Archived Changes for Artifacts (535 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a5160440ca101a1e4aa6287 | artifacts | The Sands | Update | Approved |
Effect Description:
During a defensive war, the wielder of The Sands gains the following bonuses:
- Double attrition from desert hexes, and increase the DC to ignore desert attrition by +5.
- Halve the cost, and double the total hexes of the Storm spell; the first time this is cast per war session it cannot be dispelled.
- All units gain +2 Defense, capped at +8 Defense.
If this artifact is equipped during an offensive war, the wielder loses three health states.
Each session, the Sands artifact empowers one mech-rp of the wielder, announced at the end of the session. This mech-rp refunds all resources / money spent on it without changing the outcome, and any attempt to repeat that mech-rp type the next session has its DC reduced by 10. While in a defensive war, this empowers two mech-rps.
"الرمال توفّر"
- Shah → During a defensive war, the wielder of The Sands gains the following bonuses:
- Double attrition from desert hexes, hills now cause attrition, and increase the DC to ignore desert attrition by +5.
- Halve the cost, and double the total hexes of the Storm spell; the first time this is cast per war session it cannot be dispelled.
- All units gain +2 Defense, capped at +8 Defense.
If this artifact is equipped during an offensive war, the wielder loses three health states.
Each session, the Sands artifact empowers one mech-rp of the wielder, announced at the end of the session. This mech-rp refunds all resources / money spent on it without changing the outcome, and any attempt to repeat that mech-rp type the next session has its DC reduced by 10. While in a defensive war, this empowers two mech-rps.
"الرمال توفّر"
- Shah
|
None | mykonos_ | |
| 6a515d270ca101a1e4aa6282 | artifacts | The Sands | Update | Approved | None | mykonos_ | ||
| 6a515d210ca101a1e4aa6281 | artifacts | The Sands | Update | Approved |
Owner:
|
None | mykonos_ | |
| 6a515cb70ca101a1e4aa6279 | artifacts | The Sands | Add | Approved |
Name:
None → The Sands
Rarity:
None → Mythical
Equipped:
None → 0
Archived:
None → 0
Effect Description:
None → During a defensive war, the wielder of The Sands gains the following bonuses:
- Double attrition from desert hexes, and increase the DC to ignore desert attrition by +5.
- Halve the cost, and double the total hexes of the Storm spell; the first time this is cast per war session it cannot be dispelled.
- All units gain +2 Defense, capped at +8 Defense.
If this artifact is equipped during an offensive war, the wielder loses three health states.
Each session, the Sands artifact empowers one mech-rp of the wielder, announced at the end of the session. This mech-rp refunds all resources / money spent on it without changing the outcome, and any attempt to repeat that mech-rp type the next session has its DC reduced by 10. While in a defensive war, this empowers two mech-rps.
"الرمال توفّر"
- Shah
Owner:
None
→
Ramil Mujawilin Nufayd
Creator:
None
→
The Shah
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
|
mykonos_ | ||
| 6a5140930ca101a1e4aa626f | artifacts | Mirror of Transcendence | Update | Approved |
Effect Description:
Once per session the wielder of the Mirror of Transcendence may gaze into it, revealing their inner most struggles, strengths, trials and tribulations.
After gazing into the Mirror of Transcendence, the user will create a copy of themselves devoid of all weakness, and swap places with them. For the duration of that session, the following will occur:
- All negative attributes will flip, becoming positive.
- The character will receive a free use of foresight for each mech-rp rolled this session.
- If this character were to die, the original copy will leave the Mirror of Transcendence at Bedridden.
Each time the wielder gazes into the Mirror, there is a 5% chance that a woefully negative copy will be made. In this case, four mech-rps will have their effects made entirely negative, and decided by the random roll of an admin.
Foresight must be used on failures. This chance increases by 5% each time it fails, resetting when it occurs. [Current Chance: 15%] This chance cannot be reduced by any means, other than it occurring. AI nations or characters cannot be convinced to use the Mirror of Transcendence after it reaches 25% chance or higher.
"The image I see within is clearer than I've ever seen. It is me, or rather, the most perfect version of me." → Once per session the wielder of the Mirror of Transcendence may gaze into it, revealing their inner most struggles, strengths, trials and tribulations.
After gazing into the Mirror of Transcendence, the user will create a copy of themselves devoid of all weakness, and swap places with them. For the duration of that session, the following will occur:
- All negative attributes will flip, becoming positive.
- The character will receive a free use of foresight for each mech-rp rolled this session.
- If this character were to die, the original copy will leave the Mirror of Transcendence at Bedridden.
Each time the wielder gazes into the Mirror, there is a 5% chance that a woefully negative copy will be made. In this case, four mech-rps will have their effects made entirely negative, and decided by the random roll of an admin.
Foresight must be used on failures. This chance increases by 5% each time it fails, resetting when it occurs. [Current Chance: 20%] This chance cannot be reduced by any means, other than it occurring. AI nations or characters cannot be convinced to use the Mirror of Transcendence after it reaches 25% chance or higher.
"The image I see within is clearer than I've ever seen. It is me, or rather, the most perfect version of me."
|
Discord Message (1525214232495390722) | yoda1546 | |
| 6a513d290ca101a1e4aa6267 | artifacts | Hamner of Creation | Update | Approved |
Equipped:
0 → True
|
None | yoda1546 | |
| 6a513ced0ca101a1e4aa6266 | artifacts | Unawakened Solemn Glory | Update | Approved |
Equipped:
True → 0
|
None | yoda1546 | |
| 6a5139a40ca101a1e4aa6265 | artifacts | The Firefather | Update | Approved |
Mechanical Modifiers:
Removed:
- character
type:
character
modifier:
stat_cap
value:
1.0
- character
type:
character
modifier:
rulership
value:
1.0
- character
type:
character
modifier:
cunning
value:
1.0
- character
type:
character
modifier:
charisma
value:
1.0
- character
type:
character
modifier:
prowess
value:
1.0
- character
type:
character
modifier:
magic
value:
1.0
- character
type:
character
modifier:
strategy
value:
1.0
- nation
type:
nation
modifier:
2_progress_slots
value:
1.0
Ongoing Modifiers:
Added:
+ Artifact Effects
modifier_type:
attribute
scaling:
flat
scope:
artifact_owner
attribute:
attribute
value:
1.0
duration:
-1
source:
Artifact Effects
condition_scaling:
flat
condition_scaling_x:
1.0
condition_operator:
>=
+ Artifact Effects
modifier_type:
attribute_cap
scaling:
flat
scope:
artifact_owner
attribute:
attribute
value:
1.0
duration:
-1
source:
Artifact Effects
condition_scaling:
flat
condition_scaling_x:
1.0
condition_operator:
>=
+ Artifact Effects
modifier_type:
progress_slots
scaling:
flat
scope:
artifact_owner_ruling_nation
tier:
2
value:
1.0
duration:
-1
source:
Artifact Effects
condition_scaling:
flat
condition_scaling_x:
1.0
condition_operator:
>=
|
Migrating modifiers to new system | juggernacht | |
| 6a5139460ca101a1e4aa6264 | artifacts | The Firefather | Update | Approved |
Archived:
None → 0
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 0/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 20/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication
Ongoing Modifiers:
None → []
|
Myko has stated that all artifacts regain all charges over era change | juggernacht | |
| 6a5049eecf3c44624dd6df9e | artifacts | The Ink of Truth | Update | Approved |
Effect Description:
This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. By spending a charge, the Quill of Truth has the Pact cast with no roll, and may be refused. By spending two charges, the Cunning bonus of the Quill of Truth is doubled with no max, alongside the effects for spending one charge.
Charges: 3/5 → This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. By spending a charge, the Quill of Truth has the Pact cast with no roll, and may be refused. By spending two charges, the Cunning bonus of the Quill of Truth is doubled with no max, alongside the effects for spending one charge.
Charges: 2/5
|
Discord Message (1524949245252206702) | guacshadow |