Archived Changes for Artifacts (923 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69d462ad8232aaecd3fba474 artifacts Peruga Idol Update Approved
Equipped:
True → 0
Discord Message (1483538889665679452) juggernacht
69be903cc6a826562e6d2ccf artifacts Pax Celteara Update Approved
Owner:
Vandros → None
None yoda1546
69bc7293b4be5b096c54f90a artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 (X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.] 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) (X) 12 The Merchant - [Increase import and export slots by 10. Additionally, each time you make a trade this session, gain $25 (Per Era).] (X) 13: The Mother - [A chosen character fully regains all missing health states, increases their elderly start time by 1, and gains a +1 bonus to all rolls for the remainder of the session.] (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] (X) 15: The Enlightened - [Increase a chosen attribute and attribute cap by 1, this cannot be your highest attribute. During the session this occurs, all mech-rps with that chosen attribute have their DC decreased by 5.] 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 (X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.] 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) (X) 12 The Merchant - [Increase import and export slots by 10. Additionally, each time you make a trade this session, gain $25 (Per Era).] (X) 13: The Mother - [A chosen character fully regains all missing health states, increases their elderly start time by 1, and gains a +1 bonus to all rolls for the remainder of the session.] (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] (X) 15: The Enlightened - [Increase a chosen attribute and attribute cap by 1, this cannot be your highest attribute. During the session this occurs, all mech-rps with that chosen attribute have their DC decreased by 5.] 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] (X) 19: The Concord - [You may immediately make a Pact (according to the Pact spell) with max benevolence. Additionally, you may select another character / org / nation within diplo range that may also benefit from this Pact without paying. This Pact does not cause any issues with other Pacts, but its effects may only last 1d4+1 sessions at most.] 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None mykonos_
69bb6847b4be5b096c54f618 artifacts The Book of Truth Update Approved
Effect Description:
This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. If the Quill of Truth artifact is used while the Book of Truth is equipped, one charges of this artifact may be spent to increase the duration of the pact by 1d4 sessions; multiple charges may be spent immediately when a pact is formed. This artifact protects the wielder from the negative effects of having multiple pacts from the Quill of Truth artifact alone. Charges: 3/5 → This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. If the Quill of Truth artifact is used while the Book of Truth is equipped, one charges of this artifact may be spent to increase the duration of the pact by 1d4 sessions; multiple charges may be spent immediately when a pact is formed. This artifact protects the wielder from the negative effects of having multiple pacts from the Quill of Truth artifact alone. Charges: 4/5
Discord Message (1484025070077874279) guacshadow
69bb683db4be5b096c54f617 artifacts The Ink of Truth Update Approved
Effect Description:
This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. By spending a charge, the Quill of Truth has the Pact cast with no roll, and may be refused. By spending two charges, the Cunning bonus of the Quill of Truth is doubled with no max, alongside the effects for spending one charge. Charges: 2/5 → This artifact may only be used if the Quill of Truth artifact is equipped. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. By spending a charge, the Quill of Truth has the Pact cast with no roll, and may be refused. By spending two charges, the Cunning bonus of the Quill of Truth is doubled with no max, alongside the effects for spending one charge. Charges: 3/5
Discord Message (1484025070077874279) guacshadow
69bb6833b4be5b096c54f616 artifacts The Quill of Truth Update Approved
Effect Description:
Once per session the wielder of the Quill of Truth may use a charge to write something with it, and have it come true. This acts as a free casting of the (6-cost) Pact spell which will gain a bonus or penalty to the usually secret d20 roll equal to the wielder's cunning to a max of +3. The d20 roll is no longer secret, but it still cannot be denied. The effects and 'cost' of this pact may only last a single session. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. Charges: 4/5 → Once per session the wielder of the Quill of Truth may use a charge to write something with it, and have it come true. This acts as a free casting of the (6-cost) Pact spell which will gain a bonus or penalty to the usually secret d20 roll equal to the wielder's cunning to a max of +3. The d20 roll is no longer secret, but it still cannot be denied. The effects and 'cost' of this pact may only last a single session. This artifact has five charges, and regains one charge each time an artifact of any quality is sacrificed while it is equipped. Charges: 5/5
Discord Message (1484025070077874279) guacshadow
69b9d177e0e0ba27c7f4dd7d artifacts Ring of Protection Add Approved
Name:
None → Ring of Protection
Rarity:
None → Great
Equipped:
None → 0
Effect Description:
None → ou gain a free cast of mana shield, with 8 character magic within able to be used. This can be recharged by recasting mana shield upon it.
Owner:
None → Salphaxia
Creator:
None → None
Mechanical Modifiers:
None → []
docrm
69b9d116e0e0ba27c7f4dd7b artifacts Sealing Tablet Add Approved
Name:
None → Sealing Tablet
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → Destroy this artifact to cast a free stasis spell. This spell pays it's own upkeep, lasting 1d2 ages until it dissipates by itself and it cannot be maintained by the caster.
Owner:
None → Salphaxia
Creator:
None → None
Mechanical Modifiers:
None → []
docrm
69b9cffee0e0ba27c7f4dd7a artifacts Hide of the Golden Doom Update Approved
Name:
Hide of the Golden DOom → Hide of the Golden Doom
None docrm
69b9cff7e0e0ba27c7f4dd78 artifacts Tooth of the Golden Doom Add Approved
Name:
None → Tooth of the Golden Doom
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → The wielder of this artifact gains the following within duels: The wielder of this artifact increases their prowess attribute by 2, obeying cap. The first successful strike made in a duel by the wielder of this artifact has a 25% chance to deal 2 healthstates of damage to the target.
Owner:
None → House of Tutki
Creator:
None → None
Mechanical Modifiers:
None → []
docrm