Archived Changes for Artifacts (154 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a98184c29edb6e5666c97ca | artifacts | Wind Tapestry | Update | Approved |
Owner:
|
Discord Message (1544310446872461392) | avi.a4 | |
| 6a96baa9b04821ab98489c5a | artifacts | Horn of Great Need | Update | Approved | Discord Message (1544311908465770646) | avi.a4 | ||
| 6a9623a164ab5fc2ec845685 | artifacts | Horn of Great Need | Update | Approved |
Owner:
|
Discord Message (1543388968949915738) | avi.a4 | |
| 6a96238c64ab5fc2ec845684 | artifacts | Wind Tapestry | Update | Approved |
Owner:
|
Discord Message (1543388968949915738) | avi.a4 | |
| 6a96228c64ab5fc2ec845683 | artifacts | Archive of Raleigh | Update | Approved |
Owner:
|
Discord Message (1543388968949915738) | avi.a4 | |
| 6a96211a64ab5fc2ec845682 | artifacts | Horn of Great Need | Update | Approved |
Effect Description:
This artifact contains 3 charges, upon reaching 0 this artifact is destroyed.
The wielder of this artifact may expend 1 charge to summon a unit from this or any previous era that is not a custom or imperial unit unless they have access to such unit normally. These units may be summoned for the purpose of fighting within a war as well. These units to not count as a part of the wielder's total troop count. Any units summoned this way are destroyed at the end of the war session.
The wielder of this artifact may expend charges before the beginning of an assassination to gain additional temporary health states at a rate of: 1 charge for 1 health state.
Current charges: 3/3
→ This artifact contains 3 charges, upon reaching 0 this artifact is destroyed.
The wielder of this artifact may expend 1 charge to summon a unit from this or any previous era that is not a custom or imperial unit unless they have access to such unit normally. These units may be summoned for the purpose of fighting within a war as well. These units to not count as a part of the wielder's total troop count. Any units summoned this way are destroyed at the end of the war session.
The wielder of this artifact may expend charges before the beginning of an assassination to gain additional temporary health states at a rate of: 1 charge for 1 health state.
Current charges: 1/3
|
Discord Message (1544147108968534016) | avi.a4 | |
| 6a9620a464ab5fc2ec845681 | artifacts | Contract of New Eden | Update | Approved | Discord Message (1544146592330944532) | avi.a4 | ||
| 6a961f1a64ab5fc2ec84567d | artifacts | Rune King's Star Platinum Armor | Update | Approved |
Effect Description:
The wielder gains the following effects:
-Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor.
- Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change.
-The armor provides the Magical Trait to the owners ruler unit when equipped.
-Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit.
-Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor.
-Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used.
Current Charges: 4/8
Relic Bonus: The wielder's character unit increases their armor and HP by 1. → The wielder gains the following effects:
-Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor.
- Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change.
-The armor provides the Magical Trait to the owners ruler unit when equipped.
-Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit.
-Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor.
-Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used.
Current Charges: 0/8
Relic Bonus: The wielder's character unit increases their armor and HP by 1.
Owner:
|
Discord Message (1544144307362078731) | avi.a4 | |
| 6a961bd664ab5fc2ec84567c | artifacts | String of Puppets | Update | Approved |
Equipped:
True → 0
Owner:
|
None | avi.a4 | |
| 6a961b6664ab5fc2ec84567a | artifacts | Crown of the Borrowed Seasons | Add | Approved |
Name:
None → Crown of the Borrowed Seasons
Rarity:
None → Legendary
Equipped:
None → True
Archived:
None → 0
Effect Description:
None → Once per session, the wielder of this artifact may invoke the crown to gain one of the following effects. You cannot choose the same effect you chose the previous session:
Spring
Gain a reroll of a single pop growth quest's complexity. Gain +6 to any attempt to start a pop growth quest, heal a character, increase stability, increase stab gain chance, increase consumption law via mrp.
Summer
Gain a reroll on any attempt to gain a discount for a construction. Gain +1d4 progress to any progress quest. A progress quest may only benefit from this effect once. Gain +4 on any attempt to increase speed or armor of any unit.
Autumn
Gain an additional 1d4 random generic non-research resources per resource gathered within a resource gathering rp. Increase the production of all food, wood, and stone nodes in the owners territory by 1 for the session, exploited or not. Gain +4 on any attempt to increase hp or morale of a unit.
Winter
Reduce the DC of the wielder's nation event if the event is negative by 5. If it is a positive event instead gain the effects of foresight. Gain +6 to any attempt to reduce consumption stance, decrease stab loss chance, negate stab loss, and cause attrition.
Owner:
Creator:
None
→
None
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
|
Discord Message (1543389502792536144) | avi.a4 |