Archived Changes for Artifacts (154 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ac9b6278acca8094e5e476f | artifacts | Regenerating Fruit | Update | Approved |
Equipped:
True → 0
|
Discord Message (1558325881427206246) | tekkey.hinode | |
| 6aca2408eb1b934cd39cde15 | artifacts | Texts of the Ancient One | Update | Approved |
Ongoing Modifiers:
Added:
+ Itself
modifier_type:
stat_gain_chance
scaling:
flat
scope:
artifact_owner
value:
0.4
duration:
-1
source:
Itself
condition_scaling:
flat
condition_scaling_x:
1.0
condition_operator:
>=
|
None | docrm | |
| 6ac846ebfe97a803c287792f | artifacts | Texts of the Ancient One | Add | Approved |
Name:
None → Texts of the Ancient One
Rarity:
None → Mundane
Equipped:
None → True
Archived:
None → 0
Effect Description:
None → +40% passive attribute gain chance for mortals
+8% passive attribute gain chance for immortals
Owner:
None
→
Shroomtop Fungi
Creator:
None
→
Shroomtop Fungi
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
|
Idk what modifier is for stat gain so can someone add it for me, please and thank you | risendiablo | |
| 6ac9b7e28acca8094e5e4774 | artifacts | The Firefather | Update | Approved |
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 10/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 9/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication
|
Had to revert | juggernacht | |
| 6ac9b6768acca8094e5e4770 | artifacts | The Firefather | Update | Approved |
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 9/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows:
- Gain the effects of the foresight spell each session.
- Regain a health state at the start of each session.
- Reduce the complexity of all spells by 1, to a minimum of average.
- Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts.
- Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2.
- Increase all attributes by 1, to a maximum of 8.
- Gain the Firefather unit during all war sessions
If all of the above effects are activated, also gain the below effect:
- Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up.
Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active.
This artifact has 10/20 charges, and regains a charge according to the below chart:
(+1): the wielder sacrifices 3 magic points
(+1): the wielder casts a base improbable spell or greater
(+2): the wielder sacrifices two health states (cannot be ignored)
(+3): the wielder sacrifices a Good or greater artifact
(+5): the wielder accepts a random complication
|
Discord Message (1558326241071988767) | juggernacht | |
| 6ac9ad208acca8094e5e4756 | artifacts | Immortal Council | Update | Approved |
Effect Description:
Each session, choose one councilor and gain their effects for the duration of the session (including the next tick). Also gain 10% stability loss chance per number of times that the most frequently-used councilor has been selected less the number of times that the least frequently-used councilor has been selected. (Reset all "selected counts" to zero at era end.)
Qophelo: All of wielder's spell creation progress quests increase their rate by 2.
The Sentinel: +4 to all maneuvers in war, the ability to repeat nation actions even if utilized the session before, and -5 dc to the study and experimentation of technology and history from his era.
Borrel: Once per session, the wielder may reroll one Mech-RP involving Cunning or Rulership, taking the new result. Increase research production by 1d2-1.
Current Selected Counts:
Qophelo: 0
Sentinel: 1
Borrel: 1
Stability Loss Chance: 10% → Each session, choose one councilor and gain their effects for the duration of the session (including the next tick). Also gain 10% stability loss chance per number of times that the most frequently-used councilor has been selected less the number of times that the least frequently-used councilor has been selected. (Reset all "selected counts" to zero at era end.)
Qophelo: All of wielder's spell creation progress quests increase their rate by 2.
The Sentinel: +4 to all maneuvers in war, the ability to repeat nation actions even if utilized the session before, and -5 dc to the study and experimentation of technology and history from his era.
Borrel: Once per session, the wielder may reroll one Mech-RP involving Cunning or Rulership, taking the new result. Increase research production by 1d2-1.
Current Selected Counts:
Qophelo: 0
Sentinel: 1
Borrel: 2
Stability Loss Chance: 20%
Ongoing Modifiers:
Modified:
~
Artifact Effects
value:
0.1 → 0.2
|
Discord Message (1558313386360578159) | juggernacht | |
| 6ac9aa978acca8094e5e474d | artifacts | 6ab5ea247adf7aa2e579c960 | Remove | Approved |
Name:
Frostling Cone → None
Rarity:
Good → None
Equipped:
0 → None
Archived:
0 → None
Effect Description:
Wielder may consume a charge to gain +1d18 misc bonus on an MRP or spell related to using snow or freezing things, including the spells slow aging, stop aging, and stasis.
Gain one charge by expanding into tundra.
1/1 charges. → None
Owner:
Odirile
→
None
Creator:
None
→
None
Mechanical Modifiers:
[] → None
Ongoing Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
route_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
land_unit_capacity:
0 → None
+ 5 computed fields (view full change for details)
|
Discord Message (1558313386360578159) | juggernacht | |
| 6ac967c88acca8094e5e46d1 | artifacts | Sundralund Aquaculture | Update | Approved |
Equipped:
True → 0
|
None | guacshadow | |
| 6ac967bf8acca8094e5e46d0 | artifacts | Horn of the Commonfolk | Update | Approved |
Equipped:
0 → True
|
None | guacshadow | |
| 6ac967b08acca8094e5e46cf | artifacts | Scriptures of the Watersong (Reforged) | Update | Approved |
Equipped:
True → 0
|
None | guacshadow |