Archived Changes for Artifacts (535 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a34ac4e9417abc035c25552 | artifacts | Corrupted Brain Stem | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder of this artifact increases their Cunning by 4, and their Cunning cap by 2. All rolls that use Cunning also add a d4+1. The wielder also increases their chance to die per session by 5% per point of Cunning they possess which can not be reduced blow that number. If this artifact is ever unequipped, the wielder immediately dies.
May spend a health state to reroll on cunning checks
Cannot magically heal these health stat losses
Cannot equip to another character if was used already this session → The wielder of this artifact increases their Cunning by 4, and their Cunning cap by 2.
All rolls that use Cunning also add a d4-1; min 1.
The wielder also increases their chance to die per session by 5% per point of Cunning they possess which can not be reduced below that number.
If this artifact is ever unequipped, the wielder immediately dies.
Cannot equip to another character if was used already this session.
Relic Bonus: Twice per session the wielder may re-roll a Cunning check by losing a health state. These cannot be healed magically.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34abcd9417abc035c2554e | artifacts | Dagger of Undeath | Update | Approved |
Archived:
True → 0
Effect Description:
The wielder’s ruler unit gains +1 melee damage.
When the wielder destroys a unit on the battlefield, they may spend 1 Nation or Character Magic Point to summon a friendly Undead Army unit in the same hex. The summoned unit lasts until the end of the war session.
The wielder’s unit is always treated as a melee unit (or cavalry, if possible and desired) and has its range set to 1.
Currently Loaned to Green Gentlemen → When the wielder destroys a unit on the battlefield, they may spend 1 Nation or Character Magic Point to summon a friendly Undead Army unit in the same hex. The summoned unit lasts until the end of the war session.
The wielder’s unit is always treated as a melee unit (or cavalry, if possible and desired) and has its range set to 1.
Currently Loaned to Green Gentlemen
Relic Bonus: The wielder’s ruler unit gains +1 Damage and HP.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34ab4d9417abc035c25548 | artifacts | Dragon Lord | Update | Approved |
Archived:
None → 0
Effect Description:
At the start of each war session, the wielder must sacrifice either 2 Food (Per Era) or $175 (Per Era) to summon the Dragon Lord unit, with its strength and cost determined by Era. It does take up a unit slot. If the True Dragon is destroyed during a war session, it cannot be summoned again in the following session.
This artifact has a 1% death chance. This death chance increases by 1% each session that it does not kill at least one unit in a war session; there is no way to reduce the death chance, and any attempt to do so will automatically fail. If the unit is destroyed in a war, increase the death chance by 5%. Increase this death chance by 10% over an era change. → At the start of each war session, the wielder must sacrifice either 2 Food (Per Era) or $175 (Per Era) to summon the Dragon Lord unit, with its strength and cost determined by Era. It does take up a unit slot. If the True Dragon is destroyed during a war session, it cannot be summoned again in the following session.
This artifact has a 1% death chance. This death chance increases by 1% each session that it does not kill at least one unit in a war session; there is no way to reduce the death chance, and any attempt to do so will automatically fail. If the unit is destroyed in a war, increase the death chance by 5%. Increase this death chance by 10% over an era change.
Current Death Chance: 15%
Relic bonus: This unit does not take up a unit slot if it successfully destroyed a unit last session.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a3699417abc035c2553e | artifacts | Dragon Slayer Olebex | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder gains +2 on hostile MRPs against scaled creatures, and +4 against dragons.
The wielder’s Prowess is increased by 5, and their Prowess cap is increased by 4.
Once per age, the wielder may use a MRP to locate a dragon to hunt. Dragons scale in strength over time, with the fifth dragon being the final and ultimate dragon. Each time a dragon is slain, increase the wielder’s bonus against scaled/dragon creatures by +1 and increase their Prowess cap by 1.
If the wielder is slain by a dragon, this artifact is lost.
This weapon is sentient. Whenever the wielder rolls a natural 1, one of their MRPs for the next session is randomized, with a chance of being negative. The wielder gains +2 on the randomized MRP. If the randomized MRP is deemed negative for the wielder, the wielder instead gains +6. If the RP moderator determines the wielder is intentionally sabotaging the randomized MRP, they may have the roll gain foresight.
Current Dragons Slain: 4
→ The wielder gains +2 on hostile MRPs against scaled creatures, and +4 against dragons.
The wielder’s Prowess is increased by 5, and their Prowess cap is increased by 4.
Once per age, the wielder may use a MRP to locate a dragon to hunt. Dragons scale in strength over time, with the fifth dragon being the final and ultimate dragon. Each time a dragon is slain, increase the wielder’s bonus against scaled/dragon creatures by +1 and increase their Prowess cap by 1.
If the wielder is slain by a dragon, this artifact is lost.
This weapon is sentient. Whenever the wielder rolls a natural 1, one of their MRPs for the next session is randomized, with a chance of being negative. The wielder gains +2 on the randomized MRP. If the randomized MRP is deemed negative for the wielder, the wielder instead gains +6. If the RP moderator determines the wielder is intentionally sabotaging the randomized MRP, they may have the roll gain foresight.
Current Dragons Slain: 4
Relic Bonus: Whenever the wielder rolls a natural 20, they may choose to empower a random one of their mech-rps for the next session: randomizing it's goal, but reducing its DC by 15.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a30e9417abc035c2553a | artifacts | Duplicating Jade | Update | Approved |
Archived:
None → 0
Effect Description:
Duplication:
>Once per session, the wielder of this artifact may spend up to three Magic Point to gain (1/2/3)d2(+1 to total roll) of Jade (to a maximum of of 12 Jade).
>The wielder may sell all pieces of Jade for $20 (Per Era)
>Increase the $ value of each Jade by $5 (Per Era) per Jade
Inflation:
>5% chance per Jade sold, that the sum of money earned is reduced by half (rounded up), (This may never be reduced).
>If Inflation is rolled, reduce sell price of Jade by $5 (per time Inflation is rolled for that age)(This may never be reduced).
>Unsold pieces of Jade are automatically lost at the end of the era.
Jade Pieces: (10/12) → Duplication:
>Once per session, the wielder of this artifact may spend up to three Magic Point to gain (1/2/3)d2(+1 to total roll) of Jade (to a maximum of of 12 Jade).
>The wielder may sell all pieces of Jade for $20 (Per Era)
>Increase the $ value of each Jade by $5 (Per Era) per Jade
Inflation:
>5% chance per Jade sold, that the sum of money earned is reduced by half (rounded up), (This may never be reduced).
>If Inflation is rolled, reduce sell price of Jade by $5 (per time Inflation is rolled for that age) (This may never be reduced).
>Unsold pieces of Jade are automatically lost at the end of the era.
Jade Pieces: (0/12)
Relic Bonus: Each time the wielder steals money from a nation without their consent, they gain an additional Jade Piece. If it is discovered they did so with consent, this artifact is given to another random character on the map.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a1f49417abc035c25530 | artifacts | Elegant Cape of Dramatic Billowing | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement
Requires 16 Allied or Pact'ed nations.
Current Charges: 6/6
→ The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 6/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a12a9417abc035c2552f | artifacts | Golden Owl Pendant | Update | Approved |
Archived:
None → 0
Effect Description:
Once per session, the wielder may reroll have a roll gain the effects of foresight, taking the new result at moderately decreased chances of success.
If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder.
Currently Stored Roll: None → Once per session, the wielder may re-roll any check, taking the new result at -4.
If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder.
Currently Stored Roll: None
Relic Bonus: The wielder increases their Cunning by 3.
Owner:
None
→
Nekreyn
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a0c69417abc035c2552d | artifacts | Great Uqnia Shard | Update | Approved |
Archived:
None → 0
Effect Description:
At the start of any war session, the wielder may summon 2 Uqnia Guardians. These units count against the wielder’s total unit cap. This artifact cannot be destroyed.
When the wielder first gains this artifact, they must choose to become either a Pylon Warden or a Pylon Ravager. This choice cannot be changed unless a progress quest with 16 progress is completed.
Wardens
• +4 to all rolls related to protecting or securing Pylons.
• Increase 1 random attribute by 1 for each Pylon that remains standing.
• After securing a Pylon, gain a random powerful national effect.
• Receive events related to protecting the Pylons.
Ravagers
• +4 to all rolls related to destroying Pylons.
• Increase 3 random attributes by 1 for each Pylon that has been destroyed. If the wielder is a ruler who directly destroyed a Pylon, double the number of attributes affected.
• Gain the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed.
• Receive events related to destroying the Pylons. → When the wielder first gains this artifact, they must choose to become either a Pylon Warden or a Pylon Ravager. This choice cannot be changed unless a progress quest with 16 progress is completed.
Wardens
• +4 to all rolls related to protecting or securing Pylons.
• Increase 1 random attribute by 1 for each Pylon that remains standing.
• After securing a Pylon, gain a random powerful national effect.
• Receive events related to protecting the Pylons.
Destroyer
• +4 to all rolls related to destroying Pylons.
• Increase 3 random attributes by 1 for each Pylon that has been destroyed. If the wielder is a ruler who directly destroyed a Pylon, double the number of attributes affected.
• Gain the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed.
• Receive events related to destroying the Pylons.
This artifact cannot be destroyed.
Relic Bonus: At the start of any war session, the wielder may summon 2 Uqnia Guardians; not counting against their total unit cap.
Ongoing Modifiers:
None → []
|
None | mykonos_ | |
| 6a34a0979417abc035c2552c | artifacts | Helm of Antipathy | Update | Approved |
Effect Description:
The wielder is immune to Clairvoyance and all attempts to gather information on their character or nation.
The wielder may spend 5 charges of this artifact may choose to perform all their MRPs in secret, with none earning any infamy.
Whenever the wielder performs a secret MRP to create tension between two other nations, gain a charge.
Charges: 5/5
Relic Bonus: The wielder gains -5 DC to all attempts to trick or confuse individual characters. → The wielder is immune to Clairvoyance and all attempts to gather information on their character or nation.
The wielder may spend 5 charges of this artifact may choose to perform all their MRPs in secret, with none earning any infamy.
Whenever the wielder performs a secret MRP to create tension between two other nations, gain a charge.
Charges: 5/5
Relic Bonus: The wielder gains -5 DC to all attempts to trick or confuse individual characters.
|
None | mykonos_ | |
| 6a34a06d9417abc035c2552b | artifacts | Helm of Antipathy | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder is immune to Clairvoyance and all attempts to gather information on their character or nation. The wielder may spend 5 charges of this artifact may choose to perform all their MRPs in secret, gaining +2 to them. This bonus is increased to +4 on subversive actions or trickery. Whenever the wielder performs a secret MRP to create tension between two other nations, gain a charge.
Charges: 5/5 → The wielder is immune to Clairvoyance and all attempts to gather information on their character or nation.
The wielder may spend 5 charges of this artifact may choose to perform all their MRPs in secret, with none earning any infamy.
Whenever the wielder performs a secret MRP to create tension between two other nations, gain a charge.
Charges: 5/5
Relic Bonus: The wielder gains -5 DC to all attempts to trick or confuse individual characters.
Owner:
None
→
None
Ongoing Modifiers:
None → []
|
None | mykonos_ |