
699bb41033369ae97efe9c50 artifacts The Great Journey East Update Approved
Owner:
Discord Message (1473139377835081770) juggernacht
699bb3e833369ae97efe9c4f artifacts 68fef70030dede3598609f2d Remove Approved
Name:
Silver Ink → None
Rarity:
Great → None
Equipped:
0 → None
Effect Description:
Whenever the wielder gathers mana, gain +1 mana gathered and this artifact gains a charge per point gathered. Once per session, the wielder of this artifact may sacrifice any amount of charges to reduce the DC of a magic points gathering check by the amount of charges spent. Charges: 10/10 → None
Owner:
None → None
Creator:
None → None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
Artifact Slot Usage:
4 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
Discord Message (1472982169159864402) juggernacht
6997930d3ae8c68bec4c2205 artifacts Philosopher's Stone Update Approved
Effect Description:
When the wielder does a MRP to gather resources, this artifact gains charges equal to the number of resources gained via that gathering MRP, Double charges for Unique/Magic Point gatherings, Triple points for Research / Prestige gatherings, Quadruple points for Luxury gatherings. Current Charges: 0 Charges may be spent with a non-MRP magic roll for the following: 2 Charges & DC 5 = General resource of your Choice 3 Charges & DC 10 = Unique/Magic Point resource of your Choice 4 Charges & DC 15 = Prestige / Research Point of your Choice 5 Charges & DC 20 = Luxury of your choice ((1 use) doesn't bypass 1 per era of Luxury abilities)) → When the wielder does a MRP to gather resources, this artifact gains charges equal to the number of resources gained via that gathering MRP, Double charges for Unique/Magic Point gatherings, Triple points for Research / Prestige gatherings, Quadruple points for Luxury gatherings. Current Charges: 5 Charges may be spent with a non-MRP magic roll for the following: 2 Charges & DC 5 = General resource of your Choice 3 Charges & DC 10 = Unique/Magic Point resource of your Choice 4 Charges & DC 15 = Prestige / Research Point of your Choice 5 Charges & DC 20 = Luxury of your choice ((1 use) doesn't bypass 1 per era of Luxury abilities))
Got 5 Stone, Discord Message (1471617703340015880) bantgrouphug
6997927f3ae8c68bec4c2203 artifacts Philosopher's Stone Update Approved
Equipped:
0 → True
None bantgrouphug
699a80295681fbed2392882d artifacts The Firefather Update Approved
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 13/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 16/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication
Discord Message (1474979919577616504) juggernacht
699a790d5681fbed239287ff artifacts 688d4a1a9c31e34b58bd3d13 Remove Approved
Name:
Eternal Armor → None
Rarity:
Mythical → None
Equipped:
0 → None
Effect Description:
[While the wielder of this artifact is not at war: The wielder may input nation magic into the artifact. In addition, the wielder may have war and instant spells casted stored into the artifact. This artifact loses mana based on what tier it is at per session. Tier 1: 1-3 Tier 2: 4-8 Tier 3: 9-15 The wielder of this artifact gains the ability to summon the unit of the same name at the start of any war session. This unit does not take up a unit slot. Mana 9/15] ============================ Eternal Armor Tier 1 Hp: 8 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1 Speed: 2 Armor: 2 ============================= Eternal Armor Tier 2 Hp: 9 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1 Speed: 2 Armor: 2 Aura of Magic: Provides magical trait to nearby units Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 25 that are war or instant casting time. ============================= Eternal Armor Tier 3 Hp: 10 Morale: none Damage: 5 Retaliation Damage: 3 Range: 1-2 Speed: 2 Armor: 3 Aura of Magic: Provides magical trait to nearby units Integrated Casting Mechanism: If the unit has not moved this turn, it can cast a number of spells equal to a combined dc of 50 that are war or instant casting time. → None
Owner:
Creator:
None → None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
owner_death_loss_chance:
0.05 → None
passive_loss_chance:
0 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
loss_chance_at_tick:
0 → None
loss_roll:
0.8129515935973226 → None
Artifact Slot Usage:
6 → None
Discord Message (1451406667244634234) juggernacht
69962b8adaa31aee5abd85c7 artifacts The Blue Luxin Dagger Add Approved
Name:
None → The Blue Luxin Dagger
Rarity:
None → Mundane
Equipped:
None → 0
Effect Description:
None → Destroy this Artifact: Grant a number of charges to another equipped artifact by the wielder. (This "Artifact Slot" cannot be used by another artifact this session). Target Artifact is Mundane / Good; Gain 3 charges Target Artifact is Great / Legendary; Gain 2 charges Target Artifact is Mythical Gain 1 charge
Owner:
None → Bó Nei Lu
Creator:
Mechanical Modifiers:
None → []
Bilt dis frvr ago Discord Message (1473571608529731625) whaet
69962a30daa31aee5abd85c5 artifacts Shèngkāi de Shù Add Approved
Name:
None → Shèngkāi de Shù
Rarity:
None → Mundane
Equipped:
None → 0
Effect Description:
None → This magical bonsai tree holds four blooms in it: 1. Rebirth: The wielder gains slightly increased chances of success on all training mrps. 2. Beauty: The wielder gains slightly increased chances of success on all gathering checks, artifact creation progress quest mrps, or node creation progress quest mrps. 3. Memory: The wielder gains +1 attack in war, +1 prowess (observing cap) in duels. 4. Death: The wielder gains slightly increased chances of success on stability mrps. Any time before a roll, the wielder may pay 2 character magic or 1 (per age) nation magic to "water" the tree and trigger the current bloom. Then rotate to the next bloom.
Owner:
None → Bó Nei Lu
Creator:
None → Bó Nei Lu
Mechanical Modifiers:
None → []
Reward for the artifact nation rp thing done forever ago. Discord Message (1473785096405385432) whaet
69960050daa31aee5abd85a0 artifacts Charm of the Great Sea Serpent Update Approved Got traded a bit ago whaet