Archived Changes for Artifacts (254 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a8e3fbb21abbddcd546ea64 artifacts Golgoroth's Ring of Dispelling Update Approved Discord Message (1537120462881030255) juggernacht
6a8e3fb621abbddcd546ea63 artifacts Reinforced Dentures Update Approved
Ongoing Modifiers:
Modified:
~ https://discord.com/channels/1188889187018088488/1276324751803023371/1532849721037684908
node_resource: "" → None
terrain_as: "" → None
Discord Message (1537120462881030255) juggernacht
6a8e3f7421abbddcd546ea62 artifacts Crystal of the Lumiran Staff Update Approved Discord Message (1536994909561692240) juggernacht
6a8e3f6521abbddcd546ea5e artifacts Lusari Archives Update Approved
Equipped:
True → 0
Ongoing Modifiers:
Modified:
~ Artifact Effects
node_resource: "" → None
terrain_as: "" → None
field: None → ""
target_type: None → ""
target_value: None → ""
unit_name: None → ""
district_key: None → ""
~ Artifact Effects
node_resource: "" → None
terrain_as: "" → None
field: None → ""
target_type: None → ""
target_value: None → ""
unit_name: None → ""
district_key: None → ""
Discord Message (1536994909561692240) juggernacht
6a8e3f4a21abbddcd546ea5a artifacts Staff of the Lumiran Archmage Update Approved Discord Message (1536994909561692240) juggernacht
6a8e3ef321abbddcd546ea59 artifacts Staff of the Lumiran Archmage Update Approved
Equipped:
True → 0
Discord Message (1536988405945077840) juggernacht
6a8e3ebe21abbddcd546ea56 artifacts Crystalline Harp Update Approved
Effect Description:
Once per session, the wielder of this artifact may attempt a DC 15 Charisma check to play the Harp to gain a charge. Pay 2 charges: - A target non-ruler unit loses its next turn. - A nation gains a level of stability - Increase your level of relations with a non-hostile nation by one - Increase import and export slots by 2 (Per era) Charges: 1/2 → Once per session, the wielder of this artifact may attempt a DC 15 Charisma check to play the Harp to gain a charge. Pay 2 charges: - A target non-ruler unit loses its next turn. - A nation gains a level of stability - Increase your level of relations with a non-hostile nation by one - Increase import and export slots by 2 (Per era) Charges: 2/2
Discord Message (1536888461796319333) juggernacht
6a8e3ea221abbddcd546ea55 artifacts String of Puppets Update Approved
Equipped:
0 → True
Discord Message (1536755313707974768) juggernacht
6a8e3e9d21abbddcd546ea54 artifacts Horn of Great Need Update Approved
Equipped:
True → 0
Discord Message (1536755313707974768) juggernacht
6a8d0559ac6f0db70da7c9fb artifacts The Firefather Update Approved
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 15/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 9/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication
Discord Message (1541643006745124885) juggernacht