Archived Changes for Artifacts (535 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a36c4943d3457564423cfee artifacts 695b524c2b9398c07070f58e Update Approved
Archived:
None → 0
Ongoing Modifiers:
None → []
None docrm
6a3576be9417abc035c25598 artifacts Salcifer's Candle Update Approved
Archived:
None → 0
Effect Description:
Artifact Wielder at session start, (before events or mech-rps are posted) may spend a charge to activate this artifact. While activated: >Wielder gains +1 Magic (to a maximum of 6) >All War sessions start with two free undead units added to their deployment pool Gain Charges: >Salcifer's Candle regains all charges at the start of an era >Salcifer's Candle regains all charges if a "Holy War" is won against the Frozen Legion Current Charges: 2/5 → Artifact Wielder at session start, (before events or mech-rps are posted) may spend a charge to activate this artifact. While activated: >Wielder gains +1 Magic (to a maximum of 6) >All War sessions start with two free undead units added to their deployment pool Gain Charges: >Salcifer's Candle regains all charges at the start of an era >Salcifer's Candle regains all charges if a "Holy War" is won against the Frozen Legion Current Charges: 5/5
Ongoing Modifiers:
None → []
resetting charges for era start avi.a4
6a3575da9417abc035c25590 artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is a part of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
None guacshadow
6a34aeb99417abc035c2556c artifacts Ancient Scholar Update Approved
Archived:
None → 0
Effect Description:
Once per session, the wielder may reroll one Mech-RP involving Cunning or Rulership, taking the new result. At the start of each session, generate 1d4−1 Research Points. These are automatically placed into random available technologies. The wielder may spend 5 Magic Points to instead generate 2d4+1 Research Points that session. → Once per session, the wielder may reroll one Mech-RP involving Cunning or Rulership, taking the new result. At the start of each session, generate 1d4−1 Research Points. These are automatically placed into random available technologies. Relic Bonus: The wielder may spend 5 Magic Points to instead generate 2d4+1 Research Points that session.
Ongoing Modifiers:
None → []
None mykonos_
6a34ae759417abc035c2556a artifacts Blade of Athabasca Update Approved
Archived:
None → 0
Effect Description:
The wielder gains +1 Prowess. Once per session, at the start of a session, the wielder may designate one character or unit as their Rival. All rolls to attack, defend, or to duel roll twice and take the higher of the two; and all attacks made as a ruler unit against the Rival ignore all armor. If the Rival is not destroyed by the wielder personally, or does not lose at least 1 Health State directly due to the wielder, the wielder becomes Bedridden. If the wielder is already Bedridden, they die. → Once per session, at the start of a session, the wielder may designate one character or unit as their Rival. All rolls to attack, weaken or duel the Rival gain a free re-roll (this includes each duel roll); and all attacks made as a ruler unit against the Rival ignore all armor. If the Rival is not destroyed by the wielder personally, or does not lose at least 1 Health State directly due to the wielder, the wielder becomes Bedridden. If the wielder is already Bedridden, they die. Relic Bonus: The wielder gains +2 Prowess and +1 Strategy.
Ongoing Modifiers:
None → []
None mykonos_
6a34ae089417abc035c25569 artifacts Celestial Beacon Update Approved
Effect Description:
At the start of a war session, the wielder may spend any number of charges to activate this artifact, selecting 1 hex on the world map per charge spent. While active, the following effects apply to the chosen hexes and all adjacent hexes: • All hostile units that enter or attempt to enter suffer Attrition. • Friendly units gain +2 Defense, which may exceed the +4 cap but not the +8 cap. • Friendly ruler units gain moderately increased chances of success on all Maneuver and Duel rolls. This artifact regenerates 1 charge at the start of each session. Charges: 0/10 → At the start of a war session, the wielder may spend any number of charges to activate this artifact, selecting 1 hex on the world map per charge spent. While active, the following effects apply to the chosen hexes and all adjacent hexes: • Friendly units gain +2 Defense, which may exceed the +4 cap but not the +8 cap. • Friendly ruler units gain a +2 bonus on all maneuver and duel rolls. This artifact regenerates 1 charge at the start of each session. Charges: 0/10 Relic Bonus: All hostile units that enter these hexes suffer Attrition; this does not stack.
Ongoing Modifiers:
None → []
None mykonos_
6a34ad6c9417abc035c25565 artifacts Charm of the Great Sea Serpent Update Approved
No changes
None mykonos_
6a34ad519417abc035c2555d artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: If five or more naval units have been destroyed by the wielder's units this war session, three Sea Serpents are summoned instead of one.
None mykonos_
6a34ad0b9417abc035c25557 artifacts Charm of the Great Sea Serpent Update Approved
Archived:
None → 0
Effect Description:
Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wielder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. Relic: Reduce the charge cost of the Sea Serpent ability by one for every naval unit destroyed that war; to a minimum of 1.
Ongoing Modifiers:
None → []
None mykonos_
6a34aca49417abc035c25556 artifacts Cloak of the First Waterspeaker Update Approved
Archived:
None → 0
Effect Description:
[The wielder gains 15% reduced stab loss chance per nation sharing a primary religion, to a limit of 100% reduction. Additionally, during sessions where at least one nation has converted for the first time to the wielder's primary religion, decrease the wielder's stability loss chance by an additional 50% (ignoring the 100% cap).] → The wielder gains -15% stab loss chance per nation sharing a primary religion, to a limit of 100% reduction. Relic Bonus: During sessions where at least one nation has converted for the first time to the wielder's primary religion, triple the reduction limit.
Owner:
None → None
Ongoing Modifiers:
None → []
None mykonos_